//*****************************************************************************************
// Truevision - a 3d modeler for povray
//
// prism.h
//
// Vincent LE PRINCE <vincentleprince@users.sourceforge.net>
// Copyright (C) 2000-2005 Vincent LE PRINCE
// This file is part of the TRUEVISION Package
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
//*******************************************************************************************
#ifndef TV_PRISM_H
#define TV_PRISM_H
using namespace std;
#include "object3d.h"
#include "spline2d.h"
#include <vector>
// Definition
class Prism : public Object3D_with_material {
#define SENDER ((Prism*)data)
friend void sign_prism_current_point_num_changed( GtkWidget *wid, gpointer data ) { SENDER->current_point_num_changed(); }
friend void sign_prism_current_spline_num_changed( GtkWidget *wid, gpointer data ) { SENDER->current_spline_num_changed(); }
friend void sign_prism_current_point_changed( GtkWidget *wid, gpointer data ) { SENDER->current_point_changed(); }
friend void sign_prism_delete_point( GtkWidget *wid, gpointer data ) { SENDER->delete_point(); }
friend void sign_prism_append_point( GtkWidget *wid, gpointer data ) { SENDER->append_point(); }
friend void sign_prism_prepend_point( GtkWidget *wid, gpointer data ) { SENDER->prepend_point(); }
friend void sign_prism_insert_point( GtkWidget *wid, gpointer data ) { SENDER->insert_point(); }
friend void sign_prism_append_spline( GtkWidget *wid, gpointer data ) { SENDER->append_spline(); }
friend void sign_prism_delete_spline( GtkWidget *wid, gpointer data ) { SENDER->delete_spline(); }
friend void prism_fill_edit_box( GtkWidget *box, bool fill, gpointer data ) { SENDER->fill_edit_box( box, fill ); }
#undef SENDER
private:
TvWidget_point *location;
TvWidget_scale *size;
TvWidget_rotation *rotation;
vector<Spline2D*> splines;
TvWidget_bool_activator *edit;
TvWidget_bool *sturm;
TvWidget_option_combo *spline_type;
TvWidget_option_combo *sweep_type;
TvWidget_bool *open;
TvWidget_float *height1, *height2;
Rolling_box *edit_box;
TvWidget_int *current_point_num;
TvWidget_int *current_spline_num;
TvWidget_point2D *current_point;
TvWidget_point2D *current_point_ctrl1;
TvWidget_point2D *current_point_ctrl2;
int selected_ctrl;
bool in_undo;
bool in_update;
int last_pick_name;
void fill_edit_box( GtkWidget *box, bool fill );
public:
Prism( app_objs *appref );
Prism( Prism & ref );
~Prism();
Object3D *duplicate_yourself() { Prism *res = new Prism( *this ); return res; }
void add_to_tree( GtkWidget *view, GtkTreeStore *store, GtkTreeSelection *sel, GtkTreeIter *parent, GtkTreeIter *sibling, const gchar *pixmap = NULL ) { Object3D::add_to_tree( view, store, sel, parent, sibling, "object_prism.xpm" ); }
void display( glview *view, bool set_col = true );
void edit_widget( GtkWidget *wid );
void destroy_editor();
void pref_changed();
void mouse_drag( struct drag_info *drag );
float *get_location() { return location->get(); }
Rotation *get_rotation() { return rotation->get_rotation(); }
void output_to_povray_pass1( ofstream & file );
void save( ofstream & file );
bool load( ifstream & file, char *tag );
void current_point_num_changed();
void current_spline_num_changed();
void current_point_changed();
void delete_point();
void append_point();
void prepend_point();
void insert_point();
virtual bool pick_test( int name );
void undo( Object3D *copy );
void push_undo_item() { if ( !in_undo && !in_update ) Object3D::push_undo_item(); }
void append_spline();
void delete_spline();
};
#endif