/*
* $id$
*
* Tests the force feedback driver
* Copyright 2001-2002 Johann Deneux <deneux@ifrance.com>
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* You can contact the author by email at this address:
* Johann Deneux <deneux@ifrance.com>
*/
#include <stdio.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <sys/ioctl.h>
#include <linux/input.h>
#define BITS_PER_LONG (sizeof(long) * 8)
#define OFF(x) ((x)%BITS_PER_LONG)
#define BIT(x) (1UL<<OFF(x))
#define LONG(x) ((x)/BITS_PER_LONG)
#define test_bit(bit, array) ((array[LONG(bit)] >> OFF(bit)) & 1)
#define N_EFFECTS 6
char* effect_names[] = {
"Sine vibration",
"Constant Force",
"Spring Condition",
"Damping Condition",
"Strong Rumble",
"Weak Rumble"
};
int main(int argc, char** argv)
{
struct ff_effect effects[N_EFFECTS];
struct input_event play, stop;
int fd;
char device_file_name[64];
unsigned long features[4];
int n_effects; /* Number of effects the device can play at the same time */
int i;
printf("Force feedback test program.\n");
printf("HOLD FIRMLY YOUR WHEEL OR JOYSTICK TO PREVENT DAMAGES\n\n");
strncpy(device_file_name, "/dev/input/event0", 64);
for (i=1; i<argc; ++i) {
if (strncmp(argv[i], "--help", 64) == 0) {
printf("Usage: %s /dev/input/eventXX\n", argv[0]);
printf("Tests the force feedback driver\n");
exit(1);
}
else {
strncpy(device_file_name, argv[i], 64);
}
}
/* Open device */
fd = open(device_file_name, O_RDWR);
if (fd == -1) {
perror("Open device file");
exit(1);
}
printf("Device %s opened\n", device_file_name);
/* Query device */
if (ioctl(fd, EVIOCGBIT(EV_FF, sizeof(unsigned long) * 4), features) == -1) {
perror("Ioctl query");
exit(1);
}
printf("Axes query: ");
if (test_bit(ABS_X, features)) printf("Axis X ");
if (test_bit(ABS_Y, features)) printf("Axis Y ");
if (test_bit(ABS_WHEEL, features)) printf("Wheel ");
printf("\nEffects: ");
if (test_bit(FF_CONSTANT, features)) printf("Constant ");
if (test_bit(FF_PERIODIC, features)) printf("Periodic ");
if (test_bit(FF_SPRING, features)) printf("Spring ");
if (test_bit(FF_FRICTION, features)) printf("Friction ");
if (test_bit(FF_RUMBLE, features)) printf("Rumble ");
printf("\nNumber of simultaneous effects: ");
if (ioctl(fd, EVIOCGEFFECTS, &n_effects) == -1) {
perror("Ioctl number of effects");
}
printf("%d\n", n_effects);
/* download a periodic sinusoidal effect */
effects[0].type = FF_PERIODIC;
effects[0].id = -1;
effects[0].u.periodic.waveform = FF_SINE;
effects[0].u.periodic.period = 0.1*0x100; /* 0.1 second */
effects[0].u.periodic.magnitude = 0x4000; /* 0.5 * Maximum magnitude */
effects[0].u.periodic.offset = 0;
effects[0].u.periodic.phase = 0;
effects[0].direction = 0x4000; /* Along X axis */
effects[0].u.periodic.envelope.attack_length = 0x100;
effects[0].u.periodic.envelope.attack_level = 0;
effects[0].u.periodic.envelope.fade_length = 0x100;
effects[0].u.periodic.envelope.fade_level = 0;
effects[0].trigger.button = 0;
effects[0].trigger.interval = 0;
effects[0].replay.length = 20000; /* 20 seconds */
effects[0].replay.delay = 0;
if (ioctl(fd, EVIOCSFF, &effects[0]) == -1) {
perror("Upload effects[0]");
}
/* download a constant effect */
effects[1].type = FF_CONSTANT;
