A
download d3dx8mesh.h
Language: C++
Copyright: (C) 1998 Microsoft Corporation. All Rights Reserved.
LOC: 461
Project Info
Cratered
Server: SourceForge
Type: cvs
...d\cratered\Libs\DX\include\
   activecf.h
   amaudio.h
   amparse.h
   amstream.h
   amva.h
   amvideo.h
   atsmedia.h
   audevcod.h
   austream.h
   aviriff.h
   basetsd.h
   bdaiface.h
   bdamedia.h
   bdatypes.h
   comlite.h
   control.h
   d3d.h
   d3d8.h
   d3d8caps.h
   d3d8types.h
   d3dapp.h
   d3dcaps.h
   d3dfile.h
   d3dfont.h
   d3dres.h
   d3drm.h
   d3drmdef.h
   d3drmobj.h
   d3drmwin.h
   d3dtypes.h
   d3dutil.h
   d3dvec.inl
   d3dx.h
   d3dx8.h
   d3dx8core.h
   d3dx8effect.h
   d3dx8math.h
   d3dx8math.inl
   d3dx8mesh.h
   d3dx8shape.h
   d3dx8tex.h
   d3dxcore.h
   d3dxerr.h
   d3dxmath.h
   d3dxmath.inl
   d3dxshapes.h
   d3dxsprite.h
   ddraw.h
   ddrawex.h
   ddstream.h
   ddutil.h
   didcfgview.h
   dinput.h
   dinputd.h
   diutil.h
   dls1.h
   dls2.h
   dmdls.h
   dmerror.h
   dmksctrl.h
   dmo.h
   dmodshow.h
   dmoimpl.h
   dmoreg.h
   dmort.h
   dmplugin.h
   dmusbuff.h
   dmusicc.h
   dmusicf.h
   dmusici.h
   dmusics.h
   dmutil.h
   dpaddr.h
   dplay.h
   dplay8.h
   dplobby.h
   dplobby8.h
   dsetup.h
   DShow.h
   dshowasf.h
   dsound.h
   dsutil.h
   dv.h
   dvdevcod.h
   dvdmedia.h
   dvoice.h
   dvp.h
   dx7todx8.h
   dxerr8.h
   dxfile.h
   dxsdk.inc
   dxtrans.h
   dxutil.h
   dxva.h
   edevdefs.h
   errors.h
   evcode.h
   il21dec.h
   ks.h
   ksguid.h
   ksmedia.h
   ksproxy.h
   ksuuids.h
   mediaerr.h
   mediaobj.h
   medparam.h
   mmstream.h
   mpconfig.h
   mpegtype.h
   multimon.h
   netclient.h
   netclientres.h
   netconnect.h
   netconnectres.h
   netvoice.h
   playlist.h
   qedit.h
   qnetwork.h
   regbag.h
   rmxfguid.h
   rmxftmpl.h
   tune.h
   tuner.h
   uuids.h
   vfwmsgs.h
   videoacc.h
   vpconfig.h
   vpnotify.h
   vptype.h
   xprtdefs.h

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//////////////////////////////////////////////////////////////////////////////
//
//  Copyright (C) 1998 Microsoft Corporation.  All Rights Reserved.
//
//  File:       d3dx8mesh.h
//  Content:    D3DX mesh types and functions
//
//////////////////////////////////////////////////////////////////////////////

#include "d3dx8.h"

#ifndef __D3DX8MESH_H__
#define __D3DX8MESH_H__

#include "dxfile.h"     // defines LPDIRECTXFILEDATA

// {A69BA991-1F7D-11d3-B929-00C04F68DC23}
DEFINE_GUID(IID_ID3DXBaseMesh,
0xa69ba991, 0x1f7d, 0x11d3, 0xb9, 0x29, 0x0, 0xc0, 0x4f, 0x68, 0xdc, 0x23);

// {9D84AC46-6B90-49a9-A721-085C7A3E3DAE}
DEFINE_GUID(IID_ID3DXMesh, 
0x9d84ac46, 0x6b90, 0x49a9, 0xa7, 0x21, 0x8, 0x5c, 0x7a, 0x3e, 0x3d, 0xae);

