A
download LogWriter.cs
Language: C#
License: GPL
Copyright: (C) 2006 Mark Garner
LOC: 34
Project Info
ndataunit - NDataUnit is a tool for perfor...Se...(ndataunit)
Server: Google
Type: svn
...\ndataunit\trunk\NDataUnit\
   CommandLineArguments.cs
   ExampleSuite_AW2000.xml
   LogWriter.cs
   NDataUnit.csproj
   NDataUnit.csproj.user
   NDataUnitArguments.cs
   Program.cs
   TestSuite.cs

/*
Copyright (C) 2006  Mark Garner

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

using System;
using System.Collections.Generic;
using System.Text;
using System.IO;

namespace NDataUnit
{
    class LogWriter
    {
        private string _outputLogFilePath;
        private StreamWriter _outputStream;

        public LogWriter()
        {
        }

        public LogWriter(string OutputLogFilePath)
        {
            _outputLogFilePath = OutputLogFilePath;

            if (File.Exists(_outputLogFilePath))
                File.Delete(_outputLogFilePath);

            _outputStream = File.CreateText(_outputLogFilePath);
        }

        public string OutputLogFilePath
        {
            get { return _outputLogFilePath; }
            set { _outputLogFilePath = value; }
        }

        public void WriteToLog(string Line)
        {
            if (_outputStream == null)
                _outputStream = File.CreateText(_outputLogFilePath);

            _outputStream.WriteLine(Line);

            _outputStream.Flush();
        }
    }
}

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