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download fl_arci.cxx
Language: C++
Copyright: Copyright 1998-2004 by Bill Spitzak and others.
LOC: 83
Project Info
Fast Light Tool Kit(fltk)
Server: SourceForge
Type: cvs
...Forge\f\fltk\fltk\fltk\src\
   allfiles.xbm
   ARRAY.h
   browser_minus.xbm
   browser_plus.xbm
   cmap.cxx
   CycleButton.cxx
   d1.xbm
   d1_mask.xbm
   dlload_osx.cxx
   dump_compose.c
   ew.xbm
   ew_mask.xbm
   fastarrow.h
   filename_absolute.cxx
   filename_expand.cxx
   filename_ext.cxx
   filename_isdir.cxx
   filename_list.cxx
   filename_match.cxx
   filename_setext.cxx
   Fl.cxx
   Fl_abort.cxx
   Fl_add_idle.cxx
   Fl_Adjuster.cxx
   Fl_Align_Group.cxx
   fl_arc.cxx
   fl_arci.cxx
   Fl_arg.cxx
   fl_ask.cxx
   Fl_Bar.cxx
   Fl_Bitmap.cxx
   fl_bmp.cxx
   Fl_Box.cxx
   Fl_Boxtype.cxx
   Fl_Browser.cxx
   Fl_Browser_load.cxx
   Fl_Button.cxx
   fl_call_main.c
   Fl_Check_Button.cxx
   Fl_Choice.cxx
   fl_clip.cxx
   Fl_Clock.cxx
   fl_cmap.h
   fl_color.cxx
   Fl_Color_Chooser.cxx
   fl_color_mac.cxx
   fl_color_win32.cxx
   fl_color_x.cxx
   Fl_compose.cxx
   fl_cursor.cxx
   fl_curve.cxx
   Fl_Dial.cxx
   fl_diamond_box.cxx
   Fl_display.cxx
   fl_dnd.cxx
   fl_dnd_mac.cxx
   fl_dnd_win32.cxx
   fl_dnd_x.cxx
   fl_draw.cxx
   fl_draw_image.cxx
   fl_draw_image_mac.cxx
   fl_draw_image_win32.cxx
   fl_draw_image_x.cxx
   fl_draw_pixmap.cxx
   fl_engraved_label.cxx
   fl_file_chooser.cxx
   Fl_FileBrowser.cxx
   Fl_FileChooser.cxx
   Fl_FileChooser.fl
   Fl_FileChooser2.cxx
   Fl_FileIcon.cxx
   Fl_FileIcon2.cxx
   Fl_FileInput.cxx
   Fl_Float_Input.cxx
   fl_font.cxx
   fl_font_mac.cxx
   fl_font_win32.cxx
   fl_font_x.cxx
   fl_font_xft.cxx
   Fl_get_key.cxx
   Fl_get_key_mac.cxx
   Fl_get_key_win32.cxx
   fl_gif.cxx
   fl_glyph.cxx
   Fl_Group.cxx
   Fl_Help_Dialog.cxx
   Fl_Help_View.cxx
   Fl_Highlight_Button.cxx
   Fl_Image.cxx
   Fl_Input.cxx
   Fl_Input_Browser.cxx
   Fl_Item.cxx
   Fl_key_name.cxx
   fl_labeltype.cxx
   Fl_Light_Button.cxx
   fl_list_fonts.cxx
   fl_list_fonts_mac.cxx
   fl_list_fonts_win32.cxx
   fl_list_fonts_x.cxx
   fl_load_plugin.cxx
   Fl_lock.cxx
   Fl_mac.cxx
   Fl_Menu.cxx
   Fl_Menu_.cxx
   Fl_Menu_add.cxx
   Fl_Menu_Bar.cxx
   Fl_Menu_Button.cxx
   Fl_Menu_global.cxx
   Fl_Menu_Item.cxx
   Fl_Menu_Window.cxx
   Fl_Multi_Image.cxx
   Fl_Numeric_Input.cxx
   Fl_Output.cxx
   fl_oval_box.cxx
   fl_overlay.cxx
   fl_overlay_visual.cxx
   Fl_own_colormap.cxx
   Fl_Pack.cxx
   Fl_Pixmap.cxx
   fl_plastic_box.cxx
   Fl_ProgressBar.cxx
   Fl_Radio_Button.cxx
   fl_rect.cxx
   Fl_Repeat_Button.cxx
   Fl_Return_Button.cxx
   fl_rgb.cxx
   Fl_RGB_Image.cxx
   Fl_Roller.cxx
   fl_round_box.cxx
   fl_rounded_box.cxx
   Fl_Scroll.cxx
   fl_scroll_area.cxx
   Fl_Scrollbar.cxx
   fl_set_fonts_mac.cxx
   fl_shadow_box.cxx
   Fl_Shaped_Window.cxx
   Fl_Shared_Image.cxx
   fl_show_colormap.cxx
   Fl_Single_Window.cxx
   Fl_Slider.cxx
   Fl_String_List.cxx
   Fl_Style.cxx
   Fl_Style_Set.cxx
   fl_symbols.cxx
   Fl_Tabs.cxx
   Fl_Text_Buffer.cxx
   Fl_Text_Display.cxx
   Fl_Text_Editor.cxx
   Fl_Tile.cxx
   Fl_Tiled_Image.cxx
   Fl_Tooltip.cxx
   Fl_Valuator.cxx
   Fl_Value_Input.cxx
   Fl_Value_Slider.cxx
   fl_vertex.cxx
   Fl_visual.cxx
   Fl_Widget.cxx
   Fl_win32.cxx
   Fl_Window.cxx
   Fl_Window_fullscreen.cxx
   Fl_Window_hotspot.cxx
   Fl_Window_iconize.cxx
   Fl_x.cxx
   Fl_XColor.h
   fl_xpm.cxx
   fltk_theme.cxx
   fltk_theme_win32.cxx
   fltk_theme_x.cxx
   IFont.h
   mediumarrow.h
   new.xbm
   ns.xbm
   ns_mask.xbm
   pktdef.h
   scandir.c
   scandir_win32.c
   shortcuts.cxx
   slowarrow.h
   string.c
   up.xbm
   utf.c
   ValueOutput.cxx
   vsnprintf.c
   wintab.h
   wintabx.h
   XColorMap.h
   xutf8.cxx

