A
download avs.c
Language: C
Copyright: (C) 2001 ImageMagick Studio, a non-profit organization dedicated %
LOC: 166
Project Info
bukoo
Server: SourceForge
Type: cvs
...koo\bukoo\jesse_sdk\magick\
   8bim.c
   animate.c
   animate.h
   annotate.c
   api.h
   art.c
   attributes.c
   attributes.h
   avi.c
   avs.c
   blob.c
   blob.h
   bmp.c
   cache.c
   cache.h
   cache_view.c
   cache_view.h
   classify.h
   cmyk.c
   colors.c
   compress.h
   compress_.c
   config.h
   constitute.c
   cut.c
   dcm.c
   decorate.c
   defines.h
   delegates.c
   delegates.h
   display.c
   display.h
   dps.c
   dpx.c
   draw.c
   draw.h
   effects.c
   enhance.c
   ept.c
   error.c
   error.h
   fax.c
   fits.c
   fpx.c
   gems.c
   gems.h
   gif.c
   gradient.c
   gray.c
   hdf.c
   histogram.c
   html.c
   icm.c
   icon.c
   image.c
   image.h
   iptc.c
   jbig.c
   jpeg.c
   label.c
   logo.c
   mac.c
   mac.h
   magic.c
   magic.h
   magick.c
   magick.h
   map.c
   matte.c
   memory.c
   miff.c
   modules.c
   modules.h
   modules.mgk
   monitor.c
   monitor.h
   mono.c
   montage.c
   mpc.c
   mtv.c
   mvg.c
   nt.c
   nt.h
   null.c
   pcd.c
   pcl.c
   pcx.c
   pdb.c
   pdf.c
   pict.c
   pix.c
   plasma.c
   png.c
   pnm.c
   PreRvIcccm.c
   PreRvIcccm.h
   preview.c
   ps.c
   ps2.c
   ps3.c
   psd.c
   pwp.c
   quantize.c
   quantize.h
   rgb.c
   rla.c
   rle.c
   sct.c
   segment.c
   semaphore.c
   semaphore.h
   sfw.c
   sgi.c
   shear.c
   signature.c
   stegano.c
   stream.c
   sun.c
   svg.c
   tga.c
   tiff.c
   tile.c
   tim.c
   timer.c
   timer.h
   transform.c
   ttf.c
   txt.c
   uil.c
   url.c
   utility.c
   utility.h
   uyvy.c
   version.h
   vicar.c
   vid.c
   viff.c
   vms.c
   vms.h
   wbmp.c
   widget.c
   widget.h
   wmf.c
   wpg.c
   x.c
   xbm.c
   xc.c
   xpm.c
   xwd.c
   xwindows.c
   xwindows.h
   yuv.c
   zoom.c

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/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
%                             AAA   V   V  SSSSS                              %
%                            A   A  V   V  SS                                 %
%                            AAAAA  V   V   SSS                               %
%                            A   A   V V      SS                              %
%                            A   A    V    SSSSS                              %
%                                                                             %
%                                                                             %
%                    Read/Write ImageMagick Image Format.                     %
%                                                                             %
%                                                                             %
%                              Software Design                                %
%                                John Cristy                                  %
%                                 July 1992                                   %
%                                                                             %
%                                                                             %
%  Copyright (C) 2001 ImageMagick Studio, a non-profit organization dedicated %
%  to making software imaging solutions freely available.                     %
%                                                                             %
%  Permission is hereby granted, free of charge, to any person obtaining a    %
%  copy of this software and associated documentation files ("ImageMagick"),  %
%  to deal in ImageMagick without restriction, including without limitation   %
%  the rights to use, copy, modify, merge, publish, distribute, sublicense,   %
%  and/or sell copies of ImageMagick, and to permit persons to whom the       %
%  ImageMagick is furnished to do so, subject to the following conditions:    %
%                                                                             %
%  The above copyright notice and this permission notice shall be included in %
%  all copies or substantial portions of ImageMagick.                         %
%                                                                             %
%  The software is provided "as is", without warranty of any kind, express or %
%  implied, including but not limited to the warranties of merchantability,   %
%  fitness for a particular purpose and noninfringement.  In no event shall   %
%  ImageMagick Studio be liable for any claim, damages or other liability,    %
%  whether in an action of contract, tort or otherwise, arising from, out of  %
%  or in connection with ImageMagick or the use or other dealings in          %
%  ImageMagick.                                                               %
%                                                                             %
%  Except as contained in this notice, the name of the ImageMagick Studio     %
%  shall not be used in advertising or otherwise to promote the sale, use or  %
%  other dealings in ImageMagick without prior written authorization from the %
%  ImageMagick Studio.                                                        %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%
*/

