download d3dfile.h
Language: C++
Copyright: (c) 1997-2000 Microsoft Corporation. All rights reserved.
LOC: 68
Project Info
Cratered
Server: SourceForge
Type: cvs
...d\cratered\Libs\DX\include\
   activecf.h
   amaudio.h
   amparse.h
   amstream.h
   amva.h
   amvideo.h
   atsmedia.h
   audevcod.h
   austream.h
   aviriff.h
   basetsd.h
   bdaiface.h
   bdamedia.h
   bdatypes.h
   comlite.h
   control.h
   d3d.h
   d3d8.h
   d3d8caps.h
   d3d8types.h
   d3dapp.h
   d3dcaps.h
   d3dfile.h
   d3dfont.h
   d3dres.h
   d3drm.h
   d3drmdef.h
   d3drmobj.h
   d3drmwin.h
   d3dtypes.h
   d3dutil.h
   d3dvec.inl
   d3dx.h
   d3dx8.h
   d3dx8core.h
   d3dx8effect.h
   d3dx8math.h
   d3dx8math.inl
   d3dx8mesh.h
   d3dx8shape.h
   d3dx8tex.h
   d3dxcore.h
   d3dxerr.h
   d3dxmath.h
   d3dxmath.inl
   d3dxshapes.h
   d3dxsprite.h
   ddraw.h
   ddrawex.h
   ddstream.h
   ddutil.h
   didcfgview.h
   dinput.h
   dinputd.h
   diutil.h
   dls1.h
   dls2.h
   dmdls.h
   dmerror.h
   dmksctrl.h
   dmo.h
   dmodshow.h
   dmoimpl.h
   dmoreg.h
   dmort.h
   dmplugin.h
   dmusbuff.h
   dmusicc.h
   dmusicf.h
   dmusici.h
   dmusics.h
   dmutil.h
   dpaddr.h
   dplay.h
   dplay8.h
   dplobby.h
   dplobby8.h
   dsetup.h
   DShow.h
   dshowasf.h
   dsound.h
   dsutil.h
   dv.h
   dvdevcod.h
   dvdmedia.h
   dvoice.h
   dvp.h
   dx7todx8.h
   dxerr8.h
   dxfile.h
   dxsdk.inc
   dxtrans.h
   dxutil.h
   dxva.h
   edevdefs.h
   errors.h
   evcode.h
   il21dec.h
   ks.h
   ksguid.h
   ksmedia.h
   ksproxy.h
   ksuuids.h
   mediaerr.h
   mediaobj.h
   medparam.h
   mmstream.h
   mpconfig.h
   mpegtype.h
   multimon.h
   netclient.h
   netclientres.h
   netconnect.h
   netconnectres.h
   netvoice.h
   playlist.h
   qedit.h
   qnetwork.h
   regbag.h
   rmxfguid.h
   rmxftmpl.h
   tune.h
   tuner.h
   uuids.h
   vfwmsgs.h
   videoacc.h
   vpconfig.h
   vpnotify.h
   vptype.h
   xprtdefs.h

//-----------------------------------------------------------------------------
// File: D3DFile.h
//
// Desc: Support code for loading DirectX .X files.
//
// Copyright (c) 1997-2000 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#ifndef D3DFILE_H
#define D3DFILE_H
#include <tchar.h>
#include <d3d8.h>
#include <d3dx8.h>




//-----------------------------------------------------------------------------
// Name: class CD3DMesh
// Desc: Class for loading and rendering file-based meshes
//-----------------------------------------------------------------------------
class CD3DMesh
{
public:
	TCHAR               m_strName[512];

    LPD3DXMESH          m_pSysMemMesh;    // SysMem mesh, lives through resize
    LPD3DXMESH          m_pLocalMesh;     // Local mesh, rebuilt on resize
    
    DWORD               m_dwNumMaterials; // Materials for the mesh
    D3DMATERIAL8*       m_pMaterials;
    LPDIRECT3DTEXTURE8* m_pTextures;
	BOOL                m_bUseMaterials;

public:
	// Rendering
    HRESULT Render( LPDIRECT3DDEVICE8 pd3dDevice, 
		            BOOL bDrawOpaqueSubsets = TRUE,
		            BOOL bDrawAlphaSubsets = TRUE );

	// Mesh access
    LPD3DXMESH GetSysMemMesh() { return m_pSysMemMesh; }
    LPD3DXMESH GetLocalMesh()  { return m_pLocalMesh; }

	// Rendering options
	VOID    UseMeshMaterials( BOOL bFlag ) { m_bUseMaterials = bFlag; }
	HRESULT SetFVF( LPDIRECT3DDEVICE8 pd3dDevice, DWORD dwFVF );

	// Initializing
    HRESULT RestoreDeviceObjects( LPDIRECT3DDEVICE8 pd3dDevice );
    HRESULT InvalidateDeviceObjects();

	// Creation/destruction
	HRESULT Create( LPDIRECT3DDEVICE8 pd3dDevice, TCHAR* strFilename );
	HRESULT Create( LPDIRECT3DDEVICE8 pd3dDevice, LPDIRECTXFILEDATA pFileData );
	HRESULT Destroy();

    CD3DMesh( TCHAR* strName = _T("CD3DFile_Mesh") );
    virtual ~CD3DMesh();
};




//-----------------------------------------------------------------------------
// Name: class CD3DFrame
// Desc: Class for loading and rendering file-based meshes
//-----------------------------------------------------------------------------
class CD3DFrame
{
public:
	TCHAR      m_strName[512];
	D3DXMATRIX m_mat;
	CD3DMesh*  m_pMesh;
	TCHAR      m_strMeshName[512];

	CD3DFrame* m_pNext;
	CD3DFrame* m_pChild;

public:
	// Matrix access
    VOID        SetMatrix( D3DXMATRIX* pmat ) { m_mat = *pmat; }
    D3DXMATRIX* GetMatrix()                   { return &m_mat; }

	CD3DMesh*   FindMesh( TCHAR* strMeshName );
	CD3DFrame*  FindFrame( TCHAR* strFrameName );
    BOOL        EnumMeshes( BOOL (*EnumMeshCB)(CD3DMesh*,VOID*), 
		                    VOID* pContext );

	HRESULT Destroy();
    HRESULT RestoreDeviceObjects( LPDIRECT3DDEVICE8 pd3dDevice );
    HRESULT InvalidateDeviceObjects();
    HRESULT Render( LPDIRECT3DDEVICE8 pd3dDevice, 
		            BOOL bDrawOpaqueSubsets = TRUE,
		            BOOL bDrawAlphaSubsets = TRUE );
	
	CD3DFrame( TCHAR* strName = _T("CD3DFile_Frame") );
	virtual ~CD3DFrame();
};




//-----------------------------------------------------------------------------
// Name: class CD3DFile
// Desc: Class for loading and rendering file-based meshes
//-----------------------------------------------------------------------------
class CD3DFile : public CD3DFrame
{
	HRESULT LoadMesh( LPDIRECT3DDEVICE8 pd3dDevice, LPDIRECTXFILEDATA pFileData, 
					  CD3DFrame* pParentFrame );
	HRESULT LoadFrame( LPDIRECT3DDEVICE8 pd3dDevice, LPDIRECTXFILEDATA pFileData, 
		               CD3DFrame* pParentFrame );
public:
	HRESULT Create( LPDIRECT3DDEVICE8 pd3dDevice, TCHAR* strFilename );
	HRESULT Render( LPDIRECT3DDEVICE8 pd3dDevice );

	CD3DFile() : CD3DFrame( _T("CD3DFile_Root") ) {}
};




#endif



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