download TextureBrush.cs
Language: C#
License: GPL
Copyright: (C) 2003 Southern Storm Software, Pty Ltd.
LOC: 240
Project Info
DotGNU Portable.NET(dotgnu-pnet)
Server: Savannah GNU
Type: cvs
...net\pnetlib\System.Drawing\
   .cvsignore
   Bitmap.cs
   Brush.cs
   Brushes.cs
   CharacterRange.cs
   Color.cs
   ColorConverter.cs
   ColorTranslator.cs
   ContentAlignment.cs
   Font.cs
   FontConverter.cs
   FontFamily.cs
   FontStyle.cs
   Graphics.cs
   GraphicsUnit.cs
   Icon.cs
   IconConverter.cs
   Image.cs
   ImageAnimator.cs
   ImageConverter.cs
   ImageFormatConverter.cs
   KnownColor.cs
   Makefile.am
   Pen.cs
   Pens.cs
   Point.cs
   PointConverter.cs
   PointF.cs
   Rectangle.cs
   RectangleConverter.cs
   RectangleF.cs
   Region.cs
   RotateFlipType.cs
   S.cs
   Size.cs
   SizeConverter.cs
   SizeF.cs
   SolidBrush.cs
   StringAlignment.cs
   StringDigitSubstitute.cs
   StringFormat.cs
   StringFormatFlags.cs
   StringTrimming.cs
   StringUnit.cs
   System.Drawing.build
   SystemBrushes.cs
   SystemColors.cs
   SystemIcons.cs
   SystemPens.cs
   TextureBrush.cs
   TODOAttribute.cs
   ToolboxBitmapAttribute.cs
   XorBrush.cs

/*
 * TextureBrush.cs - Implementation of the "System.Drawing.TextureBrush" class.
 *
 * Copyright (C) 2003  Southern Storm Software, Pty Ltd.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

namespace System.Drawing
{

using System.Drawing.Toolkit;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;

public sealed class TextureBrush : Brush
{
	// Internal state.
	private Image image;
	private RectangleF dstRect;
	private WrapMode wrapMode;
	private ImageAttributes imageAttr;
	private Matrix transform;

	// Constructors.
	public TextureBrush(Image image)
			{
				if(image == null)
				{
					throw new ArgumentNullException("image");
				}
				this.image = image;
			}
	public TextureBrush(Image image, Rectangle dstRect)
			{
				if(image == null)
				{
					throw new ArgumentNullException("image");
				}
				this.image = image;
				this.dstRect = (RectangleF)dstRect;
			}
	public TextureBrush(Image image, RectangleF dstRect)
			{
				if(image == null)
				{
					throw new ArgumentNullException("image");
				}
				this.image = image;
				this.dstRect = dstRect;
			}
	public TextureBrush(Image image, WrapMode wrapMode)
			{
				if(image == null)
				{
					throw new ArgumentNullException("image");
				}
				this.image = image;
				this.wrapMode = wrapMode;
			}
	public TextureBrush(Image image, Rectangle dstRect,
						ImageAttributes imageAttr)
			{
				if(image == null)
				{
					throw new ArgumentNullException("image");
				}
				this.image = image;
				this.dstRect = (RectangleF)dstRect;
				this.imageAttr = imageAttr;
			}
	public TextureBrush(Image image, RectangleF dstRect,
						ImageAttributes imageAttr)
			{
				if(image == null)
				{
					throw new ArgumentNullException("image");
				}
				this.image = image;
				this.dstRect = dstRect;
				this.imageAttr = imageAttr;
			}
	public TextureBrush(Image image, WrapMode wrapMode,
						Rectangle dstRect)
			{
				if(image == null)
				{
					throw new ArgumentNullException("image");
				}
				this.image = image;
				this.wrapMode = wrapMode;
				this.dstRect = (RectangleF)dstRect;
			}
	public TextureBrush(Image image, WrapMode wrapMode,
						RectangleF dstRect)
			{
				if(image == null)
				{
					throw new ArgumentNullException("image");
				}
				this.image = image;
				this.wrapMode = wrapMode;
				this.dstRect = dstRect;
			}

	// Get the image associated with this texture brush.
	public Image Image
			{
				get
				{
					return image;
				}
			}

	// Get or set the transformation matrix.
	public Matrix Transform
			{
				get
				{
					lock(this)
					{
						if(transform == null)
						{
							transform = new Matrix();
						}
						return transform;
					}
				}
				set
				{
					lock(this)
					{
						if(value == null)
						{
							Modified();
							transform = new Matrix();
						}
						else if(transform == null ||
								!transform.Equals(value))
						{
							Modified();
							transform = new Matrix(value);
						}
					}
				}
			}

	// Get or set the wrap mode.
	public WrapMode WrapMode
			{
				get
				{
					return wrapMode;
				}
				set
				{
					lock(this)
					{
						if(wrapMode != value)
						{
							Modified();
							wrapMode = value;
						}
					}
				}
			}

	// Clone this brush.
	public override Object Clone()
			{
				lock(this)
				{
					TextureBrush brush = (TextureBrush)(MemberwiseClone());
					brush.toolkit = null;
					brush.toolkitBrush = null;
					return brush;
				}
			}

	// Multiply the transformation by an amount.
	public void MultiplyTransform(Matrix matrix)
			{
				MultiplyTransform(matrix, MatrixOrder.Prepend);
			}
	public void MultiplyTransform(Matrix matrix, MatrixOrder order)
			{
				lock(this)
				{
					if(transform == null)
					{
						transform = new Matrix();
					}
					transform.Multiply(matrix, order);
					Modified();
				}
			}

	// Reset the brush transformation.
	public void ResetTransform()
			{
				lock(this)
				{
					transform = new Matrix();
					Modified();
				}
			}

	// Rotate the transformation by an amount.
	public void RotateTransform(float angle)
			{
				RotateTransform(angle, MatrixOrder.Prepend);
			}
	public void RotateTransform(float angle, MatrixOrder order)
			{
				lock(this)
				{
					if(transform == null)
					{
						transform = new Matrix();
					}
					transform.Rotate(angle, order);
					Modified();
				}
			}

	// Scale the transformation by an amount.
	public void ScaleTransform(float sx, float sy)
			{
				ScaleTransform(sx, sy, MatrixOrder.Prepend);
			}
	public void ScaleTransform(float sx, float sy, MatrixOrder order)
			{
				lock(this)
				{
					if(transform == null)
					{
						transform = new Matrix();
					}
					transform.Scale(sx, sy, order);
					Modified();
				}
			}

	// Translate the transformation by an amount.
	public void TranslateTransform(float dx, float dy)
			{
				TranslateTransform(dx, dy, MatrixOrder.Prepend);
			}
	public void TranslateTransform(float dx, float dy, MatrixOrder order)
			{
				lock(this)
				{
					if(transform == null)
					{
						transform = new Matrix();
					}
					transform.Translate(dx, dy, order);
					Modified();
				}
			}

	// Create this brush for a specific toolkit.  Inner part of "GetBrush()".
	internal override IToolkitBrush CreateBrush(IToolkit toolkit)
			{
				if(image.toolkitImage == null)
				{
					image.toolkitImage = toolkit.CreateImage(image.dgImage, 0);
				}
				return toolkit.CreateTextureBrush(this, image.toolkitImage,
												  dstRect, imageAttr);
			}

}; // class TextureBrush

}; // namespace System.Drawing

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