//*****************************************************************************************
// Truevision - a 3d modeler for povray
//
// spheresweep.h
//
// Vincent LE PRINCE <vincentleprince@users.sourceforge.net>
// Copyright (C) 2000-2005 Vincent LE PRINCE
// This file is part of the TRUEVISION Package
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
//*******************************************************************************************
#ifndef TV_SPHERESWEEP_H
#define TV_SPHERESWEEP_H
using namespace std;
#include "object3d.h"
#include "spline3d.h"
//*******************************************************
// Class sphere sweep
//
// Povray sphere sweep object
//*******************************************************
class SphereSweep : public Object3D_with_material {
#define SENDER ((SphereSweep*)data)
friend void sign_ssweep_current_point_num_changed( GtkWidget *wid, gpointer data ) { SENDER->current_point_num_changed(); }
friend void sign_ssweep_current_point_changed( GtkWidget *wid, gpointer data ) { SENDER->current_point_changed(); }
friend void sign_ssweep_delete_point( GtkWidget *wid, gpointer data ) { SENDER->delete_point(); }
friend void sign_ssweep_append_point( GtkWidget *wid, gpointer data ) { SENDER->append_point(); }
friend void sign_ssweep_prepend_point( GtkWidget *wid, gpointer data ) { SENDER->prepend_point(); }
friend void sign_ssweep_insert_point( GtkWidget *wid, gpointer data ) { SENDER->insert_point(); }
friend void ssweep_fill_edit_box( GtkWidget *box, bool fill, gpointer data ) { SENDER->fill_edit_box( box, fill ); }
#undef SENDER
private:
TvWidget_point *location;
TvWidget_scale *size;
TvWidget_rotation *rotation;
Spline3D *spline;
TvWidget_bool_activator *edit;
TvWidget_option_combo *spline_type;
TvWidget_float *tolerance;
TvWidget_int *current_point_num;
TvWidget_point*current_point;
TvWidget_float *radius;
bool in_undo;
bool in_update;
Rolling_box *edit_box;
void get_circle_points( float * center, float *direction, float radius, float *xcoords, float *ycoords, float * zcoords, float *xnorm, float *ynorm, float * znorm, int divisions, bool inv_dir = false );
void fill_edit_box( GtkWidget *box, bool fill );
public:
SphereSweep( app_objs *appref );
SphereSweep( SphereSweep & ref );
~SphereSweep();
Object3D *duplicate_yourself() { SphereSweep *res = new SphereSweep( *this ); return res; }
void display( glview *view, bool set_col = true );
void edit_widget( GtkWidget *wid );
void destroy_editor();
void pref_changed();
void mouse_drag( struct drag_info *drag );
float *get_location() { return location->get(); }
Rotation *get_rotation() { return rotation->get_rotation(); }
void output_to_povray_pass1( ofstream & file );
void save( ofstream & file );
bool load( ifstream & file, char *tag );
void current_point_num_changed();
void current_point_changed();
void delete_point();
void append_point();
void prepend_point();
void insert_point();
virtual bool pick_test( int name );
void undo( Object3D *copy );
void push_undo_item() { if ( !in_undo && !in_update ) Object3D::push_undo_item(); }
virtual void set_location(float *data) { location->set(data[0], data[1], data[2]); location->update_widget();}
void set_rotation(float *data) {rotation->set(data[0], data[1], data[2]); rotation->update_widget(); rotation->flush();}
void set_size(float *data) { size->set(data[0], data[1], data[2]); size->update_widget();}
float* get_rot(float* val) { float _x, _y, _z; rotation->get(_x, _y, _z); val[0] = _x; val[1] = _y; val[2] = _z; return (float*)val;}
float* get_size() { return size->get(); }
void append_points( int n );
int get_point_num();
float *get_point(int i );
void set_point( int i, float* data);
float get_radius(int i);
void set_radius(int i, float f);
bool is_edit() { return edit->value(); }
void set_edit(bool e) { edit->set(e); }
};
#endif