// {15981AA8-1A05-48e3-BBE7-FF5D49654E3F}
DEFINE_GUID(IID_ID3DXPMesh, 
0x15981aa8, 0x1a05, 0x48e3, 0xbb, 0xe7, 0xff, 0x5d, 0x49, 0x65, 0x4e, 0x3f);

// {BC3BBDE2-1F7D-11d3-B929-00C04F68DC23}
DEFINE_GUID(IID_ID3DXSPMesh, 
0xbc3bbde2, 0x1f7d, 0x11d3, 0xb9, 0x29, 0x0, 0xc0, 0x4f, 0x68, 0xdc, 0x23);

// {82A53844-F322-409e-A2E9-992E1104069D}
DEFINE_GUID(IID_ID3DXSkinMesh, 
0x82a53844, 0xf322, 0x409e, 0xa2, 0xe9, 0x99, 0x2e, 0x11, 0x4, 0x6, 0x9d);


enum _D3DXMESH {
	D3DXMESH_32BIT			        = 0x001, // If set, then use 32 bit indices, if not set use 16 bit indices. 32BIT meshes currently not supported on ID3DXSkinMesh object
    D3DXMESH_DONOTCLIP              = 0x002, // Use D3DUSAGE_DONOTCLIP for VB & IB.
    D3DXMESH_POINTS                 = 0x004, // Use D3DUSAGE_POINTS for VB & IB. 
    D3DXMESH_RTPATCHES              = 0x008, // Use D3DUSAGE_RTPATCHES for VB & IB. 
	D3DXMESH_NPATCHES				= 0x4000,// Use D3DUSAGE_NPATCHES for VB & IB. 
	D3DXMESH_VB_SYSTEMMEM		    = 0x010, // Use D3DPOOL_SYSTEMMEM for VB. Overrides D3DXMESH_MANAGEDVERTEXBUFFER
    D3DXMESH_VB_MANAGED             = 0x020, // Use D3DPOOL_MANAGED for VB. 
    D3DXMESH_VB_WRITEONLY           = 0x040, // Use D3DUSAGE_WRITEONLY for VB.
    D3DXMESH_VB_DYNAMIC             = 0x080, // Use D3DUSAGE_DYNAMIC for VB.
	D3DXMESH_IB_SYSTEMMEM			= 0x100, // Use D3DPOOL_SYSTEMMEM for IB. Overrides D3DXMESH_MANAGEDINDEXBUFFER
    D3DXMESH_IB_MANAGED             = 0x200, // Use D3DPOOL_MANAGED for IB.
    D3DXMESH_IB_WRITEONLY           = 0x400, // Use D3DUSAGE_WRITEONLY for IB.
    D3DXMESH_IB_DYNAMIC             = 0x800, // Use D3DUSAGE_DYNAMIC for IB.

    D3DXMESH_VB_SHARE               = 0x1000, // Valid for Clone* calls only, forces cloned mesh/pmesh to share vertex buffer

    D3DXMESH_USEHWONLY              = 0x2000, // Valid for ID3DXSkinMesh::ConvertToBlendedMesh

    // Helper options
    D3DXMESH_SYSTEMMEM				= 0x110, // D3DXMESH_VB_SYSTEMMEM | D3DXMESH_IB_SYSTEMMEM
    D3DXMESH_MANAGED                = 0x220, // D3DXMESH_VB_MANAGED | D3DXMESH_IB_MANAGED
    D3DXMESH_WRITEONLY              = 0x440, // D3DXMESH_VB_WRITEONLY | D3DXMESH_IB_WRITEONLY
    D3DXMESH_DYNAMIC                = 0x880, // D3DXMESH_VB_DYNAMIC | D3DXMESH_IB_DYNAMIC

};

// option field values for specifying min value in D3DXGeneratePMesh and D3DXSimplifyMesh
enum _D3DXMESHSIMP
{
    D3DXMESHSIMP_VERTEX   = 0x1,
    D3DXMESHSIMP_FACE     = 0x2,