//
// "$Id: fl_arci.cxx,v 1.26 2005/01/27 08:50:40 spitzak Exp $"
//
// Copyright 1998-2004 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//

#if 0 // THIS FILE IS NO LONGER USED BY FLTK!
#include <config.h>
#include <fltk/draw.h>
#include <fltk/math.h>
#include <fltk/x.h>
using namespace fltk;

/*! Innards of fillpie(), strokepie(), fillarc(), strokearc(),
  fillstrokepie(), and fillstrokearc().

  These functions match the rather limited circle drawing code
  provided by X and WIN32. The advantage over using addarc() is that
  they are faster because they often use the hardware, and that small
  ones draw quite nicely (probably due to stored hand-drawn bitmaps of
  small circles!).

  This is merged into a single function to make writing a dispatch
  table easier. The arc is inscribed in the x,y,w,h rectangle, and
  goes from angle \a a1 to \a a2, measured in degrees counter-clockwise
  from 3'oclock.

  The result if the transformation is rotated is undefined and will
  differ depending on the backend.
*/
void fltk::arci(const Rectangle& r1, float a1, float a2, int what, Color c) {
  Rectangle r(r1); transform(r);
  if (r.empty()) return;

#if USE_X11

  int A = int(a1*64);
  int B = int(a2*64)-A;
  if (what != STROKEARC && r.w()>2 && r.h()>2) {
    XSetArcMode(xdisplay, gc, what == FILLPIE ? ArcPieSlice : ArcChord);
    XFillArc(xdisplay, xwindow, gc, r.x(), r.y(), r.w()-1, r.h()-1, A, B);
  }
  if (what == FILLSTROKEARC) setcolor(c);
  XDrawArc(xdisplay, xwindow, gc, r.x(), r.y(), r.w()-1, r.h()-1, A, B);

