Filter:   InfoImg
download fl_draw_image.cxx
Language: C++
Copyright: Copyright 1998-2003 by Bill Spitzak and others.
LOC: 48
Project Info
Fast Light Tool Kit(fltk)
Server: SourceForge
Type: cvs
...Forge\f\fltk\fltk\fltk\src\
   allfiles.xbm
   ARRAY.h
   browser_minus.xbm
   browser_plus.xbm
   cmap.cxx
   CycleButton.cxx
   d1.xbm
   d1_mask.xbm
   dlload_osx.cxx
   dump_compose.c
   ew.xbm
   ew_mask.xbm
   fastarrow.h
   filename_absolute.cxx
   filename_expand.cxx
   filename_ext.cxx
   filename_isdir.cxx
   filename_list.cxx
   filename_match.cxx
   filename_setext.cxx
   Fl.cxx
   Fl_abort.cxx
   Fl_add_idle.cxx
   Fl_Adjuster.cxx
   Fl_Align_Group.cxx
   fl_arc.cxx
   fl_arci.cxx
   Fl_arg.cxx
   fl_ask.cxx
   Fl_Bar.cxx
   Fl_Bitmap.cxx
   fl_bmp.cxx
   Fl_Box.cxx
   Fl_Boxtype.cxx
   Fl_Browser.cxx
   Fl_Browser_load.cxx
   Fl_Button.cxx
   fl_call_main.c
   Fl_Check_Button.cxx
   Fl_Choice.cxx
   fl_clip.cxx
   Fl_Clock.cxx
   fl_cmap.h
   fl_color.cxx
   Fl_Color_Chooser.cxx
   fl_color_mac.cxx
   fl_color_win32.cxx
   fl_color_x.cxx
   Fl_compose.cxx
   fl_cursor.cxx
   fl_curve.cxx
   Fl_Dial.cxx
   fl_diamond_box.cxx
   Fl_display.cxx
   fl_dnd.cxx
   fl_dnd_mac.cxx
   fl_dnd_win32.cxx
   fl_dnd_x.cxx
   fl_draw.cxx
   fl_draw_image.cxx
   fl_draw_image_mac.cxx
   fl_draw_image_win32.cxx
   fl_draw_image_x.cxx
   fl_draw_pixmap.cxx
   fl_engraved_label.cxx
   fl_file_chooser.cxx
   Fl_FileBrowser.cxx
   Fl_FileChooser.cxx
   Fl_FileChooser.fl
   Fl_FileChooser2.cxx
   Fl_FileIcon.cxx
   Fl_FileIcon2.cxx
   Fl_FileInput.cxx
   Fl_Float_Input.cxx
   fl_font.cxx
   fl_font_mac.cxx
   fl_font_win32.cxx
   fl_font_x.cxx
   fl_font_xft.cxx
   Fl_get_key.cxx
   Fl_get_key_mac.cxx
   Fl_get_key_win32.cxx
   fl_gif.cxx
   fl_glyph.cxx
   Fl_Group.cxx
   Fl_Help_Dialog.cxx
   Fl_Help_View.cxx
   Fl_Highlight_Button.cxx
   Fl_Image.cxx
   Fl_Input.cxx
   Fl_Input_Browser.cxx
   Fl_Item.cxx
   Fl_key_name.cxx
   fl_labeltype.cxx
   Fl_Light_Button.cxx
   fl_list_fonts.cxx
   fl_list_fonts_mac.cxx
   fl_list_fonts_win32.cxx
   fl_list_fonts_x.cxx
   fl_load_plugin.cxx
   Fl_lock.cxx
   Fl_mac.cxx
   Fl_Menu.cxx
   Fl_Menu_.cxx
   Fl_Menu_add.cxx
   Fl_Menu_Bar.cxx
   Fl_Menu_Button.cxx
   Fl_Menu_global.cxx
   Fl_Menu_Item.cxx
   Fl_Menu_Window.cxx
   Fl_Multi_Image.cxx
   Fl_Numeric_Input.cxx
   Fl_Output.cxx
   fl_oval_box.cxx
   fl_overlay.cxx
   fl_overlay_visual.cxx
   Fl_own_colormap.cxx
   Fl_Pack.cxx
   Fl_Pixmap.cxx
   fl_plastic_box.cxx
   Fl_ProgressBar.cxx
   Fl_Radio_Button.cxx
   fl_rect.cxx
   Fl_Repeat_Button.cxx
   Fl_Return_Button.cxx
   fl_rgb.cxx
   Fl_RGB_Image.cxx
   Fl_Roller.cxx
   fl_round_box.cxx
   fl_rounded_box.cxx
   Fl_Scroll.cxx
   fl_scroll_area.cxx
   Fl_Scrollbar.cxx
   fl_set_fonts_mac.cxx
   fl_shadow_box.cxx
   Fl_Shaped_Window.cxx
   Fl_Shared_Image.cxx
   fl_show_colormap.cxx
   Fl_Single_Window.cxx
   Fl_Slider.cxx
   Fl_String_List.cxx
   Fl_Style.cxx
   Fl_Style_Set.cxx
   fl_symbols.cxx
   Fl_Tabs.cxx
   Fl_Text_Buffer.cxx
   Fl_Text_Display.cxx
   Fl_Text_Editor.cxx
   Fl_Tile.cxx
   Fl_Tiled_Image.cxx
   Fl_Tooltip.cxx
   Fl_Valuator.cxx
   Fl_Value_Input.cxx
   Fl_Value_Slider.cxx
   fl_vertex.cxx
   Fl_visual.cxx
   Fl_Widget.cxx
   Fl_win32.cxx
   Fl_Window.cxx
   Fl_Window_fullscreen.cxx
   Fl_Window_hotspot.cxx
   Fl_Window_iconize.cxx
   Fl_x.cxx
   Fl_XColor.h
   fl_xpm.cxx
   fltk_theme.cxx
   fltk_theme_win32.cxx
   fltk_theme_x.cxx
   IFont.h
   mediumarrow.h
   new.xbm
   ns.xbm
   ns_mask.xbm
   pktdef.h
   scandir.c
   scandir_win32.c
   shortcuts.cxx
   slowarrow.h
   string.c
   up.xbm
   utf.c
   ValueOutput.cxx
   vsnprintf.c
   wintab.h
   wintabx.h
   XColorMap.h
   xutf8.cxx

