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download output.c
Language: C
License: GPL
Copyright: (c) 1999-2002 Free Software Foundation, Inc.
LOC: 200
Project Info
GNU Chess(chess)
Server: Savannah GNU
Type: cvs
...NU\c\chess\chess\chess\src\
   atak.c
   book.c
   book.h
   cmd.c
   common.h
   config.h.in
   debug.c
   epd.c
   eval.c
   eval.h
   genmove.c
   getopt.c
   getopt.h
   getopt1.c
   hash.c
   hung.c
   init.c
   inlines.h
   input.c
   iterate.c
   lexpgn.h
   main.c
   Makefile.am
   move.c
   null.c
   output.c
   pgn.c
   players.c
   ponder.c
   quiesce.c
   random.c
   repeat.c
   search.c
   solve.c
   sort.c
   stamp-h.in
   swap.c
   test.c
   ttable.c
   util.c
   version.h

/* GNU Chess 5.0 - output.c - output code
   Copyright (c) 1999-2002 Free Software Foundation, Inc.

   GNU Chess is based on the two research programs 
   Cobalt by Chua Kong-Sian and Gazebo by Stuart Cracraft.

   GNU Chess is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2, or (at your option)
   any later version.

   GNU Chess is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with GNU Chess; see the file COPYING.  If not, write to
   the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
   Boston, MA 02111-1307, USA.

   Contact Info: 
     bug-gnu-chess@gnu.org
     cracraft@ai.mit.edu, cracraft@stanfordalumni.org, cracraft@earthlink.net
*/
/*
 *
 */

#include <stdio.h>
#include "common.h"

void ShowTime (void)
/**************************************************************************
 *
 *  Print out the time settings.
 *
 **************************************************************************/
{
}

void ShowMoveList (int ply)
/**************************************************************************
 *
 *  Print out the move list.  
 *
 **************************************************************************/
{
   leaf *node;
   int i = 0;
   
   for (node = TreePtr[ply]; node < TreePtr[ply+1]; node++)
   {
      SANMove (node->move, ply); 
      printf ("%5s %3d\t", SANmv, SwapOff(node->move));
      if (++i == 5)
      {
         printf ("\n"); 
         i = 0;
      }
   }
   printf ("\n");
} 


void ShowSmallBoard (void)     
/*****************************************************************************
 *
 *  Display the board.  Not only that but display some useful information
 *  like whether enpassant is legal and castling state.
 *
 *****************************************************************************/ 
{
   int r, c, sq;

   printf ("\n");
   if (board.side == white)
      printf ("white  ");
   else
      printf ("black  ");

   if (board.flag & WKINGCASTLE)
      printf ("K");
   if (board.flag & WQUEENCASTLE)
      printf ("Q");
   if (board.flag & BKINGCASTLE)
      printf ("k");
   if (board.flag & BQUEENCASTLE)
      printf ("q");

   if (board.ep > -1)
      printf ("  %s", algbr[board.ep]);

   printf ("\n");
   for (r = 56; r >= 0; r -= 8)
   {
      for (c = 0; c < 8; c++)
      {
         sq = r + c;
         if (board.b[white][pawn] & BitPosArray[sq])
            printf ("P ");
         else if (board.b[white][knight] & BitPosArray[sq])
            printf ("N ");
         else if (board.b[white][bishop] & BitPosArray[sq])
            printf ("B ");
         else if (board.b[white][rook]   & BitPosArray[sq])
            printf ("R ");
         else if (board.b[white][queen]  & BitPosArray[sq])
            printf ("Q ");
         else if (board.b[white][king]   & BitPosArray[sq])
            printf ("K ");
         else if (board.b[black][pawn]   & BitPosArray[sq])
            printf ("p ");
         else if (board.b[black][knight] & BitPosArray[sq])
            printf ("n ");
         else if (board.b[black][bishop] & BitPosArray[sq])
            printf ("b ");
         else if (board.b[black][rook]   & BitPosArray[sq])
            printf ("r ");
         else if (board.b[black][queen]  & BitPosArray[sq])
            printf ("q ");
         else if (board.b[black][king]   & BitPosArray[sq])
            printf ("k ");
         else
            printf (". ");
      }
      printf ("\n");
   }
   printf ("\n");
}
  


void ShowBitBoard (BitBoard *b)
/*****************************************************************************
 *
 * Just to print a lousy ascii board  
 *
 *****************************************************************************/
{
   int r, c;

