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Language: C#
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Project Info
SunUO
Server: BerliOS (SVN)
Type: svn
...\trunk\scripts\legacy\Misc\
   Animations.cs
   AOS.cs
   AttackMessage.cs
   AutoRestart.cs
   AutoSave.cs
   Broadcasts.cs
   CharacterCreation.cs
   Cleanup.cs
   ClientVerification.cs
   CrashGuard.cs
   DataPath.cs
   DispellableAttribute.cs
   ...llableFieldAttribute.cs
   DoorGenerator.cs
   Email.cs
   Fastwalk.cs
   FindByName.cs
   FindRunes.cs
   FoodDecay.cs
   Guild.cs
   HardwareInfo.cs
   InhumanSpeech.cs
   Keywords.cs
   LightCycle.cs
   LoginStats.cs
   Loot.cs
   LootPack.cs
   MapDefinitions.cs
   NameList.cs
   NameVerification.cs
   Notoriety.cs
   OreInfo.cs
   Paperdoll.cs
   Poison.cs
   ProfanityProtection.cs
   Profile.cs
   ProtocolExtensions.cs
   RegenRates.cs
   RenameRequests.cs
   SE.cs
   ServerList.cs
   ShardPoller.cs
   ShrinkTable.cs
   SkillCheck.cs
   SocketOptions.cs
   TextDefinition.cs
   Titles.cs
   TreasureMapProtection.cs
   uoamVendors.cs
   VendorGenerator.cs
   Weather.cs
   WeightOverloading.cs
   WelcomeTimer.cs
   ZLib.cs

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using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Guilds;
using Server.Multis;
using Server.Mobiles;
using Server.Engines.PartySystem;
using Server.Factions;

namespace Server.Misc
{
	public class NotorietyHandlers
	{
		public static void Initialize()
		{
			Notoriety.Hues[Notoriety.Innocent]		= 0x59;
			Notoriety.Hues[Notoriety.Ally]			= 0x3F;
			Notoriety.Hues[Notoriety.CanBeAttacked]	= 0x3B2;
			Notoriety.Hues[Notoriety.Criminal]		= 0x3B2;
			Notoriety.Hues[Notoriety.Enemy]			= 0x90;
			Notoriety.Hues[Notoriety.Murderer]		= 0x22;
			Notoriety.Hues[Notoriety.Invulnerable]	= 0x35;

			Notoriety.Handler = new NotorietyHandler( MobileNotoriety );

			Mobile.AllowBeneficialHandler = new AllowBeneficialHandler( Mobile_AllowBeneficial );
			Mobile.AllowHarmfulHandler = new AllowHarmfulHandler( Mobile_AllowHarmful );
		}

		private enum GuildStatus{ None, Peaceful, Waring }

		private static GuildStatus GetGuildStatus( Mobile m )
		{
			if ( m.Guild == null )
				return GuildStatus.None;
			else if ( ((Guild)m.Guild).Enemies.Count == 0 && m.Guild.Type == GuildType.Regular )
				return GuildStatus.Peaceful;

			return GuildStatus.Waring;
		}

		private static bool CheckBeneficialStatus( GuildStatus from, GuildStatus target )
		{
			if ( from == GuildStatus.Waring || target == GuildStatus.Waring )
				return false;

			return true;
		}

		/*private static bool CheckHarmfulStatus( GuildStatus from, GuildStatus target )
		{
			if ( from == GuildStatus.Waring && target == GuildStatus.Waring )
				return true;

			return false;
		}*/

		public static bool Mobile_AllowBeneficial( Mobile from, Mobile target )
		{
			if ( from == null || target == null )
				return true;

			#region Factions
			Faction targetFaction = Faction.Find( target, true );

			if ( targetFaction != null )
			{
				if ( Faction.Find( from, true ) != targetFaction )
					return false;
			}
			#endregion

			Map map = from.Map;

			if ( map != null && (map.Rules & MapRules.BeneficialRestrictions) == 0 )
				return true; // In felucca, anything goes

			if ( !from.Player )
				return true; // NPCs have no restrictions

			if ( target is BaseCreature && !((BaseCreature)target).Controled )
				return false; // Players cannot heal uncontroled mobiles

			if ( from is PlayerMobile && ((PlayerMobile)from).Young && ( !(target is PlayerMobile) || !((PlayerMobile)target).Young ) )
				return false; // Young players cannot perform beneficial actions towards older players

			Guild fromGuild = from.Guild as Guild;
			Guild targetGuild = target.Guild as Guild;

			if ( fromGuild != null && targetGuild != null && (targetGuild == fromGuild || fromGuild.IsAlly( targetGuild )) )
				return true; // Guild members can be beneficial

			return CheckBeneficialStatus( GetGuildStatus( from ), GetGuildStatus( target ) );
		}

		public static bool Mobile_AllowHarmful( Mobile from, Mobile target )
		{
			if ( from == null || target == null )
				return true;

