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...wego\cs\dl\util\concurrent\
   Barrier.java
   BoundedBuffer.java
   BoundedChannel.java
   BoundedLinkedQueue.java
   BoundedPriorityQueue.java
   ...enBarrierException.java
   Callable.java
   Channel.java
   ClockDaemon.java
   ConcurrentHashMap.java
   ...rrentReaderHashMap.java
   CondVar.java
   CopyOnWriteArrayList.java
   CopyOnWriteArraySet.java
   CountDown.java
   CyclicBarrier.java
   ...ultChannelCapacity.java
   DirectExecutor.java
   Executor.java
   FIFOReadWriteLock.java
   FIFOSemaphore.java
   FJTask.java
   FJTaskRunner.java
   FJTaskRunnerGroup.java
   FutureResult.java
   Heap.java
   Latch.java
   LayeredSync.java
   LinkedNode.java
   LinkedQueue.java
   LockedExecutor.java
   Mutex.java
   NullSync.java
   ObservableSync.java
   PooledExecutor.java
   PrioritySemaphore.java
   ...yChangeMulticaster.java
   Puttable.java
   QueuedExecutor.java
   QueuedSemaphore.java
   ...renceReadWriteLock.java
   ReadWriteLock.java
   ReentrantLock.java
   ...renceReadWriteLock.java
   Rendezvous.java
   Semaphore.java
   ...eControlledChannel.java
   Slot.java
   Sync.java
   SyncCollection.java
   SynchronizedBoolean.java
   SynchronizedByte.java
   SynchronizedChar.java
   SynchronizedDouble.java
   SynchronizedFloat.java
   SynchronizedInt.java
   SynchronizedLong.java
   SynchronizedRef.java
   SynchronizedShort.java
   SynchronizedVariable.java
   SynchronousChannel.java
   SyncList.java
   SyncMap.java
   SyncSet.java
   SyncSortedMap.java
   SyncSortedSet.java
   Takable.java
   ThreadedExecutor.java
   ThreadFactory.java
   ThreadFactoryUser.java
   TimeDaemon.java
   TimedCallable.java
   TimeoutException.java
   TimeoutSync.java
   ...eChangeMulticaster.java
   WaitableBoolean.java
   WaitableByte.java
   WaitableChar.java
   WaitableDouble.java
   WaitableFloat.java
   WaitableInt.java
   WaitableLong.java
   WaitableRef.java
   WaitableShort.java
   ...referenceSemaphore.java
   WaitFreeQueue.java
   ...renceReadWriteLock.java

/*
  File: Mutex.java

  Originally written by Doug Lea and released into the public domain.
  This may be used for any purposes whatsoever without acknowledgment.
  Thanks for the assistance and support of Sun Microsystems Labs,
  and everyone contributing, testing, and using this code.

  History:
  Date       Who                What
  11Jun1998  dl               Create public version
*/

package EDU.oswego.cs.dl.util.concurrent;

/**
 * A simple non-reentrant mutual exclusion lock.
 * The lock is free upon construction. Each acquire gets the
 * lock, and each release frees it. Releasing a lock that
 * is already free has no effect. 
 * <p>
 * This implementation makes no attempt to provide any fairness
 * or ordering guarantees. If you need them, consider using one of
 * the Semaphore implementations as a locking mechanism.
 * <p>
 * <b>Sample usage</b><br>
 * <p>
 * Mutex can be useful in constructions that cannot be
 * expressed using java synchronized blocks because the
 * acquire/release pairs do not occur in the same method or
 * code block. For example, you can use them for hand-over-hand
 * locking across the nodes of a linked list. This allows
 * extremely fine-grained locking,  and so increases 
 * potential concurrency, at the cost of additional complexity and
 * overhead that would normally make this worthwhile only in cases of
 * extreme contention.
 * <pre>
 * class Node { 
 *   Object item; 
 *   Node next; 
 *   Mutex lock = new Mutex(); // each node keeps its own lock
 *
 *   Node(Object x, Node n) { item = x; next = n; }
 * }
 *
 * class List {
 *    protected Node head; // pointer to first node of list
 *
 *    // Use plain java synchronization to protect head field.
 *    //  (We could instead use a Mutex here too but there is no
 *    //  reason to do so.)
 *    protected synchronized Node getHead() { return head; }
 *
 *    boolean search(Object x) throws InterruptedException {
 *      Node p = getHead();
 *      if (p == null) return false;
 *
 *      //  (This could be made more compact, but for clarity of illustration,
 *      //  all of the cases that can arise are handled separately.)
 *
 *      p.lock.acquire();              // Prime loop by acquiring first lock.
 *                                     //    (If the acquire fails due to
 *                                     //    interrupt, the method will throw
 *                                     //    InterruptedException now,
 *                                     //    so there is no need for any
 *                                     //    further cleanup.)
 *      for (;;) {
 *        if (x.equals(p.item)) {
 *          p.lock.release();          // release current before return
 *          return true;
 *        }
 *        else {
 *          Node nextp = p.next;
 *          if (nextp == null) {
 *            p.lock.release();       // release final lock that was held
 *            return false;
 *          }
 *          else {
 *            try {
 *              nextp.lock.acquire(); // get next lock before releasing current
 *            }
 *            catch (InterruptedException ex) {
 *              p.lock.release();    // also release current if acquire fails
 *              throw ex;
 *            }
 *            p.lock.release();      // release old lock now that new one held
 *            p = nextp;
 *          }
 *        }
 *      }
 *    }
 *
 *    synchronized void add(Object x) { // simple prepend
 *      // The use of `synchronized'  here protects only head field.
 *      // The method does not need to wait out other traversers 
 *      // who have already made it past head.
 *
 *      head = new Node(x, head);
 *    }
 *
 *    // ...  other similar traversal and update methods ...
 * }
 * </pre>
 * <p>
 * @see Semaphore
 * <p>[<a href="http://gee.cs.oswego.edu/dl/classes/EDU/oswego/cs/dl/util/concurrent/intro.html"> Introduction to this package. </a>]
**/

public class Mutex implements Sync  {

  /** The lock status **/
  protected boolean inuse_ = false;

  public void acquire() throws InterruptedException {
    if (Thread.interrupted()) throw new InterruptedException();
    synchronized(this) {
      try {
        while (inuse_) wait();
        inuse_ = true;
      }
      catch (InterruptedException ex) {
        notify();
        throw ex;
      }
    }
  }

  public synchronized void release()  {
    inuse_ = false;
    notify(); 
  }


  public boolean attempt(long msecs) throws InterruptedException {
    if (Thread.interrupted()) throw new InterruptedException();
    synchronized(this) {
      if (!inuse_) {
        inuse_ = true;
        return true;
      }
      else if (msecs <= 0)
        return false;
      else {
        long waitTime = msecs;
        long start = System.currentTimeMillis();
        try {
          for (;;) {
            wait(waitTime);
            if (!inuse_) {
              inuse_ = true;
              return true;
            }
            else {
              waitTime = msecs - (System.currentTimeMillis() - start);
              if (waitTime <= 0) 
                return false;
            }
          }
        }
        catch (InterruptedException ex) {
          notify();
          throw ex;
        }
      }
    }  
  }

}