//
// "$Id: Fl_Adjuster.cxx,v 1.54 2005/01/25 09:49:10 spitzak Exp $"
//
// Copyright 1998-2003 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
#include <fltk/Adjuster.h>
#include <fltk/Box.h>
#include <fltk/events.h>
#include <fltk/damage.h>
#include <fltk/draw.h>
#include <fltk/xbmImage.h>
using namespace fltk;
/*! \class fltk::Adjuster
Valuator widget that displays three buttons. The user pushes down
the button and drags left/right to adjust, or clicks the button to
step, or shift-clicks to step backwards. One button moves in the
step() values, the next in 10*step(), and the third in 100*step().
Holding down shift makes the buttons move in the opposite way.
Depreciated.
\image html adjuster1.gif
*/
#include "fastarrow.h"
static xbmImage fastarrow(fastarrow_bits, fastarrow_width, fastarrow_height);
#include "mediumarrow.h"
static xbmImage mediumarrow(mediumarrow_bits, mediumarrow_width, mediumarrow_height);
#include "slowarrow.h"
static xbmImage slowarrow(slowarrow_bits, slowarrow_width, slowarrow_height);
static xbmImage* arrows[3] = {&fastarrow,&mediumarrow,&slowarrow};
enum {
GLYPH_FASTARROW,
GLYPH_MEDIUMARROW,
GLYPH_SLOWARROW
};
static void glyph(int t, const Rectangle& r, const Style* s, Flags flags)
{
s->buttonbox()->draw(r,s,flags);
xbmImage* b = arrows[t-GLYPH_FASTARROW];
b->draw(Rectangle(r, b->width(), b->height()), s, flags);
}
// changing the value does not change the appearance:
void Adjuster::value_damage() {}
void Adjuster::draw() {
int dx, dy, W, H;
if (w()>=h()) {
dx = W = w()/3;
dy = 0; H = h();
} else {
dx = 0; W = w();
dy = H = h()/3;
}
Flags flags = current_flags();
Flags f[4];
for (int i = 1; i < 4; i++) {
f[i] = flags;
if (drag == i) f[i] |= VALUE|PUSHED;
else if (highlight == i) f[i] |= HIGHLIGHT;
}
Rectangle r(W,H);
if (damage()&DAMAGE_ALL || last == 1 || highlight == 1) {
r.y(2*dy); draw_glyph(GLYPH_FASTARROW, r, f[1]);}
if (damage()&DAMAGE_ALL || last == 2 || highlight == 2) {
r.x(dx); r.y(dy); draw_glyph(GLYPH_MEDIUMARROW, r, f[2]);}
if (damage()&DAMAGE_ALL || last == 3 || highlight == 3) {
r.x(2*dx); r.y(0); draw_glyph(GLYPH_SLOWARROW, r, f[3]);}
last = highlight;
}
int Adjuster::handle(int event) {
int delta;
int mx = event_x();
int which_button;
if (w()>=h())
which_button = 3*mx/w() + 1;
else
which_button = 3-3*(event_y()-1)/h();
if (which_button > 3) which_button = 3;
else if (which_button < 1) which_button = 1;
switch (event) {
case PUSH:
handle_push();
ix = mx;
drag = highlight = which_button;
redraw();
return 1;
case DRAG:
if (w() >= h()) {
delta = (drag-1)*w()/3; // left edge of button
if (mx < delta)
delta = mx-delta;
else if (mx > (delta+w()/3)) // right edge of button
delta = mx-delta-w()/3;
else
delta = 0;
} else {
if (mx < 0)
delta = mx;
else if (mx > w())
delta = mx-w();
else
delta = 0;
}
if (drag == 1) delta *= 100; else if (drag == 2) delta *= 10;
handle_drag(previous_value() + (step() ? step() : .01f) * delta);
return 1;
case RELEASE:
if (pushed()) return 1;
if (event_is_click()) { // detect click but no drag
if (drag == 1) delta = 1000; else if (drag == 2) delta = 100;
else delta = 10;
if (event_state()& (SHIFT|CAPSLOCK|CTRL|ALT))
delta = -delta;
handle_drag(previous_value() + (step() ? step() : .01f) * delta);
}
drag = 0;
redraw();
handle_release();
return 1;
case LEAVE:
which_button = 0;
case ENTER:
case MOVE:
highlight = which_button;
if (last != highlight) redraw();
return 1;
case FOCUS:
case UNFOCUS:
redraw();
default:
return Valuator::handle(event);
}
}
static void revert(Style* s) {
s->box_ = NO_BOX; // for compatability if in the future it draws the box
s->glyph_ = glyph;
}
static NamedStyle style("Adjuster", revert, &Adjuster::default_style);
NamedStyle* Adjuster::default_style = &::style;
Adjuster::Adjuster(int x,int y,int w,int h,const char *l) : Valuator(x,y,w,h,l) {
style(default_style);
step(1.0/10000);
drag = highlight = 0;
soft_ = 1;
// set_click_to_focus();
}
//
// End of "$Id: Fl_Adjuster.cxx,v 1.54 2005/01/25 09:49:10 spitzak Exp $".
//