#elif defined(_WIN32)
  if (a1 == a2) return;
  if (a2 < a1) {float t = a2; a2 = a1; a1 = t;}
  if (a2 >= a1+360) a1 = a2 = 0;
  //w++; h++; // is this needed to match X?
  int xa = r.center_x()+int(r.w()*cosf(a1*float(M_PI/180.0)));
  int ya = r.center_y()-int(r.h()*sinf(a1*float(M_PI/180.0)));
  int xb = r.center_x()+int(r.w()*cosf(a2*float(M_PI/180.0)));
  int yb = r.center_y()-int(r.h()*sinf(a2*float(M_PI/180.0)));
  switch (what) {
  case FILLPIE:
    setbrush();
    setpen();
    Pie(dc, r.x(), r.y(), r.r(), r.b(), xa, ya, xb, yb);
    break;
  case FILLARC:
    setbrush();
    setpen();
    Chord(dc, r.x(), r.y(), r.r(), r.b(), xa, ya, xb, yb);
    break;
  case STROKEARC:
    setpen();
    Arc(dc, r.x(), r.y(), r.r(), r.b(), xa, ya, xb, yb);
    break;
  case FILLSTROKEARC:
    setbrush();
    setcolor(c);
    setpen();
    Chord(dc, r.x(), r.y(), r.r(), r.b(), xa, ya, xb, yb);
    break;
  }
#elif USE_QUARTZ
//+++ port me!
  a1 = (-a1)/180.0f*M_PI; a2 = (-a2)/180.0f*M_PI;
  float cx = r.center_x()-0.5f, cy = r.center_y()-0.5f;
  float w = r.w(), h = r.h();
  if (w!=h) {
    CGContextSaveGState(quartz_gc);
    CGContextTranslateCTM(quartz_gc, cx, cy);
    CGContextScaleCTM(quartz_gc, w-1.0f, h-1.0f);
    CGContextAddArc(quartz_gc, 0, 0, 0.5, a1, a2, 1);
    CGContextRestoreGState(quartz_gc);
  } else {
    float r = (w+h)*0.25f-0.5f;
    CGContextAddArc(quartz_gc, cx, cy, r, a1, a2, 1);
  }
  switch (what) {
  case FILLPIE:
    CGContextAddLineToPoint(quartz_gc, cx, cy);
    // fall through
  case FILLARC:
    CGContextFillPath(quartz_gc);
    break;
  case STROKEARC:
    CGContextStrokePath(quartz_gc);
    break;
  case FILLSTROKEARC: {
    uchar r, g, b; 
    split_color(c, r, g, b);
    CGContextSetRGBStrokeColor(quartz_gc, r/255.0f, g/255.0f, b/255.0f, 1.0);
    CGContextDrawPath(quartz_gc, kCGPathFillStroke);
    break; }
  }
/*
  Rect rect;
  rect.left=r.x(); rect.right=r.r(); rect.top=r.y(); rect.bottom=r.b();
  a1 = a2-a1; a2 = 450-a2;
  switch (what) {
  case FILLPIE:
  case FILLARC: // not correct, should fill chord
    PaintArc(&rect, (short int)a2, (short int)a1);
    break;
  case STROKEARC:
    FrameArc(&rect, (short int)a2, (short int)a1);
    break;
  case FILLSTROKEARC:
    PaintArc(&rect, (short int)a2, (short int)a1);
    setcolor(c);
    FrameArc(&rect, (short int)a2, (short int)a1);
  }
*/
#else
# error
#endif
}

/*! \fn void fltk::fillpie(const Rectangle&, float a, float a2);
  Draw a pie-slice shape. If the angles are 360 or more degrees apart
  a full circle is drawn. Such a circle will just touch each side
  of the rectangle.
*/

/*! \fn void fltk::fillarc(const Rectangle&, float a, float a2);
  Fill a "chord" shape, with an arc and one straight line joining the
  ends. If the angles are more than 360 degrees apart a fill circle is
  drawn. Such a circle will just touch each side of the rectangle. In
  addition the line drawn by strokearc() if the line_style() is zero,
  will just hide this edge.
*/

/*! \fn void fltk::strokearc(const Rectangle&, float a, float a2);
  Draw a line along the arc. The path is not closed, this just draws
  the curved edge.
*/

/*! \fn void fltk::fillstrokearc(const Rectangle&, float a, float a2, Color);
  Does both fillarc and strokearc, using the Color argument as the
  stroke color. In most implementations fillpie() draws a line anyway
  so this saves time.
*/

#endif

//
// End of "$Id: fl_arci.cxx,v 1.26 2005/01/27 08:50:40 spitzak Exp $".
//