//
// "$Id: fl_draw_image.cxx,v 1.26 2005/01/24 08:07:53 spitzak Exp $"
//
// Image drawing routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2003 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//

#include <config.h>
#include <fltk/x.h>
#include <fltk/events.h>
#include <fltk/draw.h>

// I hope a simple and portable method of drawing color and monochrome
// images.  To keep this simple, only a single storage type is
// supported: 8 bit unsigned data, byte order RGB, and pixels are
// stored packed into rows with the origin at the top-left.  It is
// possible to alter the size of pixels with the "delta" argument, to
// add alpha or other information per pixel.  It is also possible to
// change the origin and direction of the image data by messing with
// the "delta" and "linedelta", making them negative, though this may
// defeat some of the shortcuts in translating the image for X.

// These files define "innards" and the "DITHER_FILLRECT" macro:
#if USE_X11
# include "fl_draw_image_x.cxx"
#elif defined(_WIN32)
# include "fl_draw_image_win32.cxx"
#elif defined(__APPLE__)
# include "fl_draw_image_mac.cxx"
#endif

using namespace fltk;

/*! \defgroup images Drawing Images
    \ingroup drawing

  If you plan to draw the same image many times, you may want an
  fltk::Image subclass and call draw() on it. The advantage of using
  such an object is that the image data is stored already-translated
  to whatever form the display needs (and on X at least it is stored
  in the same memory space as the server), so drawing it is much
  faster. (Also currently alpha transparency is broken on X and Windows
  unless you use an Image).

  The advantage of using these calls verses fltk::Image is that it is
  a lot easier to write the program. It also is the fastest way if you
  are only going to draw the image once (for instance a video image
  that is changing, or the output of your painting program that you
  want the user to change).

  Currently the image is only affected by the integer portion of the
  current transformation. This may change in future versions!

  The X version does not support some visuals and will abort() if
  this is called on them. Currently only TrueColor, the rare
  DirectColor, and PseudoColor of less or equal to 8 bits are
  supported. It is recommended that you put fltk::visual(fltk::RGB)
  at the start of your program to indicate that you want TrueColor,
  all known X servers unsupported by FLTK in their default mode
  provide a working full-color mode.
*/

/*!

  Draw an image.

  - \a pointer points at the first byte of the top-left pixel.
  - \a type describes how to interpret the bytes of each pixel.
  - \a the image is put in the top-left corner of the rectangle,
  possibly clipped by the rectangle's bottom and right edge.
  - \a delta is how much to add to \a pointer to go 1 pixel to the right
  - \a line_delta is how much to add to \a pointer to go 1 pixel down

  By setting \a line_delta to larger than \a delta*r.w() you can crop a
  picture out of a larger buffer. By setting \a delta to larger than
  the size of the pixel data you can skip extra bytes, such as alpha
  information you don't want, or draw one channel of an rgb image as a
  gray-scale iamge. By setting \a line_delta and/or \a delta negative
  you can get 90 degree rotations and mirror images of the data.

