//*****************************************************************************************
// Truevision - a 3d modeler for povray
//
// scriptobj.h
//
// Christian Spoer <spoer@users.sourceforge.net>
// Copyright (C) 2005 Christian Spoer
// Copyright (C) 2000-2005 Vincent LE PRINCE
// This file is part of the TRUEVISION Package
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
//*******************************************************************************************
#ifndef TV_SCRIPTOBJ_H
#define TV_SCRIPTOBJ_H
using namespace std;
#include "object3d.h"
#include "pyengine.h"
#include <vector>
// Definition
enum _ScriptType {
ST_INT = 0,
ST_FLOAT,
ST_DOUBLE,
ST_STRING,
};
typedef _ScriptType ScriptType;
typedef struct _ScriptValue {
ScriptType type;
gpointer value;
char* name;
} ScriptValue;
// Triangle
typedef struct _GLTriangle {
float x1; float y1; float z1;
float x2; float y2; float z2;
float x3; float y3; float z3;
} GLTriangle;
typedef struct _GLQuad {
float x1; float y1; float z1;
float x2; float y2; float z2;
float x3; float y3; float z3;
float x4; float y4; float z4;
} GLQuad;
// ScriptObj object
class ScriptObj : public Object3D_with_material {
#define SENDER ((ScriptObj*)data)
friend void sign_scriptobj_edit( GtkWidget *wid, gpointer data ) { SENDER->edit(); }
#undef SENDER
private:
TvWidget_point *location;
TvWidget_scale *size;
TvWidget_rotation *rotation;
char* m_script_path;
char* pov_pass1_string;
char* pov_pass2_string;
bool has_location;
bool has_rotation;
bool has_scale;
bool has_material;
bool has_editbutton;
PyObject *my_pyobject;
vector<GLTriangle*> *triangle_list;
vector<GLQuad*> *quad_list;
vector<ScriptValue*> *value_list;
public:
ScriptObj( app_objs *appref );
ScriptObj( ScriptObj & ref );
~ScriptObj();
Object3D *duplicate_yourself() { ScriptObj *res = new ScriptObj( *this ); return res; }
void add_to_tree( GtkWidget *view, GtkTreeStore *store, GtkTreeSelection *sel, GtkTreeIter *parent, GtkTreeIter *sibling, const gchar *pixmap = NULL ) { Object3D::add_to_tree( view, store, sel, parent, sibling, "object_default.xpm" ); }
void display( glview *view, bool set_color = true );
void edit_widget( GtkWidget *wid );
void destroy_editor();
void pref_changed();
void mouse_drag( struct drag_info *drag );
float *get_location() { return location->get(); }
Rotation *get_rotation() { return rotation->get_rotation(); }
void output_to_povray_pass1( ofstream & file );
void save( ofstream & file );
bool load( ifstream & file, char *tag );
void copy_values(vector<ScriptValue*>*);
void copy_triangles(vector<GLTriangle*>*);
void copy_quads(vector<GLQuad*>*);
vector<GLTriangle*>* get_triangles() { return triangle_list; }
vector<GLQuad*>* get_quads() { return quad_list; }
vector<ScriptValue*>* get_values() { return value_list; }
// Access methods
virtual void set_location(float *data) { location->set(data[0], data[1], data[2]); location->update_widget();}
void set_rotation(float *data) {rotation->set(data[0], data[1], data[2]); rotation->update_widget(); rotation->flush();}
void set_size(float *data) { size->set(data[0], data[1], data[2]); size->update_widget();}
float* get_rot(float* val) { float _x, _y, _z; rotation->get(_x, _y, _z); val[0] = _x; val[1] = _y; val[2] = _z; return (float*)val;}
float* get_size() { return size->get(); }
void set_script_path( char* sp ) { m_script_path = sp; }
char* get_script_path() { return m_script_path; }
void edit();
void add_triangle( float, float, float,
float, float, float,
float, float, float );
void add_quad( float, float, float,
float, float, float,
float, float, float,
float, float, float );
void clear_triangles();
void clear_quads();
void clear_values();
void new_int( char* _name, int _i );
void new_float( char* _name, float _f );
void new_double( char* _name, double _d );
void new_string( char* _name, char* _str );
void set_int( char* _name, int _i );
void set_float( char* _name, float _f );
void set_double( char* _name, double _d );
void set_string( char* _name, char* _str );
int get_int( char* _name );
float get_float( char* _name );
double get_double( char* _name );
char* get_string( char* _name );
void add_value( ScriptValue* v );
ScriptValue* get_value( char* _name );
void set_value( char* _name, gpointer v );
void save_values( ofstream & file );
bool load_values( ifstream & file, char* tag );
void save_triangles( ofstream & file );
bool load_triangles( ifstream & file, char* tag );
void save_quads( ofstream & file );
bool load_quads( ifstream & file, char* tag );
void save_has_transform( ofstream & file );
bool load_has_transform( ifstream & file, char* tag );
void save_script_path( ofstream & file );
bool load_script_path( ifstream & file, char* tag );
bool load_value_name(ifstream & file, char* tag, char** _name );
bool load_value_type(ifstream & file, char* tag, ScriptType *t );
bool load_value_value(ifstream & file, char* tag, char** val );
void set_pov_pass1_string( char* pp1 ) { pov_pass1_string = pp1; }
char* get_pov_pass1_string() { return pov_pass1_string; }
void set_pov_pass2_string( char* pp2 ) { pov_pass2_string = pp2; }
char* get_pov_pass2_string() { return pov_pass2_string; }
void set_has_rotation( bool yn ) { has_rotation = yn; }
void set_has_location( bool yn ) { has_location = yn; }
void set_has_scale( bool yn ) { has_scale = yn; }
void set_has_material( bool yn ) { has_material = yn; }
void set_has_editbutton( bool yn ) { has_editbutton = yn; }
bool is_has_rotation() { return has_rotation; }
bool is_has_location() { return has_location; }
bool is_has_scale() { return has_scale; }
bool is_has_material() { return has_material; }
bool is_has_editbutton() { return has_editbutton; }
};
#endif // TV_SCRIPTOBJ_H