};

enum _MAX_FVF_DECL_SIZE
{
	MAX_FVF_DECL_SIZE = 20
};

typedef struct ID3DXBaseMesh *LPD3DXBASEMESH;
typedef struct ID3DXMesh *LPD3DXMESH;
typedef struct ID3DXPMesh *LPD3DXPMESH;
typedef struct ID3DXSPMesh *LPD3DXSPMESH;
typedef struct ID3DXSkinMesh *LPD3DXSKINMESH;

typedef struct _D3DXATTRIBUTERANGE
{
    DWORD AttribId;
    DWORD FaceStart;
    DWORD FaceCount;
    DWORD VertexStart;
    DWORD VertexCount;
} D3DXATTRIBUTERANGE;

typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE;

#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
struct D3DXMATERIAL
{
    D3DMATERIAL8  MatD3D;
    LPSTR         pTextureFilename;
};
typedef struct D3DXMATERIAL *LPD3DXMATERIAL;
#ifdef __cplusplus
}
#endif //__cplusplus

typedef struct _D3DXATTRIBUTEWEIGHTS
{
    FLOAT Position;
    FLOAT Boundary;
    FLOAT Normal;
    FLOAT Diffuse;
    FLOAT Specular;
    FLOAT Tex[8];
} D3DXATTRIBUTEWEIGHTS;

typedef D3DXATTRIBUTEWEIGHTS* LPD3DXATTRIBUTEWEIGHTS;

DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown)
{
    // IUnknown
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    STDMETHOD_(ULONG, Release)(THIS) PURE;

    // ID3DXBaseMesh
    STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
    STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
    STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
    STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
    STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
    STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
    STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options, 
                DWORD FVF, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
    STDMETHOD(CloneMesh)(THIS_ DWORD Options, 
                CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
    STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
    STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
	STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
	STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
	STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
	STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
    STDMETHOD(GetAttributeTable)(
                THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;
};

DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
{
    // IUnknown
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    STDMETHOD_(ULONG, Release)(THIS) PURE;

    // ID3DXBaseMesh
    STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
    STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
    STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
    STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
    STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
    STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
    STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options, 
                DWORD FVF, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
    STDMETHOD(CloneMesh)(THIS_ DWORD Options, 
                CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
    STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
    STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
	STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
	STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
	STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
	STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
    STDMETHOD(GetAttributeTable)(
                THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;

    // ID3DXMesh
	STDMETHOD(LockAttributeBuffer)(THIS_ DWORD Flags, DWORD** ppData) PURE;
	STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
    STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE;
    STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE;
    STDMETHOD(GenerateAdjacency)(THIS_ FLOAT fEpsilon, DWORD* pAdjacency) PURE;
    STDMETHOD(Optimize)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut, 
                     DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap,  
                     LPD3DXMESH* ppOptMesh) PURE;
    STDMETHOD(OptimizeInplace)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut, 
                     DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap) PURE;
};

DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh)
{
    // IUnknown
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    STDMETHOD_(ULONG, Release)(THIS) PURE;

    // ID3DXBaseMesh
    STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
    STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
    STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
    STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
    STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
    STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
    STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options, 
                DWORD FVF, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
    STDMETHOD(CloneMesh)(THIS_ DWORD Options, 
                CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
    STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
    STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
	STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
	STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
	STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
	STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
    STDMETHOD(GetAttributeTable)(
                THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;

    // ID3DXPMesh
    STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options, 
                DWORD FVF, LPDIRECT3DDEVICE8 pD3D, LPD3DXPMESH* ppCloneMesh) PURE;
    STDMETHOD(ClonePMesh)(THIS_ DWORD Options, 
                CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3D, LPD3DXPMESH* ppCloneMesh) PURE;
    STDMETHOD(SetNumFaces)(THIS_ DWORD Faces) PURE;
    STDMETHOD(SetNumVertices)(THIS_ DWORD Vertices) PURE;
    STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
    STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE;
    STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
    STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE;
    STDMETHOD(Save)(THIS_ IStream *pStream, LPD3DXMATERIAL pMaterials, DWORD NumMaterials) PURE;

    STDMETHOD(Optimize)(THIS_ DWORD Flags, DWORD* pAdjacencyOut, 
                     DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap,  
                     LPD3DXMESH* ppOptMesh) PURE;
    STDMETHOD(GetAdjacency)(THIS_ DWORD* pAdjacency) PURE;
};

DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown)
{
    // IUnknown
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    STDMETHOD_(ULONG, Release)(THIS) PURE;

    // ID3DXSPMesh
    STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
    STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
    STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
    STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
    STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
    STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options, 
                DWORD FVF, LPDIRECT3DDEVICE8 pD3D, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE;
    STDMETHOD(CloneMesh)(THIS_ DWORD Options, 
                CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE;
    STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options, 
                DWORD FVF, LPDIRECT3DDEVICE8 pD3D, DWORD *pVertexRemapOut, LPD3DXPMESH* ppCloneMesh) PURE;
    STDMETHOD(ClonePMesh)(THIS_ DWORD Options, 
                CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3D, DWORD *pVertexRemapOut, LPD3DXPMESH* ppCloneMesh) PURE;
    STDMETHOD(ReduceFaces)(THIS_ DWORD Faces) PURE;
    STDMETHOD(ReduceVertices)(THIS_ DWORD Vertices) PURE;
    STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
    STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
};

#define UNUSED16 (0xffff)
#define UNUSED32 (0xffffffff)

// ID3DXMesh::Optimize options
enum _D3DXMESHOPT {
	D3DXMESHOPT_COMPACT       = 0x001,
	D3DXMESHOPT_ATTRSORT      = 0x002,
	D3DXMESHOPT_VERTEXCACHE   = 0x004,
	D3DXMESHOPT_STRIPREORDER  = 0x008,
    D3DXMESHOPT_IGNOREVERTS   = 0x010,  // optimize faces only, don't touch vertices
    D3DXMESHOPT_SHAREVB       = 0x020,
};

// Subset of the mesh that has the same attribute and bone combination.
// This subset can be rendered in a single draw call
typedef struct _D3DXBONECOMBINATION
{
    DWORD AttribId;
    DWORD FaceStart;
    DWORD FaceCount;
    DWORD VertexStart;
    DWORD VertexCount;
	DWORD* BoneId;
} D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION;

DECLARE_INTERFACE_(ID3DXSkinMesh, IUnknown)
{
    // IUnknown
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    STDMETHOD_(ULONG, Release)(THIS) PURE;

	// ID3DXMesh
    STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
    STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
    STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
    STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
    STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
    STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
    STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
	STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, BYTE** ppData) PURE;
	STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
	STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, BYTE** ppData) PURE;
	STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
	STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** ppData) PURE;
	STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
    // ID3DXSkinMesh
    STDMETHOD_(DWORD, GetNumBones)(THIS) PURE;
    STDMETHOD(GetOriginalMesh)(THIS_ LPD3DXMESH* ppMesh) PURE;
	STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD numInfluences, CONST DWORD* vertices, CONST FLOAT* weights) PURE;
	STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE;
	STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE;
	STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* maxVertexInfluences) PURE;
	STDMETHOD(GetMaxFaceInfluences)(THIS_ DWORD* maxFaceInfluences) PURE;
	STDMETHOD(ConvertToBlendedMesh)(THIS_ DWORD options, CONST LPDWORD pAdjacencyIn, LPDWORD pAdjacencyOut,
							DWORD* pNumBoneCombinations, LPD3DXBUFFER* ppBoneCombinationTable, LPD3DXMESH* ppMesh) PURE;
	STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ DWORD options, 
                                           CONST LPDWORD pAdjacencyIn, 
                                           DWORD paletteSize, 
                                           LPDWORD pAdjacencyOut, 
 							               DWORD* pNumBoneCombinations, 
                                           LPD3DXBUFFER* ppBoneCombinationTable, 
                                           LPD3DXMESH* ppMesh) PURE;
    STDMETHOD(GenerateSkinnedMesh)(THIS_ DWORD options, FLOAT minWeight, CONST LPDWORD pAdjacencyIn, LPDWORD pAdjacencyOut, LPD3DXMESH* ppMesh) PURE;
	STDMETHOD(UpdateSkinnedMesh)(THIS_ CONST D3DXMATRIX* pBoneTransforms, LPD3DXMESH pMesh) PURE;
};

