download polygon.h
Language: C++
License: GPL
Copyright: (C) 2000-2005 Vincent LE PRINCE
LOC: 48
Project Info
Truevision
Server: SourceForge
Type: cvs
...evision\Truevision\include\
   atmosphere.h
   bicubic.h
   blob.h
   box.h
   camera.h
   cone.h
   cylinder.h
   density.h
   disc.h
   dlgutils.h
   fnintern.h
   fog.h
   function.h
   glview.h
   glview2d.h
   glview3d.h
   heightfield.h
   impsurface.h
   interface.h
   interior.h
   isosurface.h
   julia.h
   lathe.h
   lights.h
   linkobj.h
   main.h
   mapedit.h
   material.h
   matlib.h
   matlist.h
   matpov.h
   media.h
   mesh.h
   meshrotate.h
   meshscale.h
   meshtool.h
   meshtranslate.h
   obj3dcsg.h
   obj3ddef.h
   object3d.h
   objectlayer.h
   objectlist.h
   parametric.h
   plane.h
   polygon.h
   povfe.h
   povpreview.h
   povscript.h
   preferences.h
   prism.h
   proppanel.h
   pycamera.h
   pyengine.h
   pylights.h
   pyobjects.h
   pyscriptdb.h
   pyscriptobj.h
   pyutils.h
   rotation.h
   scene.h
   scriptobj.h
   slopemap.h
   sphere.h
   spheresweep.h
   spline2d.h
   spline3d.h
   superellipsoid.h
   texfinish.h
   texnormal.h
   texpigment.h
   text.h
   torus.h
   tvio.h
   tvwidgets.h
   undo.h
   utils3d.h
   vertex.h
   viewmanager.h

//*****************************************************************************************
// Truevision - a 3d modeler for povray
//
// polygon.h
//
// Vincent LE PRINCE <vincentleprince@users.sourceforge.net>
// Copyright (C) 2000-2005 Vincent LE PRINCE
// This file is part of the TRUEVISION Package

//   This program is free software; you can redistribute it and/or modify
//   it under the terms of the GNU General Public License as published by
//   the Free Software Foundation; either version 2 of the License, or
//   (at your option) any later version.
//
//   This program is distributed in the hope that it will be useful,
//   but WITHOUT ANY WARRANTY; without even the implied warranty of
//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//   GNU General Public License for more details.
//
//   You should have received a copy of the GNU General Public License
//   along with this program; if not, write to the Free Software
//   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.  */ 
//*******************************************************************************************
#ifndef TV_POLYGON_H
#define TV_POLYGON_H
using namespace std;
#include "object3d.h"
#include "include/obj3dcsg.h"
#include <vector>
#include "include/utils3d.h"
#include "include/vertex.h"

class Mesh;
class ExtractTool;

// Mesh Quads
class Polygon {
	friend class ExtractTool;

	private:
		vector<Vertex*> points;
		int pickname;
		bool selected;
		double normal[3];
		double center[3];
		
	public:
		Polygon() { selected = false; }
		Polygon( Polygon & ref );
		~Polygon() { points.clear(); }
		
		void add_point( Vertex *point ) { points.push_back( point ); }
		void clear_points() { points.clear(); }
		void display( int smooth_type, bool trans = false, int pick = -1 );
		void push_normal();
		void select() { selected = true; }
		void unselect() { selected = false; }
		void toggle_selection() { selected = ! selected; }
		bool is_selected() { return selected; }
		bool is_picked( int pick ) { return ( pick == pickname ) ? true : false; }
		void output_to_povray( ofstream & file, int smooth_type );
		void save( ofstream & file, Mesh *mesh );
		void load(  ifstream & file, char *tag, Mesh *mesh );
		int get_size() { return points.size(); }
		Vertex *get_point( int i ) { return points[i]; }
		void compute_normal();
		double *get_poly_normal() { compute_normal(); return normal; }
		void compute_center();
		double *get_poly_center() { compute_center(); return center; }
		
		void swap_points( Vertex *orig, Vertex *changed );
		bool use_point( Vertex *pt );
		void push_edges( Mesh *mesh );
		
		void extract( Mesh *mesh );
		void tesselate( Mesh *mesh );
		void flatten();
};


#endif

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