using System;
using System.Text;
using Server;
using Server.Mobiles;
namespace Server.Misc
{
public class Titles
{
public const int MinFame = 0;
public const int MaxFame = 15000;
public static void AwardFame( Mobile m, int offset, bool message )
{
if ( offset > 0 )
{
if ( m.Fame >= MaxFame )
return;
offset -= m.Fame / 100;
if ( offset < 0 )
offset = 0;
}
else if ( offset < 0 )
{
if ( m.Fame <= MinFame )
return;
offset -= m.Fame / 100;
if ( offset > 0 )
offset = 0;
}
if ( (m.Fame + offset) > MaxFame )
offset = MaxFame - m.Fame;
else if ( (m.Fame + offset) < MinFame )
offset = MinFame - m.Fame;
m.Fame += offset;
if ( message )
{
if ( offset > 40 )
m.SendLocalizedMessage( 1019054 ); // You have gained a lot of fame.
else if ( offset > 20 )
m.SendLocalizedMessage( 1019053 ); // You have gained a good amount of fame.
else if ( offset > 10 )
m.SendLocalizedMessage( 1019052 ); // You have gained some fame.
else if ( offset > 0 )
m.SendLocalizedMessage( 1019051 ); // You have gained a little fame.
else if ( offset < -40 )
m.SendLocalizedMessage( 1019058 ); // You have lost a lot of fame.
else if ( offset < -20 )
m.SendLocalizedMessage( 1019057 ); // You have lost a good amount of fame.
else if ( offset < -10 )
m.SendLocalizedMessage( 1019056 ); // You have lost some fame.
else if ( offset < 0 )
m.SendLocalizedMessage( 1019055 ); // You have lost a little fame.
}
}
public const int MinKarma = -15000;
public const int MaxKarma = 15000;
public static void AwardKarma( Mobile m, int offset, bool message )
{
if ( offset > 0 )
{
if ( m is PlayerMobile && ((PlayerMobile)m).KarmaLocked )
return;
if ( m.Karma >= MaxKarma )
return;
offset -= m.Karma / 100;
if ( offset < 0 )
offset = 0;
}
else if ( offset < 0 )
{
if ( m.Karma <= MinKarma )
return;
offset -= m.Karma / 100;
if ( offset > 0 )
offset = 0;
}
if ( (m.Karma + offset) > MaxKarma )
offset = MaxKarma - m.Karma;
else if ( (m.Karma + offset) < MinKarma )
offset = MinKarma - m.Karma;
bool wasPositiveKarma = ( m.Karma >= 0 );
m.Karma += offset;
if ( message )
{
if ( offset > 40 )
m.SendLocalizedMessage( 1019062 ); // You have gained a lot of karma.
else if ( offset > 20 )
m.SendLocalizedMessage( 1019061 ); // You have gained a good amount of karma.
else if ( offset > 10 )
m.SendLocalizedMessage( 1019060 ); // You have gained some karma.
else if ( offset > 0 )
m.SendLocalizedMessage( 1019059 ); // You have gained a little karma.
else if ( offset < -40 )
m.SendLocalizedMessage( 1019066 ); // You have lost a lot of karma.
else if ( offset < -20 )
m.SendLocalizedMessage( 1019065 ); // You have lost a good amount of karma.
else if ( offset < -10 )
m.SendLocalizedMessage( 1019064 ); // You have lost some karma.
else if ( offset < 0 )
m.SendLocalizedMessage( 1019063 ); // You have lost a little karma.
}
if ( wasPositiveKarma && m.Karma < 0 && m is PlayerMobile && !((PlayerMobile)m).KarmaLocked )
{
((PlayerMobile)m).KarmaLocked = true;
m.SendLocalizedMessage( 1042511, "", 0x22 ); // Karma is locked. A mantra spoken at a shrine will unlock it again.
}
}
public static string ComputeTitle( Mobile beholder, Mobile beheld )
{
StringBuilder title = new StringBuilder();
int fame = beheld.Fame;
int karma = beheld.Karma;
bool showSkillTitle = beheld.ShowFameTitle && ( (beholder == beheld) || (fame >= 5000) );
/*if ( beheld.Kills >= 5 )
{
title.AppendFormat( beheld.Fame >= 10000 ? "The Murderer {1} {0}" : "The Murderer {0}", beheld.Name, beheld.Female ? "Lady" : "Lord" );
}
else*/if ( beheld.ShowFameTitle || (beholder == beheld) )
{
for ( int i = 0; i < m_FameEntries.Length; ++i )
{
FameEntry fe = m_FameEntries[i];
if ( fame <= fe.m_Fame || i == (m_FameEntries.Length - 1) )
{
KarmaEntry[] karmaEntries = fe.m_Karma;
for ( int j = 0; j < karmaEntries.Length; ++j )
{
KarmaEntry ke = karmaEntries[j];
if ( karma <= ke.m_Karma || j == (karmaEntries.Length - 1) )
{
title.AppendFormat( ke.m_Title, beheld.Name, beheld.Female ? "Lady" : "Lord" );
break;
}
}
break;
}
}
}
else
{
title.Append( beheld.Name );
}
string customTitle = beheld.Title;
if ( customTitle != null && (customTitle = customTitle.Trim()).Length > 0 )
{
title.AppendFormat( " {0}", customTitle );
}
else if ( showSkillTitle && beheld.Player )
