A
download boss.h
Language: C
Copyright: Copyright 2003 Kenta Cho. All rights reserved.
LOC: 98
Project Info
PSP Ware(pspware)
Server: ps2dev
Type: svn
...pspware\trunk\rRootage\src\
   attractmanager.c
   attractmanager.h
   background.c
   background.h
   barragemanager.cc
   barragemanager.h
   boss.cc
   boss.h
   boss_mtd.h
   brgmng_mtd.h
   degutil.c
   degutil.h
   foe.cc
   foe.h
   foe_mtd.h
   foecommand.cc
   foecommand.h
   frag.c
   frag.h
   genmcr.h
   laser.c
   laser.h
   letterdata.h
   letterrender.c
   letterrender.h
   Makefile.orig
   movetosdk.S
   mt19937int.c
   perfmeter.c
   perfmeter.h
   rand.c
   rand.h
   rr.c
   rr.h
   rr.rc
   screen.c
   screen.h
   screenshot.c
   ship.c
   ship.h
   shot.c
   shot.h
   soundmanager.c
   soundmanager.h
   vector.c
   vector.h

/*
 * $Id: boss.h 268 2005-11-10 08:02:20Z mrbrown $
 *
 * Copyright 2003 Kenta Cho. All rights reserved.
 */

/**
 * Boss data.
 *
 * @version $Revision: 268 $
 */
#ifndef BOSS_H_
#define BOSS_H_

#define MORPH_PATTERN_MAX 8

#include "foe.h"

#define IKA_FIX 0
#define IKA_ALTERNATE 1
#define IKA_HALF 2
#define IKA_ALTERNATE_SHOT 3

typedef struct {
  int barrageType, barrageIdx;
  float rank;
  int xReverse ,xrAlter;
  int morphIdx[MORPH_PATTERN_MAX];
  int morphCnt;
  int morphHalf;
  int morphType;
  float morphRank;
  float speedRank;
  int ikaType;
} Attack;

typedef struct {
  struct foe *foe;
  int x, y;
} Battery;

typedef struct {
  int color;
  int bulletShape[BULLET_TYPE_NUM];
  float bulletSize[BULLET_TYPE_NUM];
} BatteryShape;

struct limiter {
  int cnt, max;
  int on;
};

typedef struct limiter Limiter;

#define BATTERY_PATTERN_MAX 6
#define BATTERY_MAX 3

typedef struct {
  Attack attack[BATTERY_PATTERN_MAX];
  Battery battery[BATTERY_MAX];
  int batteryNum;
  BatteryShape shape;
  Limiter limiter;
} BatteryGroup;

#define BATTERY_GROUP_MAX 10
#define MOVE_POINT_MAX 4
#define COLLISION_NUM 5

#define CREATING 0
#define ATTACKING 1
#define CHANGE 2
#define LAST_ATTACK 3
#define DESTROIED 4
#define DESTROIED_END 5

typedef struct {
  Attack topAttack[BATTERY_PATTERN_MAX];
  Battery topBattery;
  Limiter topLimiter;
  BatteryShape shape;
  BatteryGroup batteryGroup[BATTERY_GROUP_MAX];
  int batteryGroupNum;
  int x, y, d;
  int mpx[MOVE_POINT_MAX], mpy[MOVE_POINT_MAX];
  int mpNum, mpIdx;
  int speed, md;
  int onRoute;
  int patternIdx, patternNum;
  int patternCnt, patternLgt;

  int color;
  int bulletShape[3];
  float bulletSize[3];

  int collisionX[COLLISION_NUM], collisionY[COLLISION_NUM], collisionYUp;
  int shield, patternChangeShield;
  int damaged, damageCnt, cnt;
  int state, stateCnt;
  int r, g, b;
} Boss;

#define BOSS_WING_MAX 2

typedef struct {
  float x[BOSS_WING_MAX][2], y[BOSS_WING_MAX][2], z[BOSS_WING_MAX][2];
  int wingNum;
  float size;
} BossWing;

#define TREE_MAX_LENGTH 5

typedef struct {
  float x[TREE_MAX_LENGTH], y[TREE_MAX_LENGTH], z[TREE_MAX_LENGTH];
  float ex[BATTERY_MAX], ey[BATTERY_MAX], ez[BATTERY_MAX];
  BossWing wing[TREE_MAX_LENGTH], eWing[BATTERY_MAX];
  int posNum, epNum;
  int diffuse;
} BossTree;

typedef struct {
  BossTree tree[BATTERY_GROUP_MAX];
  int r, g, b;
  int diffuse;
} BossShape;

extern "C" {
#include "boss_mtd.h"
}
#endif

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