download spheresweep.h
Language: C++
License: GPL
Copyright: (C) 2000-2005 Vincent LE PRINCE
LOC: 70
Project Info
Truevision
Server: SourceForge
Type: cvs
...evision\Truevision\include\
   atmosphere.h
   bicubic.h
   blob.h
   box.h
   camera.h
   cone.h
   cylinder.h
   density.h
   disc.h
   dlgutils.h
   fnintern.h
   fog.h
   function.h
   glview.h
   glview2d.h
   glview3d.h
   heightfield.h
   impsurface.h
   interface.h
   interior.h
   isosurface.h
   julia.h
   lathe.h
   lights.h
   linkobj.h
   main.h
   mapedit.h
   material.h
   matlib.h
   matlist.h
   matpov.h
   media.h
   mesh.h
   meshrotate.h
   meshscale.h
   meshtool.h
   meshtranslate.h
   obj3dcsg.h
   obj3ddef.h
   object3d.h
   objectlayer.h
   objectlist.h
   parametric.h
   plane.h
   polygon.h
   povfe.h
   povpreview.h
   povscript.h
   preferences.h
   prism.h
   proppanel.h
   pycamera.h
   pyengine.h
   pylights.h
   pyobjects.h
   pyscriptdb.h
   pyscriptobj.h
   pyutils.h
   rotation.h
   scene.h
   scriptobj.h
   slopemap.h
   sphere.h
   spheresweep.h
   spline2d.h
   spline3d.h
   superellipsoid.h
   texfinish.h
   texnormal.h
   texpigment.h
   text.h
   torus.h
   tvio.h
   tvwidgets.h
   undo.h
   utils3d.h
   vertex.h
   viewmanager.h

//*****************************************************************************************
// Truevision - a 3d modeler for povray
//
// spheresweep.h
//
// Vincent LE PRINCE <vincentleprince@users.sourceforge.net>
// Copyright (C) 2000-2005 Vincent LE PRINCE
// This file is part of the TRUEVISION Package

//   This program is free software; you can redistribute it and/or modify
//   it under the terms of the GNU General Public License as published by
//   the Free Software Foundation; either version 2 of the License, or
//   (at your option) any later version.
//
//   This program is distributed in the hope that it will be useful,
//   but WITHOUT ANY WARRANTY; without even the implied warranty of
//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//   GNU General Public License for more details.
//
//   You should have received a copy of the GNU General Public License
//   along with this program; if not, write to the Free Software
//   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.  */ 
//*******************************************************************************************
#ifndef TV_SPHERESWEEP_H
#define TV_SPHERESWEEP_H
using namespace std;
#include "object3d.h"
#include "spline3d.h"


//*******************************************************
// Class sphere sweep
//
// Povray sphere sweep object
//*******************************************************
class SphereSweep : public Object3D_with_material {
	#define SENDER ((SphereSweep*)data)
	friend void sign_ssweep_current_point_num_changed( GtkWidget *wid, gpointer data ) { SENDER->current_point_num_changed(); }
	friend void sign_ssweep_current_point_changed( GtkWidget *wid, gpointer data ) { SENDER->current_point_changed(); }
	friend void sign_ssweep_delete_point( GtkWidget *wid, gpointer data ) { SENDER->delete_point(); }
	friend void sign_ssweep_append_point( GtkWidget *wid, gpointer data ) { SENDER->append_point(); }
	friend void sign_ssweep_prepend_point( GtkWidget *wid, gpointer data ) { SENDER->prepend_point(); }
	friend void sign_ssweep_insert_point( GtkWidget *wid, gpointer data ) { SENDER->insert_point(); }
	
	friend void ssweep_fill_edit_box( GtkWidget *box, bool fill, gpointer data ) { SENDER->fill_edit_box( box, fill ); }
	#undef SENDER

	private:
		TvWidget_point *location;
		TvWidget_scale *size;
		TvWidget_rotation *rotation;
		Spline3D *spline;
		TvWidget_bool_activator *edit;
		TvWidget_option_combo *spline_type;
		TvWidget_float *tolerance;
	
		TvWidget_int *current_point_num;
		TvWidget_point*current_point;
		TvWidget_float *radius;
		bool in_undo;
		bool in_update;
		Rolling_box *edit_box;
	
		void get_circle_points( float * center, float *direction, float radius, float *xcoords, float *ycoords, float * zcoords, float *xnorm, float *ynorm, float * znorm, int divisions, bool inv_dir = false );
		void fill_edit_box( GtkWidget *box, bool fill );

	public:
		SphereSweep( app_objs *appref );
		SphereSweep( SphereSweep & ref );
		~SphereSweep();
		Object3D *duplicate_yourself() { SphereSweep *res = new SphereSweep( *this ); return res; }

		void display( glview *view, bool set_col = true );
		void edit_widget( GtkWidget *wid );
		void destroy_editor();
		void pref_changed();
		
		void mouse_drag( struct drag_info *drag );
		float *get_location() { return location->get(); }
		Rotation *get_rotation() { return rotation->get_rotation(); }
		
		void output_to_povray_pass1( ofstream & file );
		void save( ofstream & file );
		bool load( ifstream & file, char *tag );
		
		void current_point_num_changed();		
		void current_point_changed();
		void delete_point();
		void append_point();
		void prepend_point();
		void insert_point();		
		virtual bool pick_test( int name );
		void undo( Object3D *copy );
		void push_undo_item() { if ( !in_undo && !in_update ) Object3D::push_undo_item(); }

		virtual void set_location(float *data) { location->set(data[0], data[1], data[2]); location->update_widget();}
		void set_rotation(float *data) {rotation->set(data[0], data[1], data[2]); rotation->update_widget(); rotation->flush();}
		void set_size(float *data) { size->set(data[0], data[1], data[2]); size->update_widget();}
		float* get_rot(float* val) { float _x, _y, _z; rotation->get(_x, _y, _z); val[0] = _x; val[1] = _y; val[2] = _z; return (float*)val;}
		float* get_size() { return size->get(); }

		void append_points( int n );
		int get_point_num();
		float *get_point(int i );
		void set_point( int i, float* data);
		float get_radius(int i);
		void set_radius(int i, float f);
		bool is_edit() { return edit->value(); }
		void set_edit(bool e) { edit->set(e); }
};
#endif

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