A
download FloatingText.h
Language: C++
LOC: 16
Project Info
TableHockey3D(tablehockey)
Server: SourceForge
Type: cvs
...ey\CVSROOT\tablehockey\src\
   Application.cpp
   Application.h
   Camera.cpp
   Camera.h
   Cube.cpp
   Cube.h
   Data.cpp
   Data.h
   Disk.cpp
   Disk.h
   FloatingText.cpp
   FloatingText.h
   Floor.cpp
   Floor.h
   Input.cpp
   Input.h
   Light.cpp
   Light.h
   log.cpp
   log.h
   main.cpp
   mmgr.cpp
   mmgr.h
   Model.cpp
   Model.h
   nommgr.h
   Puck.cpp
   Puck.h
   Pyramid.cpp
   Pyramid.h
   scene.cpp
   scene.h
   SmartPtr.h
   Sound.cpp
   Sound.h
   TableHockey.dsp
   TableHockey.dsw
   TestScene.cpp
   TestScene.h
   text.cpp
   text.h
   TextHelp.cpp
   TextHelp.h
   texture.cpp
   texture.h
   TexturedCube.cpp
   TexturedCube.h
   timer.cpp
   timer.h
   View.cpp
   View.h

// FloatingText.h: interface for the CFloatingText class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_FLOATINGTEXT_H__69100E61_A0E2_11D4_A9EA_00105A2EAD2D__INCLUDED_)
#define AFX_FLOATINGTEXT_H__69100E61_A0E2_11D4_A9EA_00105A2EAD2D__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "application.h"
#include "text.h"

/// This class shows a floating text.
class CFloatingText : public CText  
{
public:
	/// constructor
	CFloatingText();
	/// destructor
	virtual ~CFloatingText();
	/// Actually draws the text
	void Draw();

	/// counters for movement and rotating colors
	GLfloat cnt1, cnt2;
};

#endif // !defined(AFX_FLOATINGTEXT_H__69100E61_A0E2_11D4_A9EA_00105A2EAD2D__INCLUDED_)

About Koders | Resources | Downloads | Support | Black Duck | Terms of Service | DMCA | Privacy Policy | Contact Us