effects[1].id = -1;
effects[1].u.constant.level = 0x2000; /* Strength : 25 % */
effects[1].direction = 0x6000; /* 135 degrees */
effects[1].u.constant.envelope.attack_length = 0x100;
effects[1].u.constant.envelope.attack_level = 0;
effects[1].u.constant.envelope.fade_length = 0x100;
effects[1].u.constant.envelope.fade_level = 0;
effects[1].trigger.button = 0;
effects[1].trigger.interval = 0;
effects[1].replay.length = 20000; /* 20 seconds */
effects[1].replay.delay = 0;
if (ioctl(fd, EVIOCSFF, &effects[1]) == -1) {
perror("Upload effects[1]");
}
/* download an condition spring effect */
effects[2].type = FF_SPRING;
effects[2].id = -1;
effects[2].u.condition[0].right_saturation = 0x7fff;
effects[2].u.condition[0].left_saturation = 0x7fff;
effects[2].u.condition[0].right_coeff = 0x2000;
effects[2].u.condition[0].left_coeff = 0x2000;
effects[2].u.condition[0].deadband = 0x0;
effects[2].u.condition[0].center = 0x0;
effects[2].u.condition[1] = effects[2].u.condition[0];
effects[2].trigger.button = 0;
effects[2].trigger.interval = 0;
effects[2].replay.length = 20000; /* 20 seconds */
effects[2].replay.delay = 0;
if (ioctl(fd, EVIOCSFF, &effects[2]) == -1) {
perror("Upload effects[2]");
}
/* download an condition damper effect */
effects[3].type = FF_DAMPER;
effects[3].id = -1;
effects[3].u.condition[0].right_saturation = 0x7fff;
effects[3].u.condition[0].left_saturation = 0x7fff;
effects[3].u.condition[0].right_coeff = 0x2000;
effects[3].u.condition[0].left_coeff = 0x2000;
effects[3].u.condition[0].deadband = 0x0;
effects[3].u.condition[0].center = 0x0;
effects[3].u.condition[1] = effects[3].u.condition[0];
effects[3].trigger.button = 0;
effects[3].trigger.interval = 0;
effects[3].replay.length = 20000; /* 20 seconds */
effects[3].replay.delay = 0;
if (ioctl(fd, EVIOCSFF, &effects[3]) == -1) {
perror("Upload effects[3]");
}
/* a strong rumbling effect */
effects[4].type = FF_RUMBLE;
effects[4].id = -1;
effects[4].u.rumble.strong_magnitude = 0x8000;
effects[4].u.rumble.weak_magnitude = 0;
effects[4].replay.length = 5000;
effects[4].replay.delay = 1000;
if (ioctl(fd, EVIOCSFF, &effects[4]) == -1) {
perror("Upload effects[4]");
}
/* a weak rumbling effect */
effects[5].type = FF_RUMBLE;
effects[5].id = -1;
effects[5].u.rumble.strong_magnitude = 0;
effects[5].u.rumble.weak_magnitude = 0xc000;
effects[5].replay.length = 5000;
effects[5].replay.delay = 0;
if (ioctl(fd, EVIOCSFF, &effects[5]) == -1) {
perror("Upload effects[5]");
}
/* Ask user what effects to play */
do {
printf("Enter effect number, -1 to exit\n");
scanf("%d", &i);
if (i >= 0 && i < N_EFFECTS) {
play.type = EV_FF;
play.code = effects[i].id;
play.value = 1;
if (write(fd, (const void*) &play, sizeof(play)) == -1) {
perror("Play effect");
exit(1);
}
printf("Now Playing: %s\n", effect_names[i]);
}
else if (i == -2) {
/* Crash test */
int i = *((int *)0);
printf("Crash test: %d\n", i);
}
else {
printf("No such effect\n");
}
} while (i>=0);
/* Stop the effects */
for (i=0; i<N_EFFECTS; ++i) {
stop.type = EV_FF;
stop.code = effects[i].id;
stop.value = 0;
if (write(fd, (const void*) &stop, sizeof(stop)) == -1) {
perror("Stop effect");
exit(1);
}
}
exit(0);
}