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download fl_dnd_win32.cxx
Language: C++
Copyright: Copyright 1998-2003 by Bill Spitzak and others.
LOC: 122
Project Info
Fast Light Tool Kit(fltk)
Server: SourceForge
Type: cvs
...Forge\f\fltk\fltk\fltk\src\
   allfiles.xbm
   ARRAY.h
   browser_minus.xbm
   browser_plus.xbm
   cmap.cxx
   CycleButton.cxx
   d1.xbm
   d1_mask.xbm
   dlload_osx.cxx
   dump_compose.c
   ew.xbm
   ew_mask.xbm
   fastarrow.h
   filename_absolute.cxx
   filename_expand.cxx
   filename_ext.cxx
   filename_isdir.cxx
   filename_list.cxx
   filename_match.cxx
   filename_setext.cxx
   Fl.cxx
   Fl_abort.cxx
   Fl_add_idle.cxx
   Fl_Adjuster.cxx
   Fl_Align_Group.cxx
   fl_arc.cxx
   fl_arci.cxx
   Fl_arg.cxx
   fl_ask.cxx
   Fl_Bar.cxx
   Fl_Bitmap.cxx
   fl_bmp.cxx
   Fl_Box.cxx
   Fl_Boxtype.cxx
   Fl_Browser.cxx
   Fl_Browser_load.cxx
   Fl_Button.cxx
   fl_call_main.c
   Fl_Check_Button.cxx
   Fl_Choice.cxx
   fl_clip.cxx
   Fl_Clock.cxx
   fl_cmap.h
   fl_color.cxx
   Fl_Color_Chooser.cxx
   fl_color_mac.cxx
   fl_color_win32.cxx
   fl_color_x.cxx
   Fl_compose.cxx
   fl_cursor.cxx
   fl_curve.cxx
   Fl_Dial.cxx
   fl_diamond_box.cxx
   Fl_display.cxx
   fl_dnd.cxx
   fl_dnd_mac.cxx
   fl_dnd_win32.cxx
   fl_dnd_x.cxx
   fl_draw.cxx
   fl_draw_image.cxx
   fl_draw_image_mac.cxx
   fl_draw_image_win32.cxx
   fl_draw_image_x.cxx
   fl_draw_pixmap.cxx
   fl_engraved_label.cxx
   fl_file_chooser.cxx
   Fl_FileBrowser.cxx
   Fl_FileChooser.cxx
   Fl_FileChooser.fl
   Fl_FileChooser2.cxx
   Fl_FileIcon.cxx
   Fl_FileIcon2.cxx
   Fl_FileInput.cxx
   Fl_Float_Input.cxx
   fl_font.cxx
   fl_font_mac.cxx
   fl_font_win32.cxx
   fl_font_x.cxx
   fl_font_xft.cxx
   Fl_get_key.cxx
   Fl_get_key_mac.cxx
   Fl_get_key_win32.cxx
   fl_gif.cxx
   fl_glyph.cxx
   Fl_Group.cxx
   Fl_Help_Dialog.cxx
   Fl_Help_View.cxx
   Fl_Highlight_Button.cxx
   Fl_Image.cxx
   Fl_Input.cxx
   Fl_Input_Browser.cxx
   Fl_Item.cxx
   Fl_key_name.cxx
   fl_labeltype.cxx
   Fl_Light_Button.cxx
   fl_list_fonts.cxx
   fl_list_fonts_mac.cxx
   fl_list_fonts_win32.cxx
   fl_list_fonts_x.cxx
   fl_load_plugin.cxx
   Fl_lock.cxx
   Fl_mac.cxx
   Fl_Menu.cxx
   Fl_Menu_.cxx
   Fl_Menu_add.cxx
   Fl_Menu_Bar.cxx
   Fl_Menu_Button.cxx
   Fl_Menu_global.cxx
   Fl_Menu_Item.cxx
   Fl_Menu_Window.cxx
   Fl_Multi_Image.cxx
   Fl_Numeric_Input.cxx
   Fl_Output.cxx
   fl_oval_box.cxx
   fl_overlay.cxx
   fl_overlay_visual.cxx
   Fl_own_colormap.cxx
   Fl_Pack.cxx
   Fl_Pixmap.cxx
   fl_plastic_box.cxx
   Fl_ProgressBar.cxx
   Fl_Radio_Button.cxx
   fl_rect.cxx
   Fl_Repeat_Button.cxx
   Fl_Return_Button.cxx
   fl_rgb.cxx
   Fl_RGB_Image.cxx
   Fl_Roller.cxx
   fl_round_box.cxx
   fl_rounded_box.cxx
   Fl_Scroll.cxx
   fl_scroll_area.cxx
   Fl_Scrollbar.cxx
   fl_set_fonts_mac.cxx
   fl_shadow_box.cxx
   Fl_Shaped_Window.cxx
   Fl_Shared_Image.cxx
   fl_show_colormap.cxx
   Fl_Single_Window.cxx
   Fl_Slider.cxx
   Fl_String_List.cxx
   Fl_Style.cxx
   Fl_Style_Set.cxx
   fl_symbols.cxx
   Fl_Tabs.cxx
   Fl_Text_Buffer.cxx
   Fl_Text_Display.cxx
   Fl_Text_Editor.cxx
   Fl_Tile.cxx
   Fl_Tiled_Image.cxx
   Fl_Tooltip.cxx
   Fl_Valuator.cxx
   Fl_Value_Input.cxx
   Fl_Value_Slider.cxx
   fl_vertex.cxx
   Fl_visual.cxx
   Fl_Widget.cxx
   Fl_win32.cxx
   Fl_Window.cxx
   Fl_Window_fullscreen.cxx
   Fl_Window_hotspot.cxx
   Fl_Window_iconize.cxx
   Fl_x.cxx
   Fl_XColor.h
   fl_xpm.cxx
   fltk_theme.cxx
   fltk_theme_win32.cxx
   fltk_theme_x.cxx
   IFont.h
   mediumarrow.h
   new.xbm
   ns.xbm
   ns_mask.xbm
   pktdef.h
   scandir.c
   scandir_win32.c
   shortcuts.cxx
   slowarrow.h
   string.c
   up.xbm
   utf.c
   ValueOutput.cxx
   vsnprintf.c
   wintab.h
   wintabx.h
   XColorMap.h
   xutf8.cxx

