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<!-- <!doctype sect1 public "-//OASIS//DTD DocBook V4.1//EN"> --> <sect1 id="filters-burst"> <title></title> <indexterm><primary></primary></indexterm> <?dbhtml filename="burst.html" dir="filters"?> <simplesect> <title></title> <para> <guilabel></guilabel>ե륿ϸƤ֥饷Ѥơ;˰Ϣ褷ޤϲ濴Ϥޤꡢ桼ˡdz¦˸äȯޤݡο<link linkend="toolbox-toolbox">ƻȢ</link>ʿѤƥåȤޤ <!-- The <guilabel>Burst</guilabel> filter renders a series of lines in a radial fashion using the currently selected brush. The lines start in the center of the image and radiate outward in a user-defined manner. The color of the spokes is set using the foreground color in the<link linkend="toolbox-toolbox">Toolbox</link>. --> </para> </simplesect> <simplesect> <title></title> <variablelist> <varlistentry><term></term> <listitem> <para> <guilabel></guilabel>κǽŪη椹뤳ȤǤޤ <!-- The <guilabel>Shape</guilabel> section allows control over the final overall shape of the render. --> <itemizedlist> <listitem> <para> <guibutton></guibutton>ŪʶݡˤޤȤ褦ˤ뤿ݡ餻ޤ <!-- A setting of <guibutton>Rectangle</guibutton> will terminate the spokes so that an overall rectangular shape is achieved by the spokes. --> </para> </listitem> <listitem> <para> <guibutton>ʱ߷</guibutton>ϡǽŪʱ߷ˤʤ褦˥ݡ褷ޤ <!-- The <guibutton>Ellipse</guibutton> setting renders the spokes so that the ends form a circular shape. --> </para> </listitem> </itemizedlist> </para> </listitem> </varlistentry> <varlistentry><term>ե</term> <listitem> <para> <guilabel>ե</guilabel>ϥݡեɤƤҤޤºݤΥեɤϥ֥饷ץꤷޤ <!-- <guilabel>Fade dir</guilabel>describes the direction from which the spokes will fade. The actual fading is set in the Brush Options. --> </para> <itemizedlist> <listitem> <para> <guibutton>¦</guibutton>ϳ¦¦إݡ褷ޤ <!-- <guibutton>In</guibutton> renders the spokes from the outside inwards. --> </para> </listitem> <listitem> <para> <guibutton>¦</guibutton>¦鳰¦إݡ褷ޤ <!-- <guibutton>Out</guibutton> renders the spokes from the inside outwards. --> </para> </listitem> </itemizedlist> </listitem> </varlistentry> <varlistentry><term>ݡ</term> <listitem> <para> <guilabel>ݡ</guilabel>˻Ѥ륹ݡοѹޤ <!-- The <guilabel>Spokes</guilabel> setting changes the number of spokes that will be used in the render. --> </para> </listitem> </varlistentry> <varlistentry><term>¦Υԥ</term> <listitem> <para> <guilabel>¦Υԥ</guilabel>ϥݡ褷Ϥ濴εΥ椷ޤ <!-- The <guilabel>Inside Pixels</guilabel> setting controls the distance from the center of the image from which the spokes will begin rendering. --> </para> </listitem> </varlistentry> <varlistentry><term>¦Υԥ</term> <listitem> <para> <guilabel>¦Υԥ</guilabel>ϤɤΤ餤ޤǥݡȯ뤫椷ޤ <!-- The <guilabel>Outside Pixels</guilabel> setting controls how far the spokes will radiate. --> </para> </listitem> </varlistentry> <varlistentry><term>ϳ</term> <listitem> <para> <guilabel>ϳ</guilabel>Ϻǽ˥ݡ褵٤椷ޤ <!-- <guibutton>Start Angle</guibutton> controls the angle at which the first spoke will be rendered. --> </para> </listitem> </varlistentry> <varlistentry><term>̳</term> <listitem> <para> <guilabel>̳</guilabel>ϥݡ٤Ūʺꤷޤ 180 ꤹȱߤѲǽ٤Ⱦʬǥݡ褷ޤ <!-- <guibutton>Arc Angle</guibutton> sets the overall maximum number of degrees that the spokes will traverse. A setting of 180 here would render the spokes along half of the total degrees available in a circle. --> </para> </listitem> </varlistentry> </variablelist> </simplesect> </sect1>