download sphere.h
Language: C++
License: GPL
Copyright: (C) 2000-2005 Vincent LE PRINCE
LOC: 54
Project Info
Truevision
Server: SourceForge
Type: cvs
...evision\Truevision\include\
   atmosphere.h
   bicubic.h
   blob.h
   box.h
   camera.h
   cone.h
   cylinder.h
   density.h
   disc.h
   dlgutils.h
   fnintern.h
   fog.h
   function.h
   glview.h
   glview2d.h
   glview3d.h
   heightfield.h
   impsurface.h
   interface.h
   interior.h
   isosurface.h
   julia.h
   lathe.h
   lights.h
   linkobj.h
   main.h
   mapedit.h
   material.h
   matlib.h
   matlist.h
   matpov.h
   media.h
   mesh.h
   meshrotate.h
   meshscale.h
   meshtool.h
   meshtranslate.h
   obj3dcsg.h
   obj3ddef.h
   object3d.h
   objectlayer.h
   objectlist.h
   parametric.h
   plane.h
   polygon.h
   povfe.h
   povpreview.h
   povscript.h
   preferences.h
   prism.h
   proppanel.h
   pycamera.h
   pyengine.h
   pylights.h
   pyobjects.h
   pyscriptdb.h
   pyscriptobj.h
   pyutils.h
   rotation.h
   scene.h
   scriptobj.h
   slopemap.h
   sphere.h
   spheresweep.h
   spline2d.h
   spline3d.h
   superellipsoid.h
   texfinish.h
   texnormal.h
   texpigment.h
   text.h
   torus.h
   tvio.h
   tvwidgets.h
   undo.h
   utils3d.h
   vertex.h
   viewmanager.h

//*****************************************************************************************
// Truevision - a 3d modeler for povray
//
// sphere.h
//
// Vincent LE PRINCE <vincentleprince@users.sourceforge.net>
// Copyright (C) 2000-2005 Vincent LE PRINCE
// This file is part of the TRUEVISION Package

//   This program is free software; you can redistribute it and/or modify
//   it under the terms of the GNU General Public License as published by
//   the Free Software Foundation; either version 2 of the License, or
//   (at your option) any later version.
//
//   This program is distributed in the hope that it will be useful,
//   but WITHOUT ANY WARRANTY; without even the implied warranty of
//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//   GNU General Public License for more details.
//
//   You should have received a copy of the GNU General Public License
//   along with this program; if not, write to the Free Software
//   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.  */ 
//*******************************************************************************************
#ifndef TV_SPHERE_H
#define TV_SPHERE_H
using namespace std;
#include "object3d.h"

//***************************************************************
// Class Sphere
//
// A sphere object
//***************************************************************
class Sphere : public Object3D_with_material {
	public:
		TvWidget_point *location;
		TvWidget_scale *size;
		TvWidget_rotation *rotation;
		TvWidget_float *radius;

	public:
		Sphere( app_objs *appref );
		Sphere( Sphere & ref );
		~Sphere();
		Object3D *duplicate_yourself() {  Sphere *res = new Sphere( *this );  return res; }
		virtual void add_to_tree( GtkWidget *view, GtkTreeStore *store, GtkTreeSelection *sel, GtkTreeIter *parent, GtkTreeIter *sibling, const gchar *pixmap = NULL ) { Object3D::add_to_tree( view, store, sel, parent, sibling, "object_sphere.xpm" ); }

		void display( glview *view, bool set_color = true );
		virtual void edit_widget( GtkWidget *wid );
		virtual void destroy_editor();
		virtual void pref_changed();
		
		void mouse_drag( struct drag_info *drag );
		float *get_location() { return location->get(); }
		Rotation *get_rotation() { return rotation->get_rotation(); }
		
		virtual void output_to_povray_pass1( ofstream & file );
		virtual void save( ofstream & file );
		virtual bool load( ifstream & file, char *tag );

		// Access methods
		virtual void set_location(float *data){ location->set(data[0], data[1], data[2]); }
		void set_radius(float data) { radius->set(data);}
		void set_rotation(float *data) {rotation->set(data[0], data[1], data[2]); rotation->update_widget(); rotation->flush();}
		void set_size(float *data) { size->set(data[0], data[1], data[2]);}
		float get_radius() { return radius->value(); }
	
		float* get_rot(float* val){	float _x, _y, _z; rotation->get(_x, _y, _z); val[0] = _x; val[1] = _y; val[2] = _z; return (float*)val;}
		float* get_size() { return size->get(); }	
};

// Dfinition
class BlobSphere : public Sphere {
	private:
		TvWidget_float *strength;

	public:
		BlobSphere( app_objs *appref );
		BlobSphere( BlobSphere & ref );
		~BlobSphere();
		Object3D *duplicate_yourself() {  BlobSphere *res = new BlobSphere( *this );  return res; }

		void edit_widget( GtkWidget *wid );
		void destroy_editor();
		void pref_changed();
				
		void output_to_povray_pass1( ofstream & file );
		void save( ofstream & file );
		bool load( ifstream & file, char *tag );
		float get_strength_radius();
		float get_strength( float x, float y, float z );
		
		bool changed() { return location->has_changed() || size->has_changed() || rotation->has_changed() || strength->has_changed() || radius->has_changed(); }
		void unchange() { location->set_unchanged(); size->set_unchanged();rotation->set_unchanged(); strength->set_unchanged(); radius->set_unchanged(); }
};

#endif

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