//*****************************************************************************************
// Truevision - a 3d modeler for povray
//
// meshrotate.h
//
// Vincent LE PRINCE <vincentleprince@users.sourceforge.net>
// Copyright (C) 2000-2005 Vincent LE PRINCE
// This file is part of the TRUEVISION Package
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
//*******************************************************************************************
#ifndef TV_MESHROTATE_H
#define TV_MESHROTATE_H
using namespace std;
#include "object3d.h"
// Definition
// MeshRotation object
class MeshRotation : public Object3D {
private:
TvWidget_rotation *rotation;
TvWidget_point *center;
TvWidget_bool *use_mesh_center;
public:
MeshRotation( app_objs *appref );
MeshRotation( MeshRotation & ref );
~MeshRotation();
Object3D *duplicate_yourself() { MeshRotation *res = new MeshRotation( *this ); return res; }
//void add_to_tree( GtkWidget *view, GtkTreeStore *store, GtkTreeSelection *sel, GtkTreeIter *parent, GtkTreeIter *sibling, const gchar *pixmap = NULL ) { Object3D::add_to_tree( view, store, sel, parent, sibling, "object_box.xpm" ); }
void display( glview *view, bool set_color = true );
void edit_widget( GtkWidget *wid );
void destroy_editor();
void pref_changed();
void mouse_drag( struct drag_info *drag );
void save( ofstream & file );
bool load( ifstream & file, char *tag );
void transform_points( vector<Vertex*> &pt, bool output = false );
};
#endif