			Map map = from.Map;

			if ( map != null && (map.Rules & MapRules.HarmfulRestrictions) == 0 )
				return true; // In felucca, anything goes

			if ( !from.Player && !(from is BaseCreature && (((BaseCreature)from).Controled || ((BaseCreature)from).Summoned)) )
			{
				if (!CheckAggressor(from, target) &&
					!CheckAggressed(from, target) &&
					target is PlayerMobile &&
					((PlayerMobile)target).CheckYoungProtection(from))
					return false;

				return true; // Uncontroled NPCs are only restricted by the young system
			}

			Guild fromGuild = GetGuildFor( from.Guild as Guild, from );
			Guild targetGuild = GetGuildFor( target.Guild as Guild, target );

			if ( fromGuild != null && targetGuild != null && (fromGuild == targetGuild || fromGuild.IsAlly( targetGuild ) || fromGuild.IsEnemy( targetGuild )) )
				return true; // Guild allies or enemies can be harmful

			if ( target is BaseCreature && (((BaseCreature)target).Controled || (((BaseCreature)target).Summoned && from != ((BaseCreature)target).SummonMaster)) )
				return false; // Cannot harm other controled mobiles

			if ( target.Player )
				return false; // Cannot harm other players

			if ( !(target is BaseCreature && ((BaseCreature)target).InitialInnocent) )
			{
				if ( Notoriety.Compute( from, target ) == Notoriety.Innocent )
					return false; // Cannot harm innocent mobiles
			}

			return true;
		}

		public static Guild GetGuildFor( Guild def, Mobile m )
		{
			Guild g = def;

			BaseCreature c = m as BaseCreature;

			if ( c != null && c.Controled && c.ControlMaster != null )
			{
				c.DisplayGuildTitle = false;

				if ( c.Map != Map.Internal && (c.ControlOrder == OrderType.Attack || c.ControlOrder == OrderType.Guard) )
					g = (Guild)(c.Guild = c.ControlMaster.Guild);
				else if ( c.Map == Map.Internal || c.ControlMaster.Guild == null )
					g = (Guild)(c.Guild = null);
			}

			return g;
		}

		public static int CorpseNotoriety( Mobile source, Corpse target )
		{
			if ( target.AccessLevel > AccessLevel.Player )
				return Notoriety.CanBeAttacked;

			Body body = (Body) target.Amount;

			BaseCreature cretOwner = target.Owner as BaseCreature;

			if ( cretOwner != null )
			{
				Guild sourceGuild = GetGuildFor( source.Guild as Guild, source );
				Guild targetGuild = GetGuildFor( target.Guild as Guild, target.Owner );

				if ( sourceGuild != null && targetGuild != null )
				{
					if ( sourceGuild == targetGuild || sourceGuild.IsAlly( targetGuild ) )
						return Notoriety.Ally;
					else if ( sourceGuild.IsEnemy( targetGuild ) )
						return Notoriety.Enemy;
				}

				Faction srcFaction = Faction.Find( source, true, true );
				Faction trgFaction = Faction.Find( target.Owner, true, true );

				if ( srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet )
					return Notoriety.Enemy;

				if ( CheckHouseFlag( source, target.Owner, target.Location, target.Map ) )
					return Notoriety.CanBeAttacked;

				int actual = Notoriety.CanBeAttacked;

				if ( target.Kills >= 5 || (body.IsMonster && IsSummoned( target.Owner as BaseCreature )) || (target.Owner is BaseCreature && (((BaseCreature)target.Owner).AlwaysMurderer || ((BaseCreature)target.Owner).IsAnimatedDead)) )
					actual = Notoriety.Murderer;

				if ( Core.Now >= (target.TimeOfDeath + Corpse.MonsterLootRightSacrifice) )
					return actual;

				Party sourceParty = Party.Get( source );

				ArrayList list = target.Aggressors;

				for ( int i = 0; i < list.Count; ++i )
				{
					if ( list[i] == source || (sourceParty != null && Party.Get( (Mobile)list[i] ) == sourceParty) )
						return actual;
				}

				return Notoriety.Innocent;
			}
			else
			{
				if ( target.Kills >= 5 || (body.IsMonster && IsSummoned( target.Owner as BaseCreature )) || (target.Owner is BaseCreature && (((BaseCreature)target.Owner).AlwaysMurderer || ((BaseCreature)target.Owner).IsAnimatedDead)) )
					return Notoriety.Murderer;

				if ( target.Criminal )
					return Notoriety.Criminal;

				Guild sourceGuild = GetGuildFor( source.Guild as Guild, source );
				Guild targetGuild = GetGuildFor( target.Guild as Guild, target.Owner );

				if ( sourceGuild != null && targetGuild != null )
				{
					if ( sourceGuild == targetGuild || sourceGuild.IsAlly( targetGuild ) )
						return Notoriety.Ally;
					else if ( sourceGuild.IsEnemy( targetGuild ) )
						return Notoriety.Enemy;
				}

