//*****************************************************************************************
// Truevision - a 3d modeler for povray
//
// cylinder.h
//
// Vincent LE PRINCE <vincentleprince@users.sourceforge.net>
// Copyright (C) 2000-2005 Vincent LE PRINCE
// This file is part of the TRUEVISION Package
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
//*******************************************************************************************
#ifndef TV_CYLINDER_H
#define TV_CYLINDER_H
using namespace std;
#include "object3d.h"
//*************************************************************
// Class cylinder
//
// Cylinder object
//*************************************************************
class Cylinder : public Object3D_with_material {
public:
TvWidget_point *base_point;
TvWidget_point *cap_point;
TvWidget_point *location;
TvWidget_float *radius;
TvWidget_scale *size;
TvWidget_rotation *rotation;
TvWidget_bool *open;
public:
Cylinder( app_objs *appref );
Cylinder( Cylinder & ref );
~Cylinder();
Object3D *duplicate_yourself() { Cylinder *res = new Cylinder( *this ); return res; }
virtual void add_to_tree( GtkWidget *view, GtkTreeStore *store, GtkTreeSelection *sel, GtkTreeIter *parent, GtkTreeIter *sibling, const gchar *pixmap = NULL ) { Object3D::add_to_tree( view, store, sel, parent, sibling, "object_cylinder.xpm" ); }
void display( glview *view, bool set_color = true );
virtual void edit_widget( GtkWidget *wid );
virtual void destroy_editor();
virtual void pref_changed();
void mouse_drag( struct drag_info *drag );
float *get_location() { return location->get(); }
Rotation *get_rotation() { return rotation->get_rotation(); }
virtual void output_to_povray_pass1( ofstream & file );
virtual void save( ofstream & file );
virtual bool load( ifstream & file, char *tag );
// Access methods
virtual void set_location(float *data) { location->set(data[0], data[1], data[2]); }
void set_radius(float data) { radius->set(data);}
void set_rotation(float *data) {rotation->set(data[0], data[1], data[2]); rotation->update_widget(); rotation->flush();}
void set_size(float *data) { size->set(data[0], data[1], data[2]);}
float* get_base_point() { return cap_point->get(); }
float* get_cap_point() { return base_point->get(); }
void set_base_point(float *data){ base_point->set(data[0], data[1], data[2]);}
void set_cap_point(float *data){ cap_point->set(data[0], data[1], data[2]);}
float get_radius() { return radius->value(); }
float* get_rot(float* val) { float _x, _y, _z; rotation->get(_x, _y, _z); val[0] = _x; val[1] = _y; val[2] = _z; return (float*)val;}
float* get_size() { return size->get(); }
bool is_open() { return open->value(); }
void set_open( bool op ) { open->set( op ); }
};
// Definition
class BlobCylinder : public Cylinder {
private:
TvWidget_float *strength;
public:
BlobCylinder( app_objs *appref );
BlobCylinder( BlobCylinder & ref );
~BlobCylinder();
Object3D *duplicate_yourself() { BlobCylinder *res = new BlobCylinder( *this ); return res; }
void edit_widget( GtkWidget *wid );
void destroy_editor();
void pref_changed();
void output_to_povray_pass1( ofstream & file );
void save( ofstream & file );
bool load( ifstream & file, char *tag );
float get_strength_radius();
float get_strength( float x, float y, float z );
bool has_changed() { return location->has_changed() || base_point->has_changed() || cap_point->has_changed() || size->has_changed() || rotation->has_changed() || strength->has_changed(); }
void set_unchanged() { location->set_unchanged(); base_point->set_unchanged(); cap_point->set_unchanged(); size->set_unchanged(); rotation->set_unchanged(); strength->set_unchanged(); }
};
#endif