//
// "$Id: fl_dnd_win32.cxx,v 1.12 2004/07/19 23:33:05 laza2000 Exp $"
//
// Drag & Drop code for the Fast Light Tool Kit (FLTK).
// This is code for dragging *out* of the application. Code for dragging
// into the application is in win32.cxx
//
// Copyright 1998-2003 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org

// I believe this was written by Matthias Melcher, correct?

#include <fltk/events.h>
#include <fltk/Window.h>
#include <fltk/x.h>

// All of the following code requires GCC 3.x or a non-GNU compiler...
#if !defined(__GNUC__) || __GNUC__ >= 3

#include <ole2.h>
#include <shellapi.h>

HANDLE fl_global_selection(int clipboard);
HANDLE fl_global_selection_ansi(int clipboard);

// this class is needed to allow FLTK apps to be a DnD source
class FLDropSource : public IDropSource
{
  DWORD m_cRefCount;
public:
  FLDropSource() { m_cRefCount = 0; }
  HRESULT STDMETHODCALLTYPE QueryInterface( REFIID riid, LPVOID *ppvObject ) {
    if (IID_IUnknown==riid || IID_IDropSource==riid)
    {
      *ppvObject=this;
      ((LPUNKNOWN)*ppvObject)->AddRef();
      return S_OK;
    }
    *ppvObject = NULL;
    return E_NOINTERFACE;
  }
  ULONG STDMETHODCALLTYPE AddRef() { return ++m_cRefCount; }
  ULONG STDMETHODCALLTYPE Release() {
    long nTemp;
    nTemp = --m_cRefCount;
    if(nTemp==0)
      delete this;
    return nTemp;
  }
  STDMETHODIMP GiveFeedback( ULONG ) { return DRAGDROP_S_USEDEFAULTCURSORS; }
  STDMETHODIMP QueryContinueDrag( BOOL esc, DWORD keyState ) { 
    if ( esc ) 
      return DRAGDROP_S_CANCEL;
    if ( !(keyState & MK_LBUTTON) ) 
      return DRAGDROP_S_DROP;
    return S_OK;
  }
};