/*
  Include declarations.
*/
#include "magick.h"
#include "defines.h"

/*
  Forward declarations.
*/
static unsigned int
  WriteAVSImage(const ImageInfo *,Image *);

/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
%   R e a d A V S I m a g e                                                   %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  Method ReadAVSImage reads an AVS X image file and returns it.  It
%  allocates the memory necessary for the new Image structure and returns a
%  pointer to the new image.
%
%  The format of the ReadAVSImage method is:
%
%      Image *ReadAVSImage(const ImageInfo *image_info,ExceptionInfo *exception)
%
%  A description of each parameter follows:
%
%    o image:  Method ReadAVSImage returns a pointer to the image after
%      reading. A null image is returned if there is a memory shortage or if
%      the image cannot be read.
%
%    o image_info: Specifies a pointer to an ImageInfo structure.
%
%    o exception: return any errors or warnings in this structure.
%
%
*/
static Image *ReadAVSImage(const ImageInfo *image_info,ExceptionInfo *exception)
{
  Image
    *image;

  int
    y;

  register int
    x;

  register PixelPacket
    *q;

  register unsigned char
    *p;

  unsigned char
    *pixels;

  unsigned int
    status;

  unsigned long
    height,
    width;

  /*
    Open image file.
  */
  image=AllocateImage(image_info);
  status=OpenBlob(image_info,image,ReadBinaryType);
  if (status == False)
    ThrowReaderException(FileOpenWarning,"Unable to open file",image);
  /*
    Read AVS image.
  */
  width=ReadBlobMSBLong(image);
  height=ReadBlobMSBLong(image);
  if ((width == (unsigned long) ~0) || (height == (unsigned long) ~0))
    ThrowReaderException(CorruptImageWarning,"Not a AVS image file",image);
  do
  {
    /*
      Initialize image structure.
    */
    image->columns=width;
    image->rows=height;
    image->depth=8;
    if (image_info->ping)
      {
        CloseBlob(image);
        return(image);
      }
    /*
      Convert AVS raster image to pixel packets.
    */
    pixels=(unsigned char *) AcquireMemory(4*image->columns);
    if (pixels == (unsigned char *) NULL)
      ThrowReaderException(CorruptImageWarning,"Unable to allocate memory",
        image);
    for (y=0; y < (int) image->rows; y++)
    {
      status=ReadBlob(image,4*image->columns,pixels);
      if (status == False)
        ThrowReaderException(CorruptImageWarning,"Unable to read image data",
          image);
      p=pixels;
      q=SetImagePixels(image,0,y,image->columns,1);
      if (q == (PixelPacket *) NULL)
        break;
      for (x=0; x < (int) image->columns; x++)
      {
        q->opacity=MaxRGB-UpScale(*p++);
        q->red=UpScale(*p++);
        q->green=UpScale(*p++);
        q->blue=UpScale(*p++);
        image->matte|=(q->opacity != OpaqueOpacity);
        q++;
      }
      if (!SyncImagePixels(image))
        break;
      if (image->previous == (Image *) NULL)
        if (QuantumTick(y,image->rows))
          MagickMonitor(LoadImageText,y,image->rows);
    }
    LiberateMemory((void **) &pixels);
    /*
      Proceed to next image.
    */
    if (image_info->subrange != 0)
      if (image->scene >= (image_info->subimage+image_info->subrange-1))
        break;
    width=ReadBlobMSBLong(image);
    height=ReadBlobMSBLong(image);
    if ((width != (unsigned long) ~0) && (height != (unsigned long) ~0))
      {
        /*
          Allocate next image structure.
        */
        AllocateNextImage(image_info,image);
        if (image->next == (Image *) NULL)
          {
            DestroyImages(image);
            return((Image *) NULL);
          }
        image=image->next;
        MagickMonitor(LoadImagesText,TellBlob(image),image->filesize);
      }
  } while ((width != (unsigned long) ~0) && (height != (unsigned long) ~0));
  while (image->previous != (Image *) NULL)
    image=image->previous;
  CloseBlob(image);
  return(image);
}

