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using System; using System.Collections; using Server; using Server.Network; using Server.Multis; using Server.Mobiles; namespace Server.Misc { public class Paperdoll { public static void Initialize() { EventSink.PaperdollRequest += new PaperdollRequestEventHandler( EventSink_PaperdollRequest ); } public static void EventSink_PaperdollRequest( PaperdollRequestEventArgs e ) { Mobile beholder = e.Beholder; Mobile beheld = e.Beheld; beholder.Send( new DisplayPaperdoll( beheld, Titles.ComputeTitle( beholder, beheld ), beheld.AllowEquipFrom( beholder ) ) ); if ( ObjectPropertyList.Enabled ) { ArrayList items = beheld.Items; for ( int i = 0; i < items.Count; ++i ) beholder.Send( ((Item)items[i]).OPLPacket ); // NOTE: OSI sends MobileUpdate when opening your own paperdoll. // It has a very bad rubber-banding affect. What positive affects does it have? } } } }