/*
 * this is the actual object that FLTK can drop somewhere
 * - the implementation is minimal, but it should work with all decent Win32 drop targets
 */
class FLDataObject : public IDataObject
{
  DWORD m_cRefCount;
public:
  FLDataObject() { m_cRefCount = 1; }
  HRESULT STDMETHODCALLTYPE QueryInterface( REFIID riid, LPVOID *ppvObject ) {
    if (IID_IUnknown==riid || IID_IDataObject==riid)
    {
      *ppvObject=this;
      ((LPUNKNOWN)*ppvObject)->AddRef();
      return S_OK;
    }
    *ppvObject = NULL;
    return E_NOINTERFACE;
  }
  ULONG STDMETHODCALLTYPE AddRef() { return ++m_cRefCount; }
  ULONG STDMETHODCALLTYPE Release() {
    long nTemp;
    nTemp = --m_cRefCount;
    if(nTemp==0)
      delete this;
    return nTemp;
  }
  // GetData currently allows ASCII text through Global Memory only
  HRESULT STDMETHODCALLTYPE GetData( FORMATETC *pformatetcIn, STGMEDIUM *pmedium ) {
    if ((pformatetcIn->dwAspect & DVASPECT_CONTENT) &&
        (pformatetcIn->tymed & TYMED_HGLOBAL) &&
        (pformatetcIn->cfFormat == CF_UNICODETEXT))
    {
      pmedium->tymed	      = TYMED_HGLOBAL;
      pmedium->hGlobal	      = fl_global_selection(0);
      pmedium->pUnkForRelease = NULL;
      return S_OK;
    }
    if ((pformatetcIn->dwAspect & DVASPECT_CONTENT) &&
        (pformatetcIn->tymed & TYMED_HGLOBAL) &&
        (pformatetcIn->cfFormat == CF_TEXT))
    {
      pmedium->tymed	      = TYMED_HGLOBAL;
      pmedium->hGlobal	      = fl_global_selection_ansi(0);
      pmedium->pUnkForRelease = NULL;
      return S_OK;
    }
    return DV_E_FORMATETC;
  }
  HRESULT STDMETHODCALLTYPE QueryGetData( FORMATETC *pformatetc )
  {
    if ((pformatetc->dwAspect & DVASPECT_CONTENT) &&
        (pformatetc->tymed & TYMED_HGLOBAL) &&
        ((pformatetc->cfFormat == CF_UNICODETEXT) || (pformatetc->cfFormat == CF_TEXT)) )
      return S_OK;
    return DV_E_FORMATETC;	
  }  
  // all the following methods are not really needed for a DnD object
  HRESULT STDMETHODCALLTYPE GetDataHere( FORMATETC *pformatetcIn, STGMEDIUM *pmedium) { return E_NOTIMPL; }
  HRESULT STDMETHODCALLTYPE GetCanonicalFormatEtc( FORMATETC *in, FORMATETC *out) { return E_NOTIMPL; }
  HRESULT STDMETHODCALLTYPE SetData( FORMATETC *pformatetc, STGMEDIUM *pmedium, BOOL fRelease) { return E_NOTIMPL; }
  HRESULT STDMETHODCALLTYPE EnumFormatEtc( DWORD dir, IEnumFORMATETC **ppenumFormatEtc) { return E_NOTIMPL; }
  HRESULT STDMETHODCALLTYPE DAdvise( FORMATETC *pformatetc, DWORD advf,
      IAdviseSink *pAdvSink, DWORD *pdwConnection) { return E_NOTIMPL; }
  HRESULT STDMETHODCALLTYPE DUnadvise( DWORD dwConnection) { return E_NOTIMPL; }
  HRESULT STDMETHODCALLTYPE EnumDAdvise( IEnumSTATDATA **ppenumAdvise) { return E_NOTIMPL; }
};


/*
 * drag and drop whatever is in the cut-copy-paste buffer
 * - create a selection first using: 
 *     copy(const char *stuff, int len, 0)
 */
bool fltk::dnd()
{
  DWORD dropEffect;
  ReleaseCapture();

  FLDataObject *fdo = new FLDataObject;
  fdo->AddRef();
  FLDropSource *fds = new FLDropSource;
  fds->AddRef();

  HRESULT ret = DoDragDrop( fdo, fds, DROPEFFECT_MOVE|DROPEFFECT_LINK|DROPEFFECT_COPY, &dropEffect );

  fdo->Release();
  fds->Release();

  // Windows handled the mouse release, remember that:
  fltk::pushed_ = 0;
  fltk::e_state &= ~fltk::ANY_BUTTON;

  return ret==DRAGDROP_S_DROP; // or DD_S_CANCEL
}
#else
bool fltk::dnd()
{
  // Always indicate DnD failed when using GCC < 3...
  return false;
}
#endif // !__GNUC__ || __GNUC__ >= 3


//
// End of "$Id: fl_dnd_win32.cxx,v 1.12 2004/07/19 23:33:05 laza2000 Exp $".
//