//*****************************************************************************************
// Truevision - a 3d modeler for povray
//
// dlgutils.h
//
// Vincent LE PRINCE <vincentleprince@users.sourceforge.net>
// Copyright (C) 2000-2005 Vincent LE PRINCE
// This file is part of the TRUEVISION Package
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
//******************************************************************************************
#ifndef TV_DLGUTILS_H
#define TV_DLGUTILS_H
using namespace std;
#include "GL/gl.h"
#include "GL/glu.h"
#include <iostream>
#include "gtk/gtk.h"
// General functions to be used in gtk dialog boxes
// Temporary files creation
// Splash screen object
// Display list manager
// Help browser helper
//************************************
// Dialogs functions
//************************************
// Notebooks
// create a new page in a gtk notebook
GtkWidget *dlg_new_page( GtkWidget *notebook, const char *lab );
// Frames
// create simple / double box frames
// created boxes are returned to box1 & box2 pointers
// parent is the box the frame is to be packed in
GtkWidget * dlg_double_box( GtkWidget *parent, GtkWidget* &vbox1, GtkWidget* &vbox2, bool packed = false );
GtkWidget * dlg_double_table( GtkWidget *parent, GtkWidget* &vbox1, GtkWidget* &vbox2, int rows, bool packed = false );
GtkWidget * dlg_double_box_frame( const char *titre, GtkWidget *parent, GtkWidget* &vbox1, GtkWidget* &vbox2 );
GtkWidget * dlg_simple_box_frame( const char *titre, GtkWidget *parent );
GtkWidget * dlg_double_table_frame( const char *titre, GtkWidget *parent, GtkWidget* &vbox1, GtkWidget* &vbox2, int rows );
GtkWidget *new_table( GtkWidget *parent, const char *titre, int rows );
GtkWidget *new_table_no_frame( GtkWidget *parent, int rows );
char *tv_get_pixmap( char *pix );
char *tv_get_data( char *pix );
//************************************
// Temp Files
//************************************
// create a temporary file
// not fully implemented : still created in the current directory
char *get_temp_filename();
//************************************
// Temp directory
//************************************
// create a temporary dir (under /tmp
// not fully implemented : still created in the current directory
char *get_temp_directory();
//************************************
// Copy files
//************************************
void cp( char* from, char* to);
//************************************
// Ends with...
//************************************
int ends_with( char* str, char *tok);
//**************************************
// Extracts the filename (path/filname)
//**************************************
char* extract_filename( char *str );
//*************************************************************
// Splash screen
// create & destroy a window displayed during
// loading.
//
// set_status( char * ) -> set the message in the status bar
//*************************************************************
class SplashScreen {
friend void sign_splash_closed( GtkWidget *wid, GdkEvent *ev, gpointer data ) { ((SplashScreen*)data)->splash = NULL; }
private:
GtkWidget *splash;
GtkWidget *statusbar;
public:
SplashScreen();
~SplashScreen();
void set_status( char *message );
void set_status( char *message1, char *message2 );
};
//******************************************************************
// Display Lists
// manage OpenGL display lists
//
// create() -> create the display list OpenGL id
// begin() & end() -> used to create objects to be stored in
// exec() -> execute the list if still valid
// invalidate() -> make the list invalid
//******************************************************************
class GlDisplayList {
private:
int num;
bool valid;
public:
GlDisplayList() { num = -1; valid = false; }
~GlDisplayList() { if ( num != -1 ) glDeleteLists( num, 1 ); }
void create() { num = glGenLists( 1 ); }
bool exec() { if ( ! valid ) return valid; glCallList( num ); return valid; }
void begin() { if ( num == -1 ) create(); glNewList( num, GL_COMPILE_AND_EXECUTE ); }
void end() { glEndList(); valid = true; }
void invalidate() { valid = false; }
};
// Help raiser :)
#endif