/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
%   R e g i s t e r A V S I m a g e                                           %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  Method RegisterAVSImage adds attributes for the AVS image format to
%  the list of supported formats.  The attributes include the image format
%  tag, a method to read and/or write the format, whether the format
%  supports the saving of more than one frame to the same file or blob,
%  whether the format supports native in-memory I/O, and a brief
%  description of the format.
%
%  The format of the RegisterAVSImage method is:
%
%      RegisterAVSImage(void)
%
*/
ModuleExport void RegisterAVSImage(void)
{
  MagickInfo
    *entry;

  entry=SetMagickInfo("AVS");
  entry->decoder=ReadAVSImage;
  entry->encoder=WriteAVSImage;
  entry->description=AllocateString("AVS X image");
  entry->module=AllocateString("AVS");
  RegisterMagickInfo(entry);
}

/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
%   U n r e g i s t e r A V S I m a g e                                       %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  Method UnregisterAVSImage removes format registrations made by the
%  AVS module from the list of supported formats.
%
%  The format of the UnregisterAVSImage method is:
%
%      UnregisterAVSImage(void)
%
*/
ModuleExport void UnregisterAVSImage(void)
{
  UnregisterMagickInfo("AVS");
}

/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
%   W r i t e A V S I m a g e                                                 %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  Method WriteAVSImage writes an image to a file in AVS X image format.
%
%  The format of the WriteAVSImage method is:
%
%      unsigned int WriteAVSImage(const ImageInfo *image_info,Image *image)
%
%  A description of each parameter follows.
%
%    o status: Method WriteAVSImage return True if the image is written.
%      False is returned is there is a memory shortage or if the image file
%      fails to write.
%
%    o image_info: Specifies a pointer to an ImageInfo structure.
%
%    o image:  A pointer to a Image structure.
%
%
*/
static unsigned int WriteAVSImage(const ImageInfo *image_info,Image *image)
{
  register int
    x,
    y;

  register PixelPacket
    *p;

  register unsigned char
    *q;

  unsigned char
    *pixels;

  unsigned int
    scene,
    status;

  /*
    Open output image file.
  */
  status=OpenBlob(image_info,image,WriteBinaryType);
  if (status == False)
    ThrowWriterException(FileOpenWarning,"Unable to open file",image);
  scene=0;
  do
  {
    /*
      Write AVS header.
    */
    TransformRGBImage(image,RGBColorspace);
    WriteBlobMSBLong(image,image->columns);
    WriteBlobMSBLong(image,image->rows);
    /*
      Allocate memory for pixels.
    */
    pixels=(unsigned char *) AcquireMemory(image->columns*sizeof(PixelPacket));
    if (pixels == (unsigned char *) NULL)
      ThrowWriterException(ResourceLimitWarning,"Memory allocation failed",
        image);
    /*
      Convert MIFF to AVS raster pixels.
    */
    for (y=0; y < (int) image->rows; y++)
    {
      p=GetImagePixels(image,0,y,image->columns,1);
      if (p == (PixelPacket *) NULL)
        break;
      q=pixels;
      for (x=0; x < (int) image->columns; x++)
      {
        *q++=MaxRGB-DownScale((image->matte ? p->opacity : OpaqueOpacity));
        *q++=DownScale(p->red);
        *q++=DownScale(p->green);
        *q++=DownScale(p->blue);
        p++;
      }
      (void) WriteBlob(image,q-pixels,(char *) pixels);
      if (image->previous == (Image *) NULL)
        if (QuantumTick(y,image->rows))
          MagickMonitor(SaveImageText,y,image->rows);
    }
    LiberateMemory((void **) &pixels);
    if (image->next == (Image *) NULL)
      break;
    image=GetNextImage(image);
    MagickMonitor(SaveImagesText,scene++,GetNumberScenes(image));
  } while (image_info->adjoin);
  if (image_info->adjoin)
    while (image->previous != (Image *) NULL)
      image=image->previous;
  CloseBlob(image);
  return(True);
}

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