				Faction srcFaction = Faction.Find( source, true, true );
				Faction trgFaction = Faction.Find( target.Owner, true, true );

				if ( srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet )
				{
					ArrayList secondList = target.Aggressors;

					for ( int i = 0; i < secondList.Count; ++i )
					{
						if ( secondList[i] == source || secondList[i] is BaseFactionGuard )
							return Notoriety.Enemy;
					}
				}

				if ( target.Owner != null && target.Owner is BaseCreature && ((BaseCreature)target.Owner).AlwaysAttackable )
					return Notoriety.CanBeAttacked;

				if ( CheckHouseFlag( source, target.Owner, target.Location, target.Map ) )
					return Notoriety.CanBeAttacked;

				if ( !(target.Owner is PlayerMobile) && !IsPet( target.Owner as BaseCreature ) )
					return Notoriety.CanBeAttacked;

				ArrayList list = target.Aggressors;

				for ( int i = 0; i < list.Count; ++i )
				{
					if ( list[i] == source )
						return Notoriety.CanBeAttacked;
				}

				return Notoriety.Innocent;
			}
		}

		public static int MobileNotoriety( Mobile source, Mobile target )
		{
			if ( Core.AOS && (target.Blessed || (target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier) )
				return Notoriety.Invulnerable;

			if ( target.AccessLevel > AccessLevel.Player )
				return Notoriety.CanBeAttacked;

			if ( source.Player && !target.Player && source is PlayerMobile && target is BaseCreature )
			{
				BaseCreature bc = (BaseCreature)target;

				if ( !bc.Summoned && !bc.Controled && ((PlayerMobile)source).EnemyOfOneType == target.GetType() )
					return Notoriety.Enemy;
			}

			if ( target.Kills >= 5 || (target.Body.IsMonster && IsSummoned( target as BaseCreature ) && !(target is BaseFamiliar) && !(target is Golem)) || (target is BaseCreature && (((BaseCreature)target).AlwaysMurderer || ((BaseCreature)target).IsAnimatedDead)) )
				return Notoriety.Murderer;

			if ( target.Criminal )
				return Notoriety.Criminal;

			Guild sourceGuild = GetGuildFor( source.Guild as Guild, source );
			Guild targetGuild = GetGuildFor( target.Guild as Guild, target );

			if ( sourceGuild != null && targetGuild != null )
			{
				if ( sourceGuild == targetGuild || sourceGuild.IsAlly( targetGuild ) )
					return Notoriety.Ally;
				else if ( sourceGuild.IsEnemy( targetGuild ) )
					return Notoriety.Enemy;
			}

			Faction srcFaction = Faction.Find( source, true, true );
			Faction trgFaction = Faction.Find( target, true, true );

			if ( srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet )
				return Notoriety.Enemy;

			if (SkillHandlers.Stealing.ClassicMode && target is PlayerMobile &&
				((PlayerMobile)target).IsPermaFlaggedTo(source))
				return Notoriety.CanBeAttacked;

			if ( target is BaseCreature && ((BaseCreature)target).AlwaysAttackable )
				return Notoriety.CanBeAttacked;

			if ( CheckHouseFlag( source, target, target.Location, target.Map ) )
				return Notoriety.CanBeAttacked;

			if ( !(target is BaseCreature && ((BaseCreature)target).InitialInnocent) )
			{
				if ( !target.Body.IsHuman && !target.Body.IsGhost && !IsPet( target as BaseCreature ) && !Server.Spells.Necromancy.TransformationSpell.UnderTransformation( target ) )
					return Notoriety.CanBeAttacked;
			}

			if (CheckAggressor(source, target) ||
				CheckAggressed(source, target))
				return Notoriety.CanBeAttacked;

			if ( target is BaseCreature )
			{
				BaseCreature bc = (BaseCreature)target;

				if ( bc.Controled && bc.ControlOrder == OrderType.Guard && bc.ControlTarget == source )
					return Notoriety.CanBeAttacked;
			}

			if ( source is BaseCreature )
			{
				BaseCreature bc = (BaseCreature)source;

				Mobile master = bc.GetMaster();
				if (master != null && CheckAggressor(master, target))
					return Notoriety.CanBeAttacked;
			}

			return Notoriety.Innocent;
		}

		public static bool CheckHouseFlag( Mobile from, Mobile m, Point3D p, Map map )
		{
			BaseHouse house = BaseHouse.FindHouseAt( p, map, 16 );

			if ( house == null || house.Public || !house.IsFriend( from ) )
				return false;

			if ( m != null && house.IsFriend( m ) )
				return false;

			BaseCreature c = m as BaseCreature;

			if ( c != null && !c.Deleted && c.Controled && c.ControlMaster != null )
				return !house.IsFriend( c.ControlMaster );

			return true;
		}

		public static bool IsPet( BaseCreature c )
		{
			return ( c != null && c.Controled );
		}

		public static bool IsSummoned( BaseCreature c )
		{
			return ( c != null && /*c.Controled &&*/ c.Summoned );
		}

		private static bool CheckAggressor( Mobile from, Mobile target )
		{
			return from.FindAggressorByAttacker(target) != null;
		}

		private static bool CheckAggressed( Mobile from, Mobile target )
		{
			AggressorInfo info = from.FindAggressedByDefender(target);
			return info != null && !info.CriminalAggression;
		}
	}
}