download hash.c
Language: C
License: GPL
Copyright: (c) 1999-2002 Free Software Foundation, Inc.
LOC: 68
Project Info
GNU Chess(chess)
Server: Savannah GNU
Type: cvs
...NU\c\chess\chess\chess\src\
   atak.c
   book.c
   book.h
   cmd.c
   common.h
   config.h.in
   debug.c
   epd.c
   eval.c
   eval.h
   genmove.c
   getopt.c
   getopt.h
   getopt1.c
   hash.c
   hung.c
   init.c
   inlines.h
   input.c
   iterate.c
   lexpgn.h
   main.c
   Makefile.am
   move.c
   null.c
   output.c
   pgn.c
   players.c
   ponder.c
   quiesce.c
   random.c
   repeat.c
   search.c
   solve.c
   sort.c
   stamp-h.in
   swap.c
   test.c
   ttable.c
   util.c
   version.h

/* GNU Chess 5.0 - hash.c - hash function code
   Copyright (c) 1999-2002 Free Software Foundation, Inc.

   GNU Chess is based on the two research programs 
   Cobalt by Chua Kong-Sian and Gazebo by Stuart Cracraft.

   GNU Chess is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2, or (at your option)
   any later version.

   GNU Chess is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with GNU Chess; see the file COPYING.  If not, write to
   the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
   Boston, MA 02111-1307, USA.

   Contact Info: 
     bug-gnu-chess@gnu.org
     cracraft@ai.mit.edu, cracraft@stanfordalumni.org, cracraft@earthlink.net
*/

#include <stdio.h>
#include "common.h"


void CalcHashKey (void)
/***************************************************************************
 *
 *  Calculates the hashkey for the current board position.  We sometimes
 *  need to do this especially when loading an EPD  position.
 *  Note:  The hashkey is a 64 bit unsigned integer number.  
 *  Added in pawnhashkey calculation.
 *
 ***************************************************************************/
{
   int sq, piece, color;
   BitBoard b;

   PawnHashKey = HashKey = (HashType) 0;
   for (color = white; color <= black; color++)
   {
      for (piece = pawn; piece <= king; piece++)
      {
	 b = board.b[color][piece];
	 while (b)
	 {
	    sq = leadz (b);
  	    CLEARBIT (b, sq);
	    HashKey ^= hashcode[color][piece][sq];
	    if (piece == pawn)
	       PawnHashKey ^= hashcode[color][piece][sq];
	 }
      }
   }

   /* Take into account castling status & en passant */
   if (board.ep > -1)
      HashKey ^= ephash[board.ep];
   if (board.flag & WKINGCASTLE)
      HashKey ^= WKCastlehash;
   if (board.flag & WQUEENCASTLE)
      HashKey ^= WQCastlehash;
   if (board.flag & BKINGCASTLE)
      HashKey ^= BKCastlehash;
   if (board.flag & BQUEENCASTLE)
      HashKey ^= BQCastlehash;

   /* Take into account side to move */
   if (board.side == black)
      HashKey ^= Sidehash;

}


void ShowHashKey (HashType HashKey)
/***************************************************************************
 *
 *  Just a small utility routine to print out the hashkey (which is 64 bits).
 *
 ***************************************************************************/
{
   unsigned long a1, a2;

   a1 = HashKey & 0xFFFFFFFF;
   a2 = (HashKey >> 32);
   printf ("Hashkey = %lx%lx\n", a2, a1);
}

void CalcHashSize (int tablesize)
/***************************************************************************
 *
 *  Calculates the ttable hashtable size, ttable hashmask, and pawntable hashmask
 *
 ***************************************************************************/
{
   int i;

   i = (tablesize < HASHSLOTS ? HASHSLOTS : tablesize);

   if ( i > 1073741823 ){
	   printf("Max hashsize exceeded\n");
	   i = 107374183;
   }

   TTHashMask = 0;
   while ((i>>=1) > 0)
   {
      TTHashMask <<= 1;
      TTHashMask |= 1;
   }
   HashSize = TTHashMask + 1;

   if (!(flags & XBOARD)) {
     printf ("Adjusting HashSize to %d slots\n", HashSize);
   }

   i = PAWNSLOTS;
   PHashMask = 0;
   while ((i>>=1) > 0)
   {
      PHashMask <<= 1;
      PHashMask |= 1;
   }
}

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