#ifdef __cplusplus
extern "C" {
#endif //__cplusplus

HRESULT WINAPI 
    D3DXCreateMesh(
        DWORD NumFaces, 
        DWORD NumVertices, 
        DWORD Options, 
        CONST DWORD *pDeclaration, 
        LPDIRECT3DDEVICE8 pD3D, 
        LPD3DXMESH* ppMesh);

HRESULT WINAPI 
    D3DXCreateMeshFVF(
        DWORD NumFaces, 
        DWORD NumVertices, 
        DWORD Options, 
        DWORD FVF, 
        LPDIRECT3DDEVICE8 pD3D, 
        LPD3DXMESH* ppMesh);

HRESULT WINAPI 
    D3DXCreateSPMesh(
        LPD3DXMESH pMesh, 
        CONST DWORD* pAdjacency, 
        CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights,
        CONST FLOAT *pVertexWeights,
        LPD3DXSPMESH* ppSMesh);

// clean a mesh up for simplification, try to make manifold
HRESULT WINAPI
    D3DXCleanMesh(
    LPD3DXMESH pMeshIn,
    CONST DWORD* pAdjacency,
    LPD3DXMESH* ppMeshOut);

HRESULT WINAPI
    D3DXValidMesh(
    LPD3DXMESH pMeshIn,
    CONST DWORD* pAdjacency);

HRESULT WINAPI 
    D3DXGeneratePMesh(
        LPD3DXMESH pMesh, 
        CONST DWORD* pAdjacency, 
        CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights,
        CONST FLOAT *pVertexWeights,
        DWORD MinValue, 
        DWORD Options, 
        LPD3DXPMESH* ppPMesh);

HRESULT WINAPI 
    D3DXSimplifyMesh(
        LPD3DXMESH pMesh, 
        CONST DWORD* pAdjacency, 
        CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights,
        CONST FLOAT *pVertexWeights,
        DWORD MinValue, 
        DWORD Options, 
        LPD3DXMESH* ppMesh);

HRESULT WINAPI 
    D3DXComputeBoundingSphere(
        PVOID pPointsFVF, 
        DWORD NumVertices, 
        DWORD FVF,
        D3DXVECTOR3 *pCenter, 
        FLOAT *pRadius);

HRESULT WINAPI 
    D3DXComputeBoundingBox(
        PVOID pPointsFVF, 
        DWORD NumVertices, 
        DWORD FVF,
        D3DXVECTOR3 *pMin, 
        D3DXVECTOR3 *pMax);

HRESULT WINAPI 
    D3DXComputeNormals(
        LPD3DXBASEMESH pMesh);

HRESULT WINAPI 
    D3DXCreateBuffer(
        DWORD NumBytes, 
        LPD3DXBUFFER *ppBuffer);


HRESULT WINAPI
    D3DXLoadMeshFromX(
        LPSTR pFilename, 
        DWORD Options, 
        LPDIRECT3DDEVICE8 pD3D, 
        LPD3DXBUFFER *ppAdjacency,
        LPD3DXBUFFER *ppMaterials, 
        PDWORD pNumMaterials,
        LPD3DXMESH *ppMesh);

HRESULT WINAPI 
    D3DXSaveMeshToX(
        LPSTR pFilename,
        LPD3DXMESH pMesh,
        CONST DWORD* pAdjacency,
        CONST LPD3DXMATERIAL pMaterials,
        DWORD NumMaterials,
        DWORD Format
        );

HRESULT WINAPI 
    D3DXCreatePMeshFromStream(
        IStream *pStream, 
	DWORD Options,
        LPDIRECT3DDEVICE8 pD3DDevice, 
        LPD3DXBUFFER *ppMaterials,
        DWORD* pNumMaterials,
        LPD3DXPMESH *ppPMesh);

HRESULT WINAPI
    D3DXCreateSkinMesh(
        DWORD numFaces, 
        DWORD numVertices, 
        DWORD numBones,
        DWORD options, 
        CONST DWORD *pDeclaration, 
        LPDIRECT3DDEVICE8 pD3D, 
        LPD3DXSKINMESH* ppSkinMesh);

