//
// "$Id: fl_dnd_x.cxx,v 1.16 2004/07/15 16:27:27 spitzak Exp $"
//
// Drag & Drop code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2003 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//
// If this is set true, try to emulate drop on old programs by doing
// middle-mouse click. Unfortunatly lots of old programs do not work
// with this, so the cursor is misleading.
#define FAKE_DROP 0
#include <fltk/Window.h>
#include <fltk/run.h>
#include <fltk/events.h>
#include <fltk/Cursor.h>
#include <fltk/x.h>
using namespace fltk;
extern Atom XdndAware;
extern Atom XdndSelection;
extern Atom XdndEnter;
extern Atom XdndTypeList;
extern Atom XdndPosition;
extern Atom XdndLeave;
extern Atom XdndDrop;
extern Atom XdndStatus;
extern Atom XdndActionCopy;
extern Atom XdndFinished;
extern Atom textplainutf;
extern Atom textplain;
extern Atom UTF8_STRING;
//extern Atom XdndProxy;
extern Atom *fl_incoming_dnd_source_types;
extern bool fl_i_own_selection[2];
extern void fl_sendClientMessage(XWindow xwindow, Atom message,
unsigned long d0,
unsigned long d1=0,
unsigned long d2=0,
unsigned long d3=0,
unsigned long d4=0);
// return version # of Xdnd this window supports. Also change the
// window to the proxy if it uses a proxy:
static int dnd_aware(XWindow xwindow) {
Atom actual; int format; unsigned long count, remaining;
unsigned char *data = 0;
XGetWindowProperty(xdisplay, xwindow, XdndAware,
0, 4, False, XA_ATOM,
&actual, &format,
&count, &remaining, &data);
if (actual == XA_ATOM && format==32 && count && data)
return int(*(Atom*)data);
return 0;
}
static bool drop_ok;
static bool moved;
static bool grabfunc(int event) {
if (event == RELEASE) pushed(0);
else if (event == MOVE) moved = true;
else if (!event && xevent.type == ClientMessage
&& xevent.xclient.message_type == XdndStatus) {
drop_ok = xevent.xclient.data.l[1] != 0;
if (drop_ok) dnd_action = xevent.xclient.data.l[3];
}
return false;
}
extern bool (*fl_local_grab)(int); // in Fl.cxx
// send an event to an fltk window belonging to this program:
static bool local_handle(int event, Window* window) {
fl_local_grab = 0;
e_x = e_x_root-window->x();
e_y = e_y_root-window->y();
int ret = handle(event,window);
fl_local_grab = grabfunc;
return ret;
}
extern fltk::Cursor fl_drop_ok_cursor;
/*!
Drag and drop the data set by the most recent fltk::copy() (with the
clipboard argument false). Returns true if the data was dropped on
something that accepted it.
By default only blocks of text are dragged. You can use
system-specific variables to change the type of data.
*/
bool fltk::dnd() {
// Remember any user presets for the action and types:
Atom* types;
Atom action;
Atom local_source_types[3] = {textplainutf, textplain, UTF8_STRING};
if (dnd_source_types == fl_incoming_dnd_source_types) {
types = local_source_types;
action = XdndActionCopy;
} else {
types = dnd_source_types;
action = dnd_source_action;
}
Window* source_window = Window::first();
XWindow source_xwindow = xid(source_window);
fl_local_grab = grabfunc;
XWindow target_window = 0;
Window* local_window = 0;
int version = 4; int dest_x, dest_y;
XSetSelectionOwner(xdisplay, XdndSelection, message_window, event_time);
// Cursor oldcursor = CURSOR_DEFAULT;
drop_ok = true;
moved = true;
while (pushed()) {
// figure out what window we are pointing at:
XWindow new_window = 0; int new_version = 0;
Window* new_local_window = 0;
for (XWindow child = RootWindow(xdisplay, xscreen);;) {
XWindow root; unsigned int junk3;
XQueryPointer(xdisplay, child, &root, &child,
&e_x_root, &e_y_root, &dest_x, &dest_y, &junk3);
if (!child) {
if (!new_window && (new_version = dnd_aware(root))) new_window = root;
break;
}
new_window = child;
if ((new_local_window = find(child))) break;
if ((new_version = dnd_aware(new_window))) break;
}
if (new_window != target_window) {
if (local_window) {
dnd_source_window = 0;
local_handle(DND_LEAVE, local_window);
} else if (version) {
fl_sendClientMessage(target_window, XdndLeave, source_xwindow);
}
version = new_version;
target_window = new_window;
local_window = new_local_window;
if (local_window) {
dnd_source_window = source_xwindow;
dnd_source_types = types;
dnd_type = UTF8_STRING;
local_handle(DND_ENTER, local_window);
} else if (version) {
fl_sendClientMessage(target_window, XdndEnter, source_xwindow,
version<<24,
types[0], types[1], types[1] ? types[2] : 0);
}
}
if (local_window) {
dnd_source_window = source_xwindow;
dnd_source_types = types;// ?? is this needed?
dnd_action = action;
drop_ok = local_handle(DND_DRAG, local_window);
} else if (version) {
if (moved)
fl_sendClientMessage(target_window, XdndPosition, source_xwindow,
0, (e_x_root<<16)|e_y_root, event_time,
action);
} else {
#if FAKE_DROP
drop_ok = (types == local_source_types);
#else
drop_ok = false;
#endif
}
source_window->cursor(drop_ok ? &fl_drop_ok_cursor : CURSOR_NO);
moved = false;
wait();
}
if (!drop_ok) ;
else if (local_window) {
fl_i_own_selection[0] = true;
if (local_handle(DND_RELEASE, local_window)) paste(*belowmouse(),false);
} else if (version) {
fl_sendClientMessage(target_window, XdndDrop, source_xwindow,
0, event_time);
#if FAKE_DROP
} else if (target_window) {
// fake a drop by clicking the middle mouse button:
XButtonEvent msg;
msg.type = ButtonPress;
msg.window = target_window;
msg.root = RootWindow(xdisplay, xscreen);
msg.subwindow = 0;
msg.time = event_time+1;
msg.x = dest_x;
msg.y = dest_y;
msg.x_root = e_x_root;
msg.y_root = e_y_root;
msg.state = 0x0;
msg.button = Button2;
XSendEvent(xdisplay, target_window, False, 0L, (XEvent*)&msg);
msg.time++;
msg.state = 0x200;
msg.type = ButtonRelease;
XSendEvent(xdisplay, target_window, False, 0L, (XEvent*)&msg);
#endif
}
fl_local_grab = 0;
source_window->cursor(0);
// reset the action and type:
dnd_source_types = fl_incoming_dnd_source_types;
return drop_ok;
}
//
// End of "$Id: fl_dnd_x.cxx,v 1.16 2004/07/15 16:27:27 spitzak Exp $".
//