{
Skill highest = GetHighestSkill( beheld );// beheld.Skills.Highest;
if ( highest != null && highest.BaseFixedPoint >= 300 )
{
string skillLevel = (string)Utility.GetArrayCap( m_Levels, (highest.BaseFixedPoint - 300) / 100 );
string skillTitle = highest.Info.Title;
if ( beheld.Female )
{
if ( skillTitle.EndsWith( "man" ) )
skillTitle = skillTitle.Substring( 0, skillTitle.Length - 3 ) + "woman";
}
title.AppendFormat( ", {0} {1}", skillLevel, skillTitle );
}
}
return title.ToString();
}
private static Skill GetHighestSkill( Mobile m )
{
Skills skills = m.Skills;
if ( !Core.AOS )
return skills.Highest;
Skill highest = null;
for ( int i = 0; i < m.Skills.Length; ++i )
{
Skill check = m.Skills[i];
if ( highest == null || check.BaseFixedPoint > highest.BaseFixedPoint )
highest = check;
else if ( highest != null && highest.Lock != SkillLock.Up && check.Lock == SkillLock.Up && check.BaseFixedPoint == highest.BaseFixedPoint )
highest = check;
}
return highest;
}
private static string[] m_Levels = new string[]
{
"Neophyte",
"Novice",
"Apprentice",
"Journeyman",
"Expert",
"Adept",
"Master",
"Grandmaster",
"Elder",
"Legendary"
};
private static FameEntry[] m_FameEntries = new FameEntry[]
{
new FameEntry( 1249, new KarmaEntry[]
{
new KarmaEntry( -10000, "The Outcast {0}" ),
new KarmaEntry( -5000, "The Despicable {0}" ),
new KarmaEntry( -2500, "The Scoundrel {0}" ),
new KarmaEntry( -1250, "The Unsavory {0}" ),
new KarmaEntry( -625, "The Rude {0}" ),
new KarmaEntry( 624, "{0}" ),
new KarmaEntry( 1249, "The Fair {0}" ),
new KarmaEntry( 2499, "The Kind {0}" ),
new KarmaEntry( 4999, "The Good {0}" ),
new KarmaEntry( 9999, "The Honest {0}" ),
new KarmaEntry( 10000, "The Trustworthy {0}" )
} ),
new FameEntry( 2499, new KarmaEntry[]
{
new KarmaEntry( -10000, "The Wretched {0}" ),
new KarmaEntry( -5000, "The Dastardly {0}" ),
new KarmaEntry( -2500, "The Malicious {0}" ),
new KarmaEntry( -1250, "The Dishonorable {0}" ),
new KarmaEntry( -625, "The Disreputable {0}" ),
new KarmaEntry( 624, "The Notable {0}" ),
new KarmaEntry( 1249, "The Upstanding {0}" ),
new KarmaEntry( 2499, "The Respectable {0}" ),
new KarmaEntry( 4999, "The Honorable {0}" ),
new KarmaEntry( 9999, "The Commendable {0}" ),
new KarmaEntry( 10000, "The Estimable {0}" )
} ),
new FameEntry( 4999, new KarmaEntry[]
{
new KarmaEntry( -10000, "The Nefarious {0}" ),
new KarmaEntry( -5000, "The Wicked {0}" ),
new KarmaEntry( -2500, "The Vile {0}" ),
new KarmaEntry( -1250, "The Ignoble {0}" ),
new KarmaEntry( -625, "The Notorious {0}" ),
new KarmaEntry( 624, "The Prominent {0}" ),
new KarmaEntry( 1249, "The Reputable {0}" ),
new KarmaEntry( 2499, "The Proper {0}" ),
new KarmaEntry( 4999, "The Admirable {0}" ),
new KarmaEntry( 9999, "The Famed {0}" ),
new KarmaEntry( 10000, "The Great {0}" )
} ),
new FameEntry( 9999, new KarmaEntry[]
{
new KarmaEntry( -10000, "The Dread {0}" ),
new KarmaEntry( -5000, "The Evil {0}" ),
new KarmaEntry( -2500, "The Villainous {0}" ),
new KarmaEntry( -1250, "The Sinister {0}" ),
new KarmaEntry( -625, "The Infamous {0}" ),
new KarmaEntry( 624, "The Renowned {0}" ),
new KarmaEntry( 1249, "The Distinguished {0}" ),
new KarmaEntry( 2499, "The Eminent {0}" ),
new KarmaEntry( 4999, "The Noble {0}" ),
new KarmaEntry( 9999, "The Illustrious {0}" ),
new KarmaEntry( 10000, "The Glorious {0}" )
} ),
new FameEntry( 10000, new KarmaEntry[]
{
new KarmaEntry( -10000, "The Dread {1} {0}" ),
new KarmaEntry( -5000, "The Evil {1} {0}" ),
new KarmaEntry( -2500, "The Dark {1} {0}" ),
new KarmaEntry( -1250, "The Sinister {1} {0}" ),
new KarmaEntry( -625, "The Dishonored {1} {0}" ),
new KarmaEntry( 624, "{1} {0}" ),
new KarmaEntry( 1249, "The Distinguished {1} {0}" ),
new KarmaEntry( 2499, "The Eminent {1} {0}" ),
new KarmaEntry( 4999, "The Noble {1} {0}" ),
new KarmaEntry( 9999, "The Illustrious {1} {0}" ),
new KarmaEntry( 10000, "The Glorious {1} {0}" )
} )
};
}
public class FameEntry
{
public int m_Fame;
public KarmaEntry[] m_Karma;
public FameEntry( int fame, KarmaEntry[] karma )
{
m_Fame = fame;
m_Karma = karma;
}
}
public class KarmaEntry
{
public int m_Karma;
public string m_Title;
public KarmaEntry( int karma, string title )
{
m_Karma = karma;
m_Title = title;
}
}
}