   printf ("\n");
   for (r = 56; r >= 0; r -= 8)
   {
      for (c = 0; c < 8; c++)
      {
         if (*b & BitPosArray[r + c])
            printf ("1 ");
         else
            printf (". "); 
      }
      printf ("\n");
   }
   printf ("\n");
}


void ShowBoard (void)     
/*****************************************************************************
 *
 *  Display the board.  Not only that but display some useful information
 *  like whether enpassant is legal and castling state.
 *
 *****************************************************************************/ 
{
   int r, c, sq;

   fprintf (ofp, "\n");
   if (board.side == white)
      fprintf (ofp, "white  ");
   else
      fprintf (ofp, "black  ");

   if (board.flag & WKINGCASTLE)
      fprintf (ofp, "K");
   if (board.flag & WQUEENCASTLE)
      fprintf (ofp, "Q");
   if (board.flag & BKINGCASTLE)
      fprintf (ofp, "k");
   if (board.flag & BQUEENCASTLE)
      fprintf (ofp, "q");

   if (board.ep > -1)
      fprintf (ofp, "  %s", algbr[board.ep]);

   fprintf (ofp, "\n");
   for (r = 56; r >= 0; r -= 8)
   {
      for (c = 0; c < 8; c++)
      {
         sq = r + c;
         if (board.b[white][pawn]   & BitPosArray[sq])
            fprintf (ofp, "P ");
         else if (board.b[white][knight] & BitPosArray[sq])
            fprintf (ofp, "N ");
         else if (board.b[white][bishop] & BitPosArray[sq])
            fprintf (ofp, "B ");
         else if (board.b[white][rook]   & BitPosArray[sq])
            fprintf (ofp, "R ");
         else if (board.b[white][queen]  & BitPosArray[sq])
            fprintf (ofp, "Q ");
         else if (board.b[white][king]   & BitPosArray[sq])
            fprintf (ofp, "K ");
         else if (board.b[black][pawn]   & BitPosArray[sq])
            fprintf (ofp, "p ");
         else if (board.b[black][knight] & BitPosArray[sq])
            fprintf (ofp, "n ");
         else if (board.b[black][bishop] & BitPosArray[sq])
            fprintf (ofp, "b ");
         else if (board.b[black][rook]   & BitPosArray[sq])
            fprintf (ofp, "r ");
         else if (board.b[black][queen]  & BitPosArray[sq])
            fprintf (ofp, "q ");
         else if (board.b[black][king]   & BitPosArray[sq])
            fprintf (ofp, "k ");
         else
            fprintf (ofp, ". ");
      }
      fprintf (ofp, "\n");
   }
   fprintf (ofp, "\n");
}

void ShowCBoard (void)
/*****************************************************************************
 *
 *
 *
 *****************************************************************************/
{
   int r, c;

   for (r = 56; r >= 0; r -= 8)
   {
      for (c = 0; c < 8; c++)
      {
         printf ("%2c ", cboard[r + c] ? notation[cboard[r+c]] : '.');
      }
      printf ("\n");
   }
   printf ("\n");
}


void ShowMvboard (void)
/*****************************************************************************
 *
 *  Print the Mvboard[] array.
 *
 *****************************************************************************/
{
   int r, c;

   for (r = 56; r >= 0; r -= 8)
   {
      for (c = 0; c < 8; c++)
      {
         printf ("%2d ", Mvboard[r + c]);
      }
      printf ("\n");
   }
   printf ("\n");
}
   
void ShowGame (void)
{
  int i;

/* *********************************************
   * We must handle the special case of an EPD *
   * game where the first move is by black     *
   ********************************************* */
  
  if ( GameCnt >= 0 )
  {
  
    printf ("      White   Black\n");
  
    if ( ( board.side == white && GameCnt % 2 == 1 ) ||
         ( board.side == black && GameCnt % 2 == 0 ))
    {
    
      for (i = 0; i <= GameCnt; i += 2)
        {
          printf ("%3d.  %-7s %-7s\n", i/2 + 1, Game[i].SANmv, 
    	      Game[i + 1].SANmv);
        }
    }
    else {
    
      printf ("  1.          %-7s\n", Game[0].SANmv);
  
      for (i = 1; i <= GameCnt; i += 2)
        {
          printf ("%3d.  %-7s %-7s\n", i/2 + 2, Game[i].SANmv, 
    	      Game[i + 1].SANmv);
        }
    }
    printf ("\n");
  }
}