download bicubic.h
Language: C++
License: GPL
Copyright: (C) 2000-2005 Vincent LE PRINCE
LOC: 64
Project Info
Truevision
Server: SourceForge
Type: cvs
...evision\Truevision\include\
   atmosphere.h
   bicubic.h
   blob.h
   box.h
   camera.h
   cone.h
   cylinder.h
   density.h
   disc.h
   dlgutils.h
   fnintern.h
   fog.h
   function.h
   glview.h
   glview2d.h
   glview3d.h
   heightfield.h
   impsurface.h
   interface.h
   interior.h
   isosurface.h
   julia.h
   lathe.h
   lights.h
   linkobj.h
   main.h
   mapedit.h
   material.h
   matlib.h
   matlist.h
   matpov.h
   media.h
   mesh.h
   meshrotate.h
   meshscale.h
   meshtool.h
   meshtranslate.h
   obj3dcsg.h
   obj3ddef.h
   object3d.h
   objectlayer.h
   objectlist.h
   parametric.h
   plane.h
   polygon.h
   povfe.h
   povpreview.h
   povscript.h
   preferences.h
   prism.h
   proppanel.h
   pycamera.h
   pyengine.h
   pylights.h
   pyobjects.h
   pyscriptdb.h
   pyscriptobj.h
   pyutils.h
   rotation.h
   scene.h
   scriptobj.h
   slopemap.h
   sphere.h
   spheresweep.h
   spline2d.h
   spline3d.h
   superellipsoid.h
   texfinish.h
   texnormal.h
   texpigment.h
   text.h
   torus.h
   tvio.h
   tvwidgets.h
   undo.h
   utils3d.h
   vertex.h
   viewmanager.h

//*****************************************************************************************
// Truevision - a 3d modeler for povray
//
// bicubic.h
//
// Vincent LE PRINCE <vincentleprince@users.sourceforge.net>
// Copyright (C) 2000-2005 Vincent LE PRINCE
// This file is part of the TRUEVISION Package

//   This program is free software; you can redistribute it and/or modify
//   it under the terms of the GNU General Public License as published by
//   the Free Software Foundation; either version 2 of the License, or
//   (at your option) any later version.
//
//   This program is distributed in the hope that it will be useful,
//   but WITHOUT ANY WARRANTY; without even the implied warranty of
//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//   GNU General Public License for more details.
//
//   You should have received a copy of the GNU General Public License
//   along with this program; if not, write to the Free Software
//   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.  */ 
//*******************************************************************************************
#ifndef TV_BICUBIC_H
#define TV_BICUBIC_H
using namespace std;
#include "object3d.h"


//****************************************************************
// Class Bicubic
//
// Bicubic patch object
//***************************************************************
class Bicubic : public Object3D_with_material {
	#define SENDER ((Bicubic*)data)
	friend void sign_bicubic_current_point_changed( GtkWidget *wid, gpointer data ) { SENDER->current_point_changed(); }
	friend void sign_bicubic_current_point_num_changed( GtkWidget *wid, gpointer data ) { SENDER->current_point_num_changed(); }
	#undef SENDER

	private:
		TvWidget_point *location;
		TvWidget_scale *size;
		TvWidget_rotation *rotation;
		TvWidget_bool_activator *edit;
		TvWidget_float *flatness;
		TvWidget_int *ustep, *vstep;
		TvWidget_bool *preprocess;
		Rolling_box *edition_box;
	
		TvWidget_int *current_point_num;
		TvWidget_point *current_point;
		bool in_undo;
		bool in_update;
	
		float control_points[16][3];

	public:
		Bicubic( app_objs *appref );
		Bicubic( Bicubic & ref );
		~Bicubic();
		Object3D *duplicate_yourself() { Bicubic *res = new Bicubic( *this ); return res; }

		void display( glview *view, bool set_col = true );
		void edit_widget( GtkWidget *wid );
		void destroy_editor();
		void pref_changed();
		
		void mouse_drag( struct drag_info *drag );
		float *get_location() { return location->get(); }
		Rotation *get_rotation() { return rotation->get_rotation(); }
		
		void output_to_povray_pass1( ofstream & file );
		void save( ofstream & file );
		bool load( ifstream & file, char *tag );
		
		void current_point_num_changed();		
		void current_point_changed();
		virtual bool pick_test( int name );
		void undo( Object3D *copy );
		void push_undo_item() { if ( !in_undo && !in_update ) Object3D::push_undo_item(); }

		// Access methods
		virtual void set_location(float *data) { location->set(data[0], data[1], data[2]); location->update_widget();}
		void set_rotation(float *data) {rotation->set(data[0], data[1], data[2]); rotation->update_widget(); rotation->flush();}
		void set_size(float *data) { size->set(data[0], data[1], data[2]); size->update_widget();}
		float* get_rot(float* val) { float _x, _y, _z; rotation->get(_x, _y, _z); val[0] = _x; val[1] = _y; val[2] = _z; return (float*)val;}
		float* get_size() { return size->get(); }
		float* get_control_point(int index) { if(index < 17 && index > 0)return ((float*)control_points[index-1]); }
		void set_control_point(int index, float *data) { if(index < 1 || index > 17) {return;} control_points[index-1][0] = data[0];
		control_points[index-1][1] = data[1];
		control_points[index-1][2] = data[2];}
		bool is_edit() { return edit->value(); }
		void set_edit(bool e) { edit->set(e); }
		bool is_preprocess() { return preprocess->value(); }
		void set_preprocess(bool e) { preprocess->set(e); }
		float get_flatness() { return flatness->value(); }
		void set_flatness(float fn) { flatness->set(fn); }
		int get_ustep() { return ustep->value(); }
		void set_ustep(int u) { ustep->set(u); }
		int get_vstep() { return vstep->value(); }
		void set_vstep(int v) { vstep->set(v); }
};
#endif

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