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download Fl_Button.cxx
Language: C++
Copyright: Copyright 1998-2003 by Bill Spitzak and others.
LOC: 171
Project Info
Fast Light Tool Kit(fltk)
Server: SourceForge
Type: cvs
...Forge\f\fltk\fltk\fltk\src\
   allfiles.xbm
   ARRAY.h
   browser_minus.xbm
   browser_plus.xbm
   cmap.cxx
   CycleButton.cxx
   d1.xbm
   d1_mask.xbm
   dlload_osx.cxx
   dump_compose.c
   ew.xbm
   ew_mask.xbm
   fastarrow.h
   filename_absolute.cxx
   filename_expand.cxx
   filename_ext.cxx
   filename_isdir.cxx
   filename_list.cxx
   filename_match.cxx
   filename_setext.cxx
   Fl.cxx
   Fl_abort.cxx
   Fl_add_idle.cxx
   Fl_Adjuster.cxx
   Fl_Align_Group.cxx
   fl_arc.cxx
   fl_arci.cxx
   Fl_arg.cxx
   fl_ask.cxx
   Fl_Bar.cxx
   Fl_Bitmap.cxx
   fl_bmp.cxx
   Fl_Box.cxx
   Fl_Boxtype.cxx
   Fl_Browser.cxx
   Fl_Browser_load.cxx
   Fl_Button.cxx
   fl_call_main.c
   Fl_Check_Button.cxx
   Fl_Choice.cxx
   fl_clip.cxx
   Fl_Clock.cxx
   fl_cmap.h
   fl_color.cxx
   Fl_Color_Chooser.cxx
   fl_color_mac.cxx
   fl_color_win32.cxx
   fl_color_x.cxx
   Fl_compose.cxx
   fl_cursor.cxx
   fl_curve.cxx
   Fl_Dial.cxx
   fl_diamond_box.cxx
   Fl_display.cxx
   fl_dnd.cxx
   fl_dnd_mac.cxx
   fl_dnd_win32.cxx
   fl_dnd_x.cxx
   fl_draw.cxx
   fl_draw_image.cxx
   fl_draw_image_mac.cxx
   fl_draw_image_win32.cxx
   fl_draw_image_x.cxx
   fl_draw_pixmap.cxx
   fl_engraved_label.cxx
   fl_file_chooser.cxx
   Fl_FileBrowser.cxx
   Fl_FileChooser.cxx
   Fl_FileChooser.fl
   Fl_FileChooser2.cxx
   Fl_FileIcon.cxx
   Fl_FileIcon2.cxx
   Fl_FileInput.cxx
   Fl_Float_Input.cxx
   fl_font.cxx
   fl_font_mac.cxx
   fl_font_win32.cxx
   fl_font_x.cxx
   fl_font_xft.cxx
   Fl_get_key.cxx
   Fl_get_key_mac.cxx
   Fl_get_key_win32.cxx
   fl_gif.cxx
   fl_glyph.cxx
   Fl_Group.cxx
   Fl_Help_Dialog.cxx
   Fl_Help_View.cxx
   Fl_Highlight_Button.cxx
   Fl_Image.cxx
   Fl_Input.cxx
   Fl_Input_Browser.cxx
   Fl_Item.cxx
   Fl_key_name.cxx
   fl_labeltype.cxx
   Fl_Light_Button.cxx
   fl_list_fonts.cxx
   fl_list_fonts_mac.cxx
   fl_list_fonts_win32.cxx
   fl_list_fonts_x.cxx
   fl_load_plugin.cxx
   Fl_lock.cxx
   Fl_mac.cxx
   Fl_Menu.cxx
   Fl_Menu_.cxx
   Fl_Menu_add.cxx
   Fl_Menu_Bar.cxx
   Fl_Menu_Button.cxx
   Fl_Menu_global.cxx
   Fl_Menu_Item.cxx
   Fl_Menu_Window.cxx
   Fl_Multi_Image.cxx
   Fl_Numeric_Input.cxx
   Fl_Output.cxx
   fl_oval_box.cxx
   fl_overlay.cxx
   fl_overlay_visual.cxx
   Fl_own_colormap.cxx
   Fl_Pack.cxx
   Fl_Pixmap.cxx
   fl_plastic_box.cxx
   Fl_ProgressBar.cxx
   Fl_Radio_Button.cxx
   fl_rect.cxx
   Fl_Repeat_Button.cxx
   Fl_Return_Button.cxx
   fl_rgb.cxx
   Fl_RGB_Image.cxx
   Fl_Roller.cxx
   fl_round_box.cxx
   fl_rounded_box.cxx
   Fl_Scroll.cxx
   fl_scroll_area.cxx
   Fl_Scrollbar.cxx
   fl_set_fonts_mac.cxx
   fl_shadow_box.cxx
   Fl_Shaped_Window.cxx
   Fl_Shared_Image.cxx
   fl_show_colormap.cxx
   Fl_Single_Window.cxx
   Fl_Slider.cxx
   Fl_String_List.cxx
   Fl_Style.cxx
   Fl_Style_Set.cxx
   fl_symbols.cxx
   Fl_Tabs.cxx
   Fl_Text_Buffer.cxx
   Fl_Text_Display.cxx
   Fl_Text_Editor.cxx
   Fl_Tile.cxx
   Fl_Tiled_Image.cxx
   Fl_Tooltip.cxx
   Fl_Valuator.cxx
   Fl_Value_Input.cxx
   Fl_Value_Slider.cxx
   fl_vertex.cxx
   Fl_visual.cxx
   Fl_Widget.cxx
   Fl_win32.cxx
   Fl_Window.cxx
   Fl_Window_fullscreen.cxx
   Fl_Window_hotspot.cxx
   Fl_Window_iconize.cxx
   Fl_x.cxx
   Fl_XColor.h
   fl_xpm.cxx
   fltk_theme.cxx
   fltk_theme_win32.cxx
   fltk_theme_x.cxx
   IFont.h
   mediumarrow.h
   new.xbm
   ns.xbm
   ns_mask.xbm
   pktdef.h
   scandir.c
   scandir_win32.c
   shortcuts.cxx
   slowarrow.h
   string.c
   up.xbm
   utf.c
   ValueOutput.cxx
   vsnprintf.c
   wintab.h
   wintabx.h
   XColorMap.h
   xutf8.cxx

