download gl_model_brush.c
Language: C
License: GPL
Copyright: (C) 1996-1997 Id Software, Inc.
LOC: 68
Project Info
QuakeForge(quake)
Server: SourceForge
Type: cvs
...ake\quake\newtree32\source\
   .cvsignore
   .gdbinit
   .indent.pro
   buildnum.c
   cd_dos.c
   cd_linux.c
   cd_null.c
   cd_sdl.c
   cd_sgi.c
   cd_win.c
   checksum.c
   cl_cam.c
   cl_cmd.c
   cl_cvar.c
   cl_demo.c
   cl_ents.c
   cl_input.c
   cl_main.c
   cl_misc.c
   cl_parse.c
   cl_pred.c
   cl_slist.c
   cl_sys_sdl.c
   cl_sys_unix.c
   cl_sys_win.c
   cl_tent.c
   cmd.c
   com.c
   console.c
   context_x11.c
   crc.c
   cvar.c
   d_edge.c
   d_fill.c
   d_init.c
   d_modech.c
   d_part.c
   d_polyse.c
   d_scan.c
   d_sky.c
   d_sprite.c
   d_surf.c
   d_vars.c
   d_zpoint.c
   dga_check.c
   dirent.c
   draw.c
   fbset.c
   fbset_modes_y.y
   fnmatch.c
   fractalnoise.c
   gl_draw.c
   gl_dyn_fires.c
   gl_dyn_part.c
   gl_dyn_textures.c
   gl_mesh.c
   gl_model_alias.c
   gl_model_brush.c
   gl_model_fullbright.c
   gl_model_sprite.c
   gl_ngraph.c
   gl_rlight.c
   gl_rmain.c
   gl_rmisc.c
   gl_rsurf.c
   gl_screen.c
   gl_skin.c
   gl_sky.c
   gl_sky_clip.c
   gl_view.c
   gl_warp.c
   hash.c
   in_fbdev.c
   in_ggi.c
   in_null.c
   in_sdl.c
   in_svgalib.c
   in_win.c
   in_x11.c
   info.c
   joy_linux.c
   joy_null.c
   joy_win.c
   keys.c
   link.c
   locs.c
   Makefile.am
   makefile.mgw
   makefile.win
   mathlib.c
   mdfour.c
   menu.c
   model.c
   model_alias.c
   model_brush.c
   model_sprite.c
   msg.c
   net_chan.c
   net_com.c
   net_packetlog.c
   net_udp.c
   net_udp6.c
   nonintel.c
   pcx.c
   pmove.c
   pmovetst.c
   pr_edict.c
   pr_exec.c
   pr_offs.c
   qargs.c
   qendian.c
   qfgl_ext.c
   quakefs.c
   quakeio.c
   r_aclip.c
   r_alias.c
   r_bsp.c
   r_draw.c
   r_edge.c
   r_efrag.c
   r_light.c
   r_main.c
   r_misc.c
   r_part.c
   r_sky.c
   r_sprite.c
   r_surf.c
   r_vars.c
   r_view.c
   sbar.c
   screen.c
   sizebuf.c
   skin.c
   snd_alsa_0_5.c
   snd_alsa_0_6.c
   snd_disk.c
   snd_dma.c
   snd_mem.c
   snd_mix.c
   snd_null.c
   snd_oss.c
   snd_sdl.c
   snd_sgi.c
   snd_sun.c
   snd_win.c
   sv_ccmds.c
   sv_cvar.c
   sv_ents.c
   sv_init.c
   sv_main.c
   sv_misc.c
   sv_model.c
   sv_move.c
   sv_nchan.c
   sv_phys.c
   sv_pr_cmds.c
   sv_progs.c
   sv_send.c
   sv_sys_unix.c
   sv_sys_win.c
   sv_user.c
   sw_model_alias.c
   sw_model_brush.c
   sw_model_sprite.c
   sw_skin.c
   sw_view.c
   sys_null.c
   sys_unix.c
   sys_win.c
   teamplay.c
   tga.c
   va.c
   ver_check.c
   vid.c
   vid_3dfxsvga.c
   vid_common_gl.c
   vid_fbdev.c
   vid_ggi.c
   vid_glx.c
   vid_mgl.c
   vid_null.c
   vid_sdl.c
   vid_sgl.c
   vid_svgalib.c
   vid_wgl.c
   vid_win.c
   vid_x11.c
   wad.c
   world.c
   zone.c

/*
	gl_model_brush.c

	model loading and caching

	Copyright (C) 1996-1997  Id Software, Inc.

	This program is free software; you can redistribute it and/or
	modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 2
	of the License, or (at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

	See the GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program; if not, write to:

		Free Software Foundation, Inc.
		59 Temple Place - Suite 330
		Boston, MA  02111-1307, USA

	$Id: gl_model_brush.c,v 1.1.1.1 2001/03/06 09:33:35 lordhavoc Exp $
*/

// models are the only shared resource between a client and server running
// on the same machine.

#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif

#include "console.h"
#include "glquake.h"
#include "model.h"
#include "qendian.h"
#include "quakefs.h"

int         Mod_Fullbright (byte * skin, int width, int height, char *name);

extern model_t *loadmodel;
extern char loadname[];

extern byte *mod_base;

const int   mod_lightmap_bytes = 3;

void
Mod_ProcessTexture (miptex_t *mt, texture_t *tx)
{
	char        name[32];

	snprintf (name, sizeof (name), "fb_%s", mt->name);
	tx->gl_fb_texturenum =
		Mod_Fullbright ((byte *) (tx + 1), tx->width, tx->height, name);
	tx->gl_texturenum =
		GL_LoadTexture (mt->name, tx->width, tx->height, (byte *) (tx + 1),
						true, false, 1);
}

/*
	Mod_LoadLighting
*/
void
Mod_LoadLighting (lump_t *l)
{
	int         i;
	byte       *in, *out, *data;
	byte        d;
	char        litfilename[1024];

	loadmodel->lightdata = NULL;
	// LordHavoc: check for a .lit file to load
	strcpy (litfilename, loadmodel->name);
	COM_StripExtension (litfilename, litfilename);
	strncat (litfilename, ".lit", sizeof (litfilename) - strlen (litfilename));
	data = (byte *) COM_LoadHunkFile (litfilename);
	if (data) {
		if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I'
			&& data[3] == 'T') {
			i = LittleLong (((int *) data)[1]);
			if (i == 1) {
				Con_DPrintf ("%s loaded", litfilename);
				loadmodel->lightdata = data + 8;
				return;
			} else
				Con_Printf ("Unknown .lit file version (%d)\n", i);
		} else
			Con_Printf ("Corrupt .lit file (old version?), ignoring\n");
	}
	// LordHavoc: oh well, expand the white lighting data
	if (!l->filelen)
		return;
	loadmodel->lightdata = Hunk_AllocName (l->filelen * 3, litfilename);
	in = loadmodel->lightdata + l->filelen * 2;	// place the file at the end, 
												// so it will not be
												// overwritten until the very 
												// last write
	out = loadmodel->lightdata;
	memcpy (in, mod_base + l->fileofs, l->filelen);
	for (i = 0; i < l->filelen; i++) {
		d = *in++;
		*out++ = d;
		*out++ = d;
		*out++ = d;
	}
}

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