*/
void fltk::drawimage(const uchar* pointer, fltk::PixelType type,
		     const Rectangle& r,
		     int delta, int line_delta) {
  innards(pointer, type, r, delta, line_delta, 0, 0);
}

/*!
  Same except \a line_delta is set to \a r.w() times \a delta, indicating
  the rows are packed together one after another with no gap.

  If you use fltk::RGB make sure your source data really is packed,
  if each row starts word-aligned then you must use the version where
  you pass the line_delta
*/
void fltk::drawimage(const uchar* pointer, fltk::PixelType type,
		     const Rectangle& r,
		     int delta) {
  innards(pointer, type, r, delta, delta*r.w(), 0, 0);
}

/*!
  Same except \a delta is set to the number of bytes used by \a type,
  and \a line_delta is set to \a r.w() times \a delta, indicating
  the rows are packed together one after another with no gap.

  If you use fltk::RGB make sure your source data really is packed,
  if each row starts word-aligned then you must use the version where
  you pass the line_delta
*/
void fltk::drawimage(const uchar* pointer, fltk::PixelType type,
		     const Rectangle& r) {
  innards(pointer, type, r, type&3, (type&3)*r.w(), 0, 0);
}

/*! \typedef fltk::DrawImageCallback

  Type of function passed to drawimage(). It must return a pointer
  to a horizontal row of \a w pixels, starting with the pixel at
  \a x and \a y (relative to the top-left corner of the image, not
  to the coordinate space drawimage() is called in). These pixels
  must be in the format described by \a type passed to drawimage()
  and must be the \a delta apart passed to drawimage().

  \a data is the same as the argument passed to drawimage().
  This can be used to point at a structure of information about
  the image.

  The passed \a buffer contains room for at least the number of
  pixels specified by the width passed to drawimage(). You can use
  this as temporary storage to construct a row of the image, and
  return a pointer to it (or offset \a x into it if desired).

  Due to cropping, less than the whole image may be requested. So the
  callback may get an \a x greater than zero, the first \a y passed to
  it may be greater than zero, and \a x+w may be less than the width
  of the image. The passed buffer is long enough to store the entire
  \a w * \a delta bytes, this is for convienence with some
  decompression schemes where you must decompress the entire line at
  once: decompress it into the buffer, and then if x is not zero,
  shift the data over so the x'th pixel is at the start of the buffer.

*/

/*!

  Call the passed function to provide each scan line of the
  image. This lets you generate the image as it is being drawn, or do
  arbitrary decompression of stored data (provided it can be
  decompressed to individual scan lines easily).

  \a callback is called with the void* \a data argument (this can be
  used to point at a structure of information about the image), the x,
  y, and number of pixels desired from the image, measured from the
  upper-left corner of the image. It is also given a buffer of at
  least \a w pixels that can be used as temporary storage, for
  instance to decompress a line read from a file. You can then return
  a pointer to this buffer, or to somewhere inside it.

  The callback must return n pixels of the format described by \a
  type, \a delta apart from each other.

  The \a xywh rectangle describes the area to draw. The callback is
  called with y values between \a y and \a y+h-1. Due to cropping not
  all pixels may be asked for. You can assumme y will be asked for in
  increasing order.
*/
void fltk::drawimage(DrawImageCallback cb,
		     void* data, fltk::PixelType type,
		     const Rectangle& r, int delta) {
  innards(0, type, r, delta, 0, cb, data);
}

/*! Same except the \a delta is figured out from the \a type. */
void fltk::drawimage(DrawImageCallback cb,
		     void* data, fltk::PixelType type,
		     const Rectangle& r) {
  innards(0, type, r, type&3, 0, cb, data);
}

#if 0
// obsolete method that used the image dithering to get better color
// chips on 8-bit displays.
void fltk::fill_color_rect(int x, int y, int w, int h, Color C) {
  if (!DITHER_FILLRECT) {
    setcolor(C);
    fillrect(x,y,w,h);
  } else {
    uchar c[3];
    split_color(C, c[0], c[1], c[2]);
    innards(c,x,y,w,h,0,0,0,0,0);
  }
}
#endif

//
// End of "$Id: fl_draw_image.cxx,v 1.26 2005/01/24 08:07:53 spitzak Exp $".
//