/*
* Brush.cs - Implementation of the "System.Drawing.Brush" class.
*
* Copyright (C) 2003 Southern Storm Software, Pty Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
namespace System.Drawing
{
using System.Drawing.Toolkit;
public abstract class Brush : MarshalByRefObject, ICloneable, IDisposable
{
// Internal state.
internal IToolkit toolkit;
internal IToolkitBrush toolkitBrush;
// Constructor.
internal Brush()
{
toolkit = null;
toolkitBrush = null;
}
// Destructor.
~Brush()
{
Dispose(false);
}
// Clone this brush.
public abstract Object Clone();
// Dispose of this brush.
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
lock(this)
{
if(toolkitBrush != null)
{
toolkitBrush.Dispose();
toolkitBrush = null;
}
}
}
// Mark this brush as modified, and flush all previous brush information.
// Used when a subclass modifies a brush's properties.
internal void Modified()
{
lock(this)
{
if(toolkitBrush != null)
{
toolkitBrush.Dispose();
toolkitBrush = null;
}
toolkit = null;
}
}
// Get the toolkit version of this brush for a specific toolkit.
internal IToolkitBrush GetBrush(IToolkit toolkit)
{
lock(this)
{
if(this.toolkitBrush == null)
{
// We don't yet have a toolkit brush yet.
this.toolkitBrush = CreateBrush(toolkit);
this.toolkit = toolkit;
return this.toolkitBrush;
}
else if(this.toolkit == toolkit)
{
// Same toolkit - return the cached brush information.
return this.toolkitBrush;
}
else
{
// We have a brush for another toolkit,
// so dispose it and create for this toolkit.
// We null out "toolkitBrush" before calling
// "CreateBrush()" just in case an exception
// is thrown while creating the toolkit brush.
this.toolkitBrush.Dispose();
this.toolkitBrush = null;
this.toolkitBrush = CreateBrush(toolkit);
this.toolkit = toolkit;
return this.toolkitBrush;
}
}
}
// Create this brush for a specific toolkit. Inner part of "GetBrush()".
internal virtual IToolkitBrush CreateBrush(IToolkit toolkit)
{
// Normally overridden in subclasses.
throw new InvalidOperationException();
}
}; // class Brush
}; // namespace System.Drawing