A
download Sound.h
Language: C++
LOC: 12
Project Info
TableHockey3D(tablehockey)
Server: SourceForge
Type: cvs
...ey\CVSROOT\tablehockey\src\
   Application.cpp
   Application.h
   Camera.cpp
   Camera.h
   Cube.cpp
   Cube.h
   Data.cpp
   Data.h
   Disk.cpp
   Disk.h
   FloatingText.cpp
   FloatingText.h
   Floor.cpp
   Floor.h
   Input.cpp
   Input.h
   Light.cpp
   Light.h
   log.cpp
   log.h
   main.cpp
   mmgr.cpp
   mmgr.h
   Model.cpp
   Model.h
   nommgr.h
   Puck.cpp
   Puck.h
   Pyramid.cpp
   Pyramid.h
   scene.cpp
   scene.h
   SmartPtr.h
   Sound.cpp
   Sound.h
   TableHockey.dsp
   TableHockey.dsw
   TestScene.cpp
   TestScene.h
   text.cpp
   text.h
   TextHelp.cpp
   TextHelp.h
   texture.cpp
   texture.h
   TexturedCube.cpp
   TexturedCube.h
   timer.cpp
   timer.h
   View.cpp
   View.h

// Sound.h: interface for the CSound class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_SOUND_H__CBA6FB28_9DD5_11D4_A9EA_00105A2EAD2D__INCLUDED_)
#define AFX_SOUND_H__CBA6FB28_9DD5_11D4_A9EA_00105A2EAD2D__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

/**
 * Base class for sound output.
 *
 * Not much yet. The best idea is to use a public library and write the
 * appropriate interface functions.
 */
class CSound  
{
public:
	CSound();
	virtual ~CSound();

};

#endif // !defined(AFX_SOUND_H__CBA6FB28_9DD5_11D4_A9EA_00105A2EAD2D__INCLUDED_)

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