//
// "$Id: Fl_Button.cxx,v 1.73 2005/01/24 08:07:17 spitzak Exp $"
//
// Copyright 1998-2003 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//

#include <fltk/events.h>
#include <fltk/damage.h>
#include <fltk/Button.h>
#include <fltk/Group.h>
#include <fltk/Box.h>
#include <stdlib.h>
using namespace fltk;

/*! \class fltk::Button

  Buttons generate callbacks when they are clicked by the user. You
  control exactly when and how by changing the values for when():
  - fltk::WHEN_NEVER: The callback is not done, instead changed() is turned on.
  - fltk::WHEN_RELEASE: This is the default, the callback is done
    after the user successfully clicks the button (i.e. they let it go
    with the mouse still pointing at it), or when a shortcut is typed.
  - fltk::WHEN_CHANGED : The callback is done each time the value()
    changes (when the user pushes and releases the button, and as the
    mouse is dragged around in and out of the button).

  Buttons can also generate callbacks in response to fltk::SHORTCUT
  events. The button can either have an explicit shortcut() value or a
  letter shortcut can be indicated in the label() with an '&'
  character before it. For the label shortcut it does not matter if
  Alt is held down, but if you have an input field in the same window,
  the user will have to hold down the Alt key so that the input field
  does not eat the event first as an fltk::KEY event.

  \image html buttons.gif

*/

/*! Same as value(1). */
bool Button::set() {
  clear_changed();
  if (!value()) {set_value(); redraw(); return true;}
  return false;
}

/*! Same as value(0). */
bool Button::clear() {
  clear_changed();
  if (value()) {clear_value(); redraw(); return true;}
  return false;
}

/*! The current value. True means it is pushed down, false means it is
  not pushed down. Only with the ToggleButton subclass can the user change
  this permanelty, but you can change it for any button. */
bool Button::value(bool v) {
  return v ? set() : clear();
}

/*!  Turns on this button and turns off all other RadioButton objects in the
  parent Group (calling value(1) or set() does not do this).
*/
void Button::setonly() {
  set();
  for (int i = parent()->children(); i--;) {
    Widget* o = parent()->child(i);
    if (o != this && o->type() == RADIO)
      ((Button*)o)->clear();
  }
}

static Button* pushed_button;
static bool initial_value;

int Button::handle(int event) {
  switch (event) {
  case ENTER:
  case LEAVE:
    redraw_highlight();
  case MOVE:
    return 1;
  case PUSH:
    if (pushed_button == this) return 1; /* this is pushed already, don't change value */
    initial_value = value();
  case DRAG: {
    bool new_value;
    if (event_inside(Rectangle(0,0,w(),h()))) {
      pushed_button = this;
      // if (type() == RADIO) new_value = true; else
      new_value = !initial_value;
    } else {
      pushed_button = 0;
      new_value = initial_value;
    }
    if (value(new_value) && when()&WHEN_CHANGED) do_callback();
    return 1;}
  case RELEASE:
    pushed_button = 0;
    if (value() == initial_value) return 1;
    redraw(DAMAGE_VALUE);
    if (type() == RADIO)
      setonly();
    else if (type()) // TOGGLE
      ; // leave it as set
    else {
      value(initial_value);
      if (when() & WHEN_CHANGED) {do_callback(); return 1;}
    }
    if (when() & WHEN_RELEASE) do_callback(); else set_changed();
    return 1;
  case FOCUS:
    redraw(1); // minimal redraw to just add the focus box
    // grab initial focus if we are an ReturnButton:
    return shortcut()==ReturnKey ? 2 : 1;
  case UNFOCUS:
    redraw(DAMAGE_HIGHLIGHT);
    return 1;
  case KEY:
    if (event_key() == ' ' || event_key() == ReturnKey
	|| event_key() == KeypadEnter) goto EXECUTE;
    return 0;
  case SHORTCUT:
    if (!test_shortcut()) return 0;
  EXECUTE:
    if (type() == RADIO && !value()) {
      setonly();
      if (when() & WHEN_CHANGED) do_callback();
    } else if (type()) { // TOGGLE
      value(!value());
      if (when() & WHEN_CHANGED) do_callback();
    }
    if (when() & WHEN_RELEASE) do_callback(); else set_changed();
    return 1;
  default:
    return 0;
  }
}

