//*****************************************************************************************
// Truevision - a 3d modeler for povray
//
// mesh.h
//
// Vincent LE PRINCE <vincentleprince@users.sourceforge.net>
// Copyright (C) 2000-2006 Vincent LE PRINCE
// This file is part of the TRUEVISION Package
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
//*******************************************************************************************
#ifndef TV_MESH_H
#define TV_MESH_H
using namespace std;
#include "object3d.h"
#include "include/obj3dcsg.h"
#include <vector>
#include "include/utils3d.h"
#include "include/vertex.h"
#include "include/polygon.h"
class Mesh;
class ExtractTool;
// Mesh Edges
class MeshEdge {
friend class ExtractTool;
private:
Vertex *point1, *point2;
int pickname;
bool selected;
public:
MeshEdge() { selected = false; }
MeshEdge( MeshEdge & ref ) { point1 = ref.point1; point2 = ref.point2; selected = ref.selected; }
MeshEdge( Vertex* pt1, Vertex* pt2 ) { point1 = pt1; point2 = pt2; selected = false; }
Vertex *pta() { return point1; }
Vertex *ptb() { return point2; }
bool equal( Vertex *pt1, Vertex *pt2 ) { if ( ( pt1 == point1 && pt2 == point2 ) || ( pt1 == point2 && pt2 == point1 ) ) return true; else return false; }
void display( int pick = -1 );
void get_vertex() { point1->get_vertex(); point2->get_vertex(); }
void select() { selected = true; }
void unselect() { selected = false; }
void toggle_selection() { selected = ! selected; }
bool is_selected() { return selected; }
bool is_picked( int pick ) { return ( pick == pickname ) ? true : false; }
void save( ofstream & file, Mesh *mesh );
void load( ifstream & file, char *tag, Mesh *mesh );
};
// Mesh object
class Mesh : public ObjCSG {
friend class ExtractTool;
friend class Polygon;
#define SENDER ((Mesh*)data)
friend void sign_mesh_current_point_changed( GtkWidget *wid, gpointer data ) { SENDER->current_point_changed(); }
#undef SENDER
private:
vector<Vertex*> points;
vector<Polygon*> polygons;
vector<MeshEdge*> edges;
vector<Vertex*> selection;
double selection_center[3];
int edit_mode;
bool in_undo;
TvWidget_point *current_point;
TvWidget_option_combo *smooth_type;
void add_edge( Vertex *a, Vertex *b );
double selection_scale[3];
void current_point_changed();
void update_current_point_widget();
void update_selection();
void update_normals();
public:
Mesh( app_objs *appref );
Mesh( Mesh & ref );
~Mesh();
Object3D *duplicate_yourself() { Mesh *res = new Mesh( *this ); return res; }
//void add_to_tree( GtkWidget *view, GtkTreeStore *store, GtkTreeSelection *sel, GtkTreeIter *parent, GtkTreeIter *sibling, const gchar *pixmap = NULL ) { Object3D::add_to_tree( view, store, sel, parent, sibling, "object_box.xpm" ); }
void paste_object( Object3D *obj );
void add_point( double x, double y, double z );
void add_quad( int a, int b, int c, int d );
void add_triangle( int a, int b, int c );
Polygon *add_polygon() { Polygon *poly = new Polygon(); polygons.push_back( poly ); return poly; }
void purge_duplicate_points();
void purge_unused_points();
void update_edges();
int get_point_index( Vertex *pt );
Vertex *get_point( int index ) { return points[index]; }
int points_size() { return points.size(); }
void display( glview *view, bool set_color = true );
void edit_widget( GtkWidget *wid );
void destroy_editor();
void pref_changed();
void mouse_drag( struct drag_info *drag );
void pointer_mode_changed();
void unselect_all();
void push_at_selection( Vertex *pt );
void select_param_picked( int name, bool ctrl );
float *get_location() { return translation->get(); }
Rotation *get_rotation() { return rotation->get_rotation(); }
void output_to_povray_pass1( ofstream & file );
void save( ofstream & file );
bool load( ifstream & file, char *tag );
void move_selection( struct drag_info *drag );
void rotate_selection( struct drag_info *drag );
void scale_selection( struct drag_info *drag );
void undo( Object3D *copy );
void push_undo_item() { if ( !in_undo ) Object3D::push_undo_item(); }
void apply_transformations();
void delete_polygons();
void tesselate();
void flatten();
void flatten_region();
void select_all_poly();
void unselect_all_poly();
void invert_selection_poly();
// Access methods
virtual void set_location(float *data) { translation->set(data[0], data[1], data[2]); translation->update_widget();}
void set_rotation(float *data) {rotation->set(data[0], data[1], data[2]); rotation->update_widget(); rotation->flush();}
void set_size(float *data) { size->set(data[0], data[1], data[2]); size->update_widget();}
float* get_rot(float* val) { float _x, _y, _z; rotation->get(_x, _y, _z); val[0] = _x; val[1] = _y; val[2] = _z; return (float*)val;}
float* get_size() { return size->get(); }
};
#endif