//*****************************************************************************************
// Truevision - a 3d modeler for povray
//
// isosurface.h
//
// Vincent LE PRINCE <vincentleprince@users.sourceforge.net>
// Copyright (C) 2000-2005 Vincent LE PRINCE
// This file is part of the TRUEVISION Package
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
//*******************************************************************************************
#ifndef TV_ISOSURFACE_H
#define TV_ISOSURFACE_H
using namespace std;
#include "object3d.h"
// Definition
// Box object
class IsoSurface : public Object3D_with_material {
#define SENDER ((IsoSurface*)data)
friend bool IsoSurfaceTestFunc( gpointer data, float x, float y, float z ) { return SENDER->is_inside( x, y, z ); }
#undef SENDER
private:
TvWidget_point *location;
TvWidget_scale *size;
TvWidget_rotation *rotation;
TvWidget_point *corner1, *corner2;
TvWidget_bool *show_bb, *preview;
TvWidget_float *threshold;
TvWidget_function *function;
TvWidget_bool *open;
TvWidget_float *accuracy;
TvWidget_float *max_gradient;
TvWidget_bool *all_intersections;
Rolling_box *bb_box;
public:
IsoSurface( app_objs *appref );
IsoSurface( IsoSurface & ref );
~IsoSurface();
Object3D *duplicate_yourself() { IsoSurface *res = new IsoSurface( *this ); return res; }
void display( glview *view, bool set_color = true );
void edit_widget( GtkWidget *wid );
void destroy_editor();
void pref_changed();
void mouse_drag( struct drag_info *drag );
float *get_location() { return location->get(); }
Rotation *get_rotation() { return rotation->get_rotation(); }
void output_to_povray_pass1( ofstream & file );
void output_to_povray_pass2( ofstream & file ) { if ( function->value() != NULL ) Object3D_with_material::output_to_povray_pass2( file ); }
void save( ofstream & file );
bool load( ifstream & file, char *tag );
bool is_inside( float x, float y, float z );
};
#endif