HRESULT WINAPI
    D3DXCreateSkinMeshFVF(
        DWORD numFaces, 
        DWORD numVertices, 
        DWORD numBones,
        DWORD options, 
        DWORD fvf, 
        LPDIRECT3DDEVICE8 pD3D, 
        LPD3DXSKINMESH* ppSkinMesh);

HRESULT WINAPI
    D3DXCreateSkinMeshFromMesh(
        LPD3DXMESH pMesh,
        DWORD numBones,
        LPD3DXSKINMESH* ppSkinMesh);

HRESULT WINAPI 
    D3DXLoadMeshFromXof(
        LPDIRECTXFILEDATA pXofObjMesh, 
        DWORD Options, 
        LPDIRECT3DDEVICE8 pD3DDevice, 
        LPD3DXBUFFER *ppAdjacency,
        LPD3DXBUFFER *ppMaterials, 
        PDWORD pNumMaterials,
        LPD3DXMESH *ppMesh);

HRESULT WINAPI
    D3DXLoadSkinMeshFromXof(
        LPDIRECTXFILEDATA pxofobjMesh, 
        DWORD options,
        LPDIRECT3DDEVICE8 pD3D,
        LPD3DXBUFFER* ppAdjacency,
        LPD3DXBUFFER* ppMaterials,
        PDWORD pMatOut,
        LPD3DXBUFFER* ppBoneNames,
        LPD3DXBUFFER* ppBoneTransforms,
        LPD3DXSKINMESH* ppMesh);

HRESULT WINAPI
    D3DXTesselateMesh(
        LPD3DXMESH pMeshIn,             
        CONST DWORD* pAdjacency,             
        FLOAT NumSegs,                    
        BOOL  QuadraticInterpNormals,     // if false use linear intrep for normals, if true use quadratic
        LPD3DXMESH *ppMeshOut);         

HRESULT WINAPI
    D3DXDeclaratorFromFVF(
        DWORD FVF,
		DWORD Declaration[MAX_FVF_DECL_SIZE]);

HRESULT WINAPI
    D3DXFVFFromDeclarator(
        CONST DWORD *pDeclarator,
        DWORD *pFVF);

HRESULT WINAPI 
    D3DXWeldVertices(
        CONST LPD3DXMESH pMesh,         
        float fEpsilon,                 
        CONST DWORD *rgdwAdjacencyIn, 
        DWORD *rgdwAdjacencyOut,
        DWORD* pFaceRemap, 
        LPD3DXBUFFER *ppbufVertexRemap);

HRESULT WINAPI
    D3DXIntersect(
        LPD3DXBASEMESH pMesh,
        CONST D3DXVECTOR3 *pRayPos,
        CONST D3DXVECTOR3 *pRayDir,
        BOOL    *pHit,
        DWORD   *pFaceIndex,
        FLOAT   *pU,
        FLOAT   *pV,
        FLOAT   *pDist);

BOOL WINAPI
    D3DXSphereBoundProbe(
        CONST D3DXVECTOR3 *pvCenter,
        FLOAT fRadius,
        D3DXVECTOR3 *pvRayPosition,
        D3DXVECTOR3 *pvRayDirection);

BOOL WINAPI 
    D3DXBoxBoundProbe(
        CONST D3DXVECTOR3 *pvMin, 
        CONST D3DXVECTOR3 *pvMax,
        D3DXVECTOR3 *pvRayPosition,
        D3DXVECTOR3 *pvRayDirection);

enum _D3DXERR {
    D3DXERR_CANNOTMODIFYINDEXBUFFER		= MAKE_DDHRESULT(2900),
	D3DXERR_INVALIDMESH					= MAKE_DDHRESULT(2901),
	D3DXERR_CANNOTATTRSORT              = MAKE_DDHRESULT(2902),
	D3DXERR_SKINNINGNOTSUPPORTED		= MAKE_DDHRESULT(2903),
	D3DXERR_TOOMANYINFLUENCES			= MAKE_DDHRESULT(2904),
    D3DXERR_INVALIDDATA                 = MAKE_DDHRESULT(2905),
};

#ifdef __cplusplus
}
#endif //__cplusplus

#endif //__D3DX8MESH_H__


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