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Lyophilizer
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...wego\cs\dl\util\concurrent\
   Barrier.java
   BoundedBuffer.java
   BoundedChannel.java
   BoundedLinkedQueue.java
   BoundedPriorityQueue.java
   ...enBarrierException.java
   Callable.java
   Channel.java
   ClockDaemon.java
   ConcurrentHashMap.java
   ...rrentReaderHashMap.java
   CondVar.java
   CopyOnWriteArrayList.java
   CopyOnWriteArraySet.java
   CountDown.java
   CyclicBarrier.java
   ...ultChannelCapacity.java
   DirectExecutor.java
   Executor.java
   FIFOReadWriteLock.java
   FIFOSemaphore.java
   FJTask.java
   FJTaskRunner.java
   FJTaskRunnerGroup.java
   FutureResult.java
   Heap.java
   Latch.java
   LayeredSync.java
   LinkedNode.java
   LinkedQueue.java
   LockedExecutor.java
   Mutex.java
   NullSync.java
   ObservableSync.java
   PooledExecutor.java
   PrioritySemaphore.java
   ...yChangeMulticaster.java
   Puttable.java
   QueuedExecutor.java
   QueuedSemaphore.java
   ...renceReadWriteLock.java
   ReadWriteLock.java
   ReentrantLock.java
   ...renceReadWriteLock.java
   Rendezvous.java
   Semaphore.java
   ...eControlledChannel.java
   Slot.java
   Sync.java
   SyncCollection.java
   SynchronizedBoolean.java
   SynchronizedByte.java
   SynchronizedChar.java
   SynchronizedDouble.java
   SynchronizedFloat.java
   SynchronizedInt.java
   SynchronizedLong.java
   SynchronizedRef.java
   SynchronizedShort.java
   SynchronizedVariable.java
   SynchronousChannel.java
   SyncList.java
   SyncMap.java
   SyncSet.java
   SyncSortedMap.java
   SyncSortedSet.java
   Takable.java
   ThreadedExecutor.java
   ThreadFactory.java
   ThreadFactoryUser.java
   TimeDaemon.java
   TimedCallable.java
   TimeoutException.java
   TimeoutSync.java
   ...eChangeMulticaster.java
   WaitableBoolean.java
   WaitableByte.java
   WaitableChar.java
   WaitableDouble.java
   WaitableFloat.java
   WaitableInt.java
   WaitableLong.java
   WaitableRef.java
   WaitableShort.java
   ...referenceSemaphore.java
   WaitFreeQueue.java
   ...renceReadWriteLock.java

/*
  File: CountDown.java

  Originally written by Doug Lea and released into the public domain.
  This may be used for any purposes whatsoever without acknowledgment.
  Thanks for the assistance and support of Sun Microsystems Labs,
  and everyone contributing, testing, and using this code.

  History:
  Date       Who                What
  11Jun1998  dl               Create public version
*/

package EDU.oswego.cs.dl.util.concurrent;

/**
 * A CountDown can serve as a simple one-shot barrier. 
 * A Countdown is initialized
 * with a given count value. Each release decrements the count.
 * All acquires block until the count reaches zero. Upon reaching
 * zero all current acquires are unblocked and all 
 * subsequent acquires pass without blocking. This is a one-shot
 * phenomenon -- the count cannot be reset. 
 * If you need a version that resets the count, consider
 * using a Barrier.
 * <p>
 * <b>Sample usage.</b> Here are a set of classes in which
 * a group of worker threads use a countdown to
 * notify a driver when all threads are complete.
 * <pre>
 * class Worker implements Runnable { 
 *   private final CountDown done;
 *   Worker(CountDown d) { done = d; }
 *   public void run() {
 *     doWork();
 *    done.release();
 *   }
 * }
 * 
 * class Driver { // ...
 *   void main() {
 *     CountDown done = new CountDown(N);
 *     for (int i = 0; i < N; ++i) 
 *       new Thread(new Worker(done)).start();
 *     doSomethingElse(); 
 *     done.acquire(); // wait for all to finish
 *   } 
 * }
 * </pre>
 *
 * <p>[<a href="http://gee.cs.oswego.edu/dl/classes/EDU/oswego/cs/dl/util/concurrent/intro.html"> Introduction to this package. </a>]
 *
**/

public class CountDown implements Sync {
  protected final int initialCount_;
  protected int count_;

  /** Create a new CountDown with given count value **/
  public CountDown(int count) { count_ = initialCount_ = count; }

  
  /*
    This could use double-check, but doesn't out of concern
    for surprising effects on user programs stemming
    from lack of memory barriers with lack of synch.
  */
  public void acquire() throws InterruptedException {
    if (Thread.interrupted()) throw new InterruptedException();
    synchronized(this) {
      while (count_ > 0) 
        wait();
    }
  }


  public boolean attempt(long msecs) throws InterruptedException {
    if (Thread.interrupted()) throw new InterruptedException();
    synchronized(this) {
      if (count_ <= 0) 
        return true;
      else if (msecs <= 0) 
        return false;
      else {
        long waitTime = msecs;
        long start = System.currentTimeMillis();
        for (;;) {
          wait(waitTime);
          if (count_ <= 0) 
            return true;
          else {
            waitTime = msecs - (System.currentTimeMillis() - start);
            if (waitTime <= 0) 
              return false;
          }
        }
      }
    }
  }

  /**
   * Decrement the count.
   * After the initialCount'th release, all current and future
   * acquires will pass
   **/
  public synchronized void release() {
    if (--count_ == 0) 
      notifyAll();
  }

  /** Return the initial count value **/
  public int initialCount() { return initialCount_; }


  /** 
   * Return the current count value.
   * This is just a snapshot value, that may change immediately
   * after returning.
   **/
  public synchronized int currentCount() { return count_; }
}