//
// "$Id: fl_arci.cxx,v 1.26 2005/01/27 08:50:40 spitzak Exp $"
//
// Copyright 1998-2004 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//
#if 0 // THIS FILE IS NO LONGER USED BY FLTK!
#include <config.h>
#include <fltk/draw.h>
#include <fltk/math.h>
#include <fltk/x.h>
using namespace fltk;
/*! Innards of fillpie(), strokepie(), fillarc(), strokearc(),
fillstrokepie(), and fillstrokearc().
These functions match the rather limited circle drawing code
provided by X and WIN32. The advantage over using addarc() is that
they are faster because they often use the hardware, and that small
ones draw quite nicely (probably due to stored hand-drawn bitmaps of
small circles!).
This is merged into a single function to make writing a dispatch
table easier. The arc is inscribed in the x,y,w,h rectangle, and
goes from angle \a a1 to \a a2, measured in degrees counter-clockwise
from 3'oclock.
The result if the transformation is rotated is undefined and will
differ depending on the backend.
*/
void fltk::arci(const Rectangle& r1, float a1, float a2, int what, Color c) {
Rectangle r(r1); transform(r);
if (r.empty()) return;
#if USE_X11
int A = int(a1*64);
int B = int(a2*64)-A;
if (what != STROKEARC && r.w()>2 && r.h()>2) {
XSetArcMode(xdisplay, gc, what == FILLPIE ? ArcPieSlice : ArcChord);
XFillArc(xdisplay, xwindow, gc, r.x(), r.y(), r.w()-1, r.h()-1, A, B);
}
if (what == FILLSTROKEARC) setcolor(c);
XDrawArc(xdisplay, xwindow, gc, r.x(), r.y(), r.w()-1, r.h()-1, A, B);
#elif defined(_WIN32)
if (a1 == a2) return;
if (a2 < a1) {float t = a2; a2 = a1; a1 = t;}
if (a2 >= a1+360) a1 = a2 = 0;
//w++; h++; // is this needed to match X?
int xa = r.center_x()+int(r.w()*cosf(a1*float(M_PI/180.0)));
int ya = r.center_y()-int(r.h()*sinf(a1*float(M_PI/180.0)));
int xb = r.center_x()+int(r.w()*cosf(a2*float(M_PI/180.0)));
int yb = r.center_y()-int(r.h()*sinf(a2*float(M_PI/180.0)));
switch (what) {
case FILLPIE:
setbrush();
setpen();
Pie(dc, r.x(), r.y(), r.r(), r.b(), xa, ya, xb, yb);
break;
case FILLARC:
setbrush();
setpen();
Chord(dc, r.x(), r.y(), r.r(), r.b(), xa, ya, xb, yb);
break;
case STROKEARC:
setpen();
Arc(dc, r.x(), r.y(), r.r(), r.b(), xa, ya, xb, yb);
break;
case FILLSTROKEARC:
setbrush();
setcolor(c);
setpen();
Chord(dc, r.x(), r.y(), r.r(), r.b(), xa, ya, xb, yb);
break;
}
#elif USE_QUARTZ
//+++ port me!
a1 = (-a1)/180.0f*M_PI; a2 = (-a2)/180.0f*M_PI;
float cx = r.center_x()-0.5f, cy = r.center_y()-0.5f;
float w = r.w(), h = r.h();
if (w!=h) {
CGContextSaveGState(quartz_gc);
CGContextTranslateCTM(quartz_gc, cx, cy);
CGContextScaleCTM(quartz_gc, w-1.0f, h-1.0f);
CGContextAddArc(quartz_gc, 0, 0, 0.5, a1, a2, 1);
CGContextRestoreGState(quartz_gc);
} else {
float r = (w+h)*0.25f-0.5f;
CGContextAddArc(quartz_gc, cx, cy, r, a1, a2, 1);
}
switch (what) {
case FILLPIE:
CGContextAddLineToPoint(quartz_gc, cx, cy);
// fall through
case FILLARC:
CGContextFillPath(quartz_gc);
break;
case STROKEARC:
CGContextStrokePath(quartz_gc);
break;
case FILLSTROKEARC: {
uchar r, g, b;
split_color(c, r, g, b);
CGContextSetRGBStrokeColor(quartz_gc, r/255.0f, g/255.0f, b/255.0f, 1.0);
CGContextDrawPath(quartz_gc, kCGPathFillStroke);
break; }
}
/*
Rect rect;
rect.left=r.x(); rect.right=r.r(); rect.top=r.y(); rect.bottom=r.b();
a1 = a2-a1; a2 = 450-a2;
switch (what) {
case FILLPIE:
case FILLARC: // not correct, should fill chord
PaintArc(&rect, (short int)a2, (short int)a1);
break;
case STROKEARC:
FrameArc(&rect, (short int)a2, (short int)a1);
break;
case FILLSTROKEARC:
PaintArc(&rect, (short int)a2, (short int)a1);
setcolor(c);
FrameArc(&rect, (short int)a2, (short int)a1);
}
*/
#else
# error
#endif
}
/*! \fn void fltk::fillpie(const Rectangle&, float a, float a2);
Draw a pie-slice shape. If the angles are 360 or more degrees apart
a full circle is drawn. Such a circle will just touch each side
of the rectangle.
*/
/*! \fn void fltk::fillarc(const Rectangle&, float a, float a2);
Fill a "chord" shape, with an arc and one straight line joining the
ends. If the angles are more than 360 degrees apart a fill circle is
drawn. Such a circle will just touch each side of the rectangle. In
addition the line drawn by strokearc() if the line_style() is zero,
will just hide this edge.
*/
/*! \fn void fltk::strokearc(const Rectangle&, float a, float a2);
Draw a line along the arc. The path is not closed, this just draws
the curved edge.
*/
/*! \fn void fltk::fillstrokearc(const Rectangle&, float a, float a2, Color);
Does both fillarc and strokearc, using the Color argument as the
stroke color. In most implementations fillpie() draws a line anyway
so this saves time.
*/
#endif
//
// End of "$Id: fl_arci.cxx,v 1.26 2005/01/27 08:50:40 spitzak Exp $".
//