download Pen.cs
Language: C#
License: GPL
Copyright: (C) 2003 Southern Storm Software, Pty Ltd.
LOC: 390
Project Info
DotGNU Portable.NET(dotgnu-pnet)
Server: Savannah GNU
Type: cvs
...net\pnetlib\System.Drawing\
   .cvsignore
   Bitmap.cs
   Brush.cs
   Brushes.cs
   CharacterRange.cs
   Color.cs
   ColorConverter.cs
   ColorTranslator.cs
   ContentAlignment.cs
   Font.cs
   FontConverter.cs
   FontFamily.cs
   FontStyle.cs
   Graphics.cs
   GraphicsUnit.cs
   Icon.cs
   IconConverter.cs
   Image.cs
   ImageAnimator.cs
   ImageConverter.cs
   ImageFormatConverter.cs
   KnownColor.cs
   Makefile.am
   Pen.cs
   Pens.cs
   Point.cs
   PointConverter.cs
   PointF.cs
   Rectangle.cs
   RectangleConverter.cs
   RectangleF.cs
   Region.cs
   RotateFlipType.cs
   S.cs
   Size.cs
   SizeConverter.cs
   SizeF.cs
   SolidBrush.cs
   StringAlignment.cs
   StringDigitSubstitute.cs
   StringFormat.cs
   StringFormatFlags.cs
   StringTrimming.cs
   StringUnit.cs
   System.Drawing.build
   SystemBrushes.cs
   SystemColors.cs
   SystemIcons.cs
   SystemPens.cs
   TextureBrush.cs
   TODOAttribute.cs
   ToolboxBitmapAttribute.cs
   XorBrush.cs

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/*
 * Pen.cs - Implementation of the "System.Drawing.Pen" class.
 *
 * Copyright (C) 2003  Southern Storm Software, Pty Ltd.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

namespace System.Drawing
{

using System.Drawing.Drawing2D;
using System.Drawing.Toolkit;

public sealed class Pen : MarshalByRefObject, ICloneable, IDisposable
{
	// Internal state.
	private Brush brush;
	private Color color;
	private float width;
	private PenAlignment alignment;
	private float[] compoundArray;
	private CustomLineCap customEndCap;
	private CustomLineCap customStartCap;
	private DashCap dashCap;
	private float dashOffset;
	private float[] dashPattern;
	private DashStyle dashStyle;
	private LineCap endCap;
	private LineJoin lineJoin;
	private float miterLimit;
	private LineCap startCap;
	private Matrix transform;
	private IToolkit toolkit;
	private IToolkitPen toolkitPen;

	// Constructors.
	public Pen(Brush brush)
			{
				if(brush == null)
				{
					throw new ArgumentNullException("brush");
				}
				this.brush = brush;
				this.width = 1.0f;
				this.miterLimit = 10.0f;
			}
	public Pen(Color color)
			{
				this.color = color;
				this.width = 1.0f;
				this.miterLimit = 10.0f;
			}
	public Pen(Brush brush, float width)
			{
				if(brush == null)
				{
					throw new ArgumentNullException("brush");
				}
				this.brush = brush;
				this.width = width;
				this.miterLimit = 10.0f;
			}
	public Pen(Color color, float width)
			{
				this.color = color;
				this.width = width;
				this.miterLimit = 10.0f;
			}