////////////////////////////////////////////////////////////////

#include <fltk/draw.h>

extern Widget* fl_did_clipping;

/*! Draw button-like widgets with an optional glyph. The glyph is given
  a size (negative to put it on the right). Subclasses such as CheckButton
  use this to draw the checkmark.
*/
void Button::draw(int glyph, int glyph_width) const
{
  // For back-compatability, setting color() or box() directly on a plain
  // button will cause it to act like buttoncolor() or buttonbox() are
  // set:
  Style localstyle;
  const Style* style = this->style();
  if (!glyph_width) {
    localstyle = *style;
    if (localstyle.color_) localstyle.buttoncolor_ = localstyle.color_;
    if (localstyle.box_) localstyle.buttonbox_ = localstyle.box_;
    if (localstyle.labelcolor_) localstyle.textcolor_ = localstyle.labelcolor_;
    style = &localstyle;
  }

  Box* box = style->buttonbox();

  Flags box_flags = current_flags_highlight();
  Flags glyph_flags = box_flags;
  if (glyph_width) {
    if (value()) glyph_flags |= VALUE;
    if (this == pushed_button) {
      box_flags |= VALUE|PUSHED;
      if (box == NO_BOX) glyph_flags |= PUSHED;
      else if (!(when()&WHEN_CHANGED)) glyph_flags ^= VALUE;
    }
  } else {
    if (value()) {
      box_flags |= VALUE;
      // back-compatability with user-set selection color on Toggle button:
      if (style->selection_color_) box_flags |= SELECTED;
    }
    if (this == pushed_button) box_flags |= PUSHED;
  }

  // only draw "inside" labels:
  bool draw_label = true;
  Rectangle r(0,0,w(),h());

  if (box == NO_BOX) {
    Color bg;
    if (box_flags & HIGHLIGHT && (bg = style->highlight_color())) {
      setcolor(bg);
      fillrect(r);
    } else if ((damage()&(DAMAGE_EXPOSE|DAMAGE_HIGHLIGHT))) {
      // erase the background so we can redraw the label in the new color:
      draw_background();
    } else if (!label()) {
      // Assumme this is a button with an animated image label.
      // we must redraw the image so it changes depending on state.
      // Partially-transparent pixels will not draw right!
    } else {
      // Don't draw the label unnecessarily:
      draw_label = false;
    }
    // this allows these buttons to be put into browser/menus:
    //fg = fl_item_labelcolor(this);
  } else {
    if ((damage()&DAMAGE_EXPOSE) && !box->fills_rectangle()) {
      // Erase the area behind non-square boxes
      draw_background();
    }
    // Draw the box:
    box->draw(r, style, box_flags);
    box->inset(r);
  }

  if (glyph_width) {
    Rectangle lr(r);
    int g = abs(glyph_width);
    Rectangle gr(lr, g, g);
    if (glyph_width < 0) {
      gr.x(lr.r()-g-3);
      lr.set_r(gr.x());
    } else {
      gr.x(lr.x()+3);
      lr.set_x(gr.r());
    }
    (this->glyph())(glyph, gr, style, glyph_flags);
    if (draw_label) this->draw_label(lr, style, box_flags);
  } else {
    if (draw_label) this->draw_label(r, style, box_flags);
  }
  focusbox()->draw(r, style, box_flags);
}

void Button::draw() {
  if (type() == HIDDEN) {
    fl_did_clipping = this;
    return;
  }
  draw(0,0);
}

////////////////////////////////////////////////////////////////

static NamedStyle style("Button", 0, &Button::default_style);
NamedStyle* Button::default_style = &::style;

Button::Button(int x,int y,int w,int h, const char *l) : Widget(x,y,w,h,l) {
  style(default_style);
  //set_click_to_focus();
}

////////////////////////////////////////////////////////////////

/*! \class fltk::ToggleButton
  This button turns the value() on and off each release of a click
  inside of it.

  You can also convert a regular button into this by doing
  type(Button::TOGGLE) to it.
*/

//
// End of "$Id: Fl_Button.cxx,v 1.73 2005/01/24 08:07:17 spitzak Exp $".
//