download FontConverter.cs
Language: C#
License: GPL
Copyright: (C) 2003 Southern Storm Software, Pty Ltd.
LOC: 76
Project Info
DotGNU Portable.NET(dotgnu-pnet)
Server: Savannah GNU
Type: cvs
...net\pnetlib\System.Drawing\
   .cvsignore
   Bitmap.cs
   Brush.cs
   Brushes.cs
   CharacterRange.cs
   Color.cs
   ColorConverter.cs
   ColorTranslator.cs
   ContentAlignment.cs
   Font.cs
   FontConverter.cs
   FontFamily.cs
   FontStyle.cs
   Graphics.cs
   GraphicsUnit.cs
   Icon.cs
   IconConverter.cs
   Image.cs
   ImageAnimator.cs
   ImageConverter.cs
   ImageFormatConverter.cs
   KnownColor.cs
   Makefile.am
   Pen.cs
   Pens.cs
   Point.cs
   PointConverter.cs
   PointF.cs
   Rectangle.cs
   RectangleConverter.cs
   RectangleF.cs
   Region.cs
   RotateFlipType.cs
   S.cs
   Size.cs
   SizeConverter.cs
   SizeF.cs
   SolidBrush.cs
   StringAlignment.cs
   StringDigitSubstitute.cs
   StringFormat.cs
   StringFormatFlags.cs
   StringTrimming.cs
   StringUnit.cs
   System.Drawing.build
   SystemBrushes.cs
   SystemColors.cs
   SystemIcons.cs
   SystemPens.cs
   TextureBrush.cs
   TODOAttribute.cs
   ToolboxBitmapAttribute.cs
   XorBrush.cs

/*
 * FontConverter.cs - Implementation of the
 *			"System.Drawing.Printing.FontConverter" class.
 *
 * Copyright (C) 2003  Southern Storm Software, Pty Ltd.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

namespace System.Drawing
{

#if CONFIG_COMPONENT_MODEL

using System.ComponentModel;
using System.Globalization;
using System.Collections;

public class FontConverter : TypeConverter
{
	// Constructor.
	public FontConverter() {}

	// Determine if we can convert from a given type to "Font".
	public override bool CanConvertFrom
				(ITypeDescriptorContext context, Type sourceType)
			{
				if(sourceType == typeof(String))
				{
					return true;
				}
				else
				{
					return base.CanConvertFrom(context, sourceType);
				}
			}

	// Determine if we can convert to a given type from "Font".
	[TODO]
	public override bool CanConvertTo
				(ITypeDescriptorContext context, Type destinationType)
			{
				// TODO
				return base.CanConvertTo(context, destinationType);
			}

	// Convert from a source type to "Font".
	[TODO]
	public override Object ConvertFrom
				(ITypeDescriptorContext context,
				 CultureInfo culture, Object value)
			{
				// TODO
				return null;
			}

	// Convert from "Font" to a destination type.
	[TODO]
	public override Object ConvertTo
				(ITypeDescriptorContext context,
				 CultureInfo culture, Object value,
				 Type destinationType)
			{
				// TODO
				return null;
			}

	// Create an object instance given a set of property values.
	[TODO]
	public override Object CreateInstance
				(ITypeDescriptorContext context, IDictionary propertyValues)
			{
				// TODO
				return null;
			}

	// Determine if "CreateInstance" is supported.
	public override bool GetCreateInstanceSupported
				(ITypeDescriptorContext context)
			{
				return true;
			}

	// Retrieve a set of properties for this type.
	[TODO]
	public override PropertyDescriptorCollection GetProperties
				(ITypeDescriptorContext context,
				 Object value, Attribute[] attributes)
			{
				// TODO
				return null;
			}

	// Determine if "GetProperties" is supported.
	public override bool GetPropertiesSupported
				(ITypeDescriptorContext context)
			{
				return true;
			}

	// Type converter for font units.
	[TODO]
	public class FontUnitConverter
	{
		// TODO

	}; // class FontUnitConverter

	// Type converter for font names.
	[TODO]
	public class FontNameConverter
	{
		// TODO

	}; // class FontNameConverter

}; // class FontConverter

#endif // CONFIG_COMPONENT_MODEL

}; // namespace System.Drawing

About Koders | Resources | Downloads | Support | Black Duck | Submit Project | Terms of Service | DMCA | Privacy Policy | Site Map| Contact Us