	// Destructor.
	~Pen()
			{
				Dispose();
			}

	// Get or set the pen properties.
	public PenAlignment Alignment
			{
				get
				{
					return alignment;
				}
				set
				{
					if(alignment != value)
					{
						Dispose();
						alignment = value;
					}
				}
			}
	public Brush Brush
			{
				get
				{
					if(brush == null)
					{
						brush = new SolidBrush(color);
					}
					return brush;
				}
				set
				{
					if(brush != value)
					{
						Dispose();
						brush = value;
					}
				}
			}
	public Color Color
			{
				get
				{
					if(brush is SolidBrush)
					{
						return ((SolidBrush)brush).Color;
					}
					return color;
				}
				set
				{
					if(color != value)
					{
						Dispose();
						color = value;
						brush = null;
					}
				}
			}
	public float[] CompoundArray
			{
				get
				{
					return compoundArray;
				}
				set
				{
					Dispose();
					compoundArray = value;
				}
			}
	public CustomLineCap CustomEndCap
			{
				get
				{
					return customEndCap;
				}
				set
				{
					Dispose();
					customEndCap = value;
				}
			}
	public CustomLineCap CustomStartCap
			{
				get
				{
					return customStartCap;
				}
				set
				{
					Dispose();
					customStartCap = value;
				}
			}
	public DashCap DashCap
			{
				get
				{
					return dashCap;
				}
				set
				{
					if(dashCap != value)
					{
						Dispose();
						dashCap = value;
					}
				}
			}
	public float DashOffset
			{
				get
				{
					return dashOffset;
				}
				set
				{
					if(dashOffset != value)
					{
						Dispose();
						dashOffset = value;
					}
				}
			}
	public float[] DashPattern
			{
				get
				{
					return dashPattern;
				}
				set
				{
					Dispose();
					dashPattern = value;
				}
			}
	public DashStyle DashStyle
			{
				get
				{
					return dashStyle;
				}
				set
				{
					if(dashStyle != value)
					{
						Dispose();
						dashStyle = value;
					}
				}
			}
	public LineCap EndCap
			{
				get
				{
					return endCap;
				}
				set
				{
					if(endCap != value)
					{
						Dispose();
						endCap = value;
					}
				}
			}
	public LineJoin LineJoin
			{
				get
				{
					return lineJoin;
				}
				set
				{
					if(lineJoin != value)
					{
						Dispose();
						lineJoin = value;
					}
				}
			}
	public float MiterLimit
			{
				get
				{
					return miterLimit;
				}
				set
				{
					if(miterLimit != value)
					{
						Dispose();
						miterLimit = value;
					}
				}
			}
	public PenType PenType
			{
				get
				{
					if(brush == null || brush is SolidBrush)
					{
						return PenType.SolidColor;
					}
					else if(brush is TextureBrush)
					{
						return PenType.TextureFill;
					}
					else if(brush is HatchBrush)
					{
						return PenType.HatchFill;
					}
					else if(brush is PathGradientBrush)
					{
						return PenType.PathGradient;
					}
					else if(brush is LinearGradientBrush)
					{
						return PenType.LinearGradient;
					}
					else
					{
						return PenType.SolidColor;
					}
				}
			}
	public LineCap StartCap
			{
				get
				{
					return startCap;
				}
				set
				{
					if(startCap != value)
					{
						Dispose();
						startCap = value;
					}
				}
			}
	public Matrix Transform
			{
				get
				{
					return transform;
				}
				set
				{
					Dispose();
					if(value != null)
					{
						// Make a copy of the matrix so that modifications
						// to the original don't affect the pen settings.
						transform = Matrix.Clone(value);
					}
					else
					{
						transform = null;
					}
				}
			}
	public float Width
			{
				get
				{
					return width;
				}
				set
				{
					if(width != value)
					{
						Dispose();
						width = value;
					}
				}
			}

	// Clone this pen.
	public Object Clone()
			{
				lock(this)
				{
					Pen pen = (Pen)(MemberwiseClone());
					pen.toolkit = null;
					pen.toolkitPen = null;
					return pen;
				}
			}

	// Dispose of this pen.
	public void Dispose()
			{
				lock(this)
				{
					if(toolkitPen != null)
					{
						toolkitPen.Dispose();
						toolkitPen = null;
					}
					toolkit = null;
					if(brush != null)
					{
						brush.Modified();
					}
				}
			}

	// Set the line capabilities.
	public void SetLineCap(LineCap startCap, LineCap endCap, DashCap dashCap)
			{
				Dispose();
				this.startCap = startCap;
				this.endCap = endCap;
				this.dashCap = dashCap;
			}

	// Get the toolkit version of this pen for a specific toolkit.
	internal IToolkitPen GetPen(IToolkit toolkit)
			{
				lock(this)
				{
					if(this.toolkitPen == null)
					{
						// We don't yet have a toolkit pen yet.
						this.toolkitPen = toolkit.CreatePen(this);
						this.toolkit = toolkit;
						return this.toolkitPen;
					}
					else if(this.toolkit == toolkit)
					{
						// Same toolkit - return the cached pen information.
						return this.toolkitPen;
					}
					else
					{
						// We have a pen for another toolkit,
						// so dispose it and create for this toolkit.
						// We null out "toolkitPen" before calling
						// "CreatePen()" just in case an exception
						// is thrown while creating the toolkit pen.
						this.toolkitPen.Dispose();
						this.toolkitPen = null;
						this.toolkitPen = toolkit.CreatePen(this);
						this.toolkit = toolkit;
						return this.toolkitPen;
					}
				}
			}

}; // class Pen

}; // namespace System.Drawing

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