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/***** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *****/ #ifndef __TILEDATA_H__ #define __TILEDATA_H__ #include <SDL/SDL.h> #include <fstream> #include <string> #include <list> class TileDataEntry { public: Uint32 flags; string name; }; class LandEntry : public TileDataEntry { public: Uint16 textureID; }; class StaticEntry : public TileDataEntry { public: Uint8 weight; Uint8 quality; // Uint16 unknown1; // Uint8 unknown2; Uint8 quantity; Uint16 animation; // The BodyID of the item's animation // byte unknown3; Uint8 hue; // Unknown use, perhaps colored lighting? // byte unknown4; // byte unknown5; // Known in some circles as "Value" Uint8 height; }; // TODO: Rewrite backend code to use an // array instead of a list<> for storage class TileData { public: TileData(); ~TileData(); TileDataEntry *operator[](Uint32 index); protected: TileDataEntry **entry; unsigned int entryCount; ifstream tiledatafile; }; #endif
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