download random.c
Language: C
License: GPL
Copyright: (c) 1999-2002 Free Software Foundation, Inc.
LOC: 88
Project Info
GNU Chess(chess)
Server: Savannah GNU
Type: cvs
...NU\c\chess\chess\chess\src\
   atak.c
   book.c
   book.h
   cmd.c
   common.h
   config.h.in
   debug.c
   epd.c
   eval.c
   eval.h
   genmove.c
   getopt.c
   getopt.h
   getopt1.c
   hash.c
   hung.c
   init.c
   inlines.h
   input.c
   iterate.c
   lexpgn.h
   main.c
   Makefile.am
   move.c
   null.c
   output.c
   pgn.c
   players.c
   ponder.c
   quiesce.c
   random.c
   repeat.c
   search.c
   solve.c
   sort.c
   stamp-h.in
   swap.c
   test.c
   ttable.c
   util.c
   version.h

/* GNU Chess 5.0 - random.c - random number code
   Copyright (c) 1999-2002 Free Software Foundation, Inc.

   GNU Chess is based on the two research programs 
   Cobalt by Chua Kong-Sian and Gazebo by Stuart Cracraft.

   GNU Chess is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2, or (at your option)
   any later version.

   GNU Chess is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with GNU Chess; see the file COPYING.  If not, write to
   the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
   Boston, MA 02111-1307, USA.

   Contact Info: 
     bug-gnu-chess@gnu.org
     cracraft@ai.mit.edu, cracraft@stanfordalumni.org, cracraft@earthlink.net
*/
/*
 *
 */

#include <stdio.h>
#include "common.h"

uint32_t Rand32 (void)
/****************************************************************************
 *
 *  A 32 bit random number generator.  An implementation in C of the 
 *  algorithm given by Knuth, the art of computer programming, vol. 2,
 *  pp. 26-27.  We use e=32, so we have to evaluate y(n) = y(n-24) + y(n-55)
 *  mod 2^32, which is implicitly done by unsigned arithmetic. 
 *
 ****************************************************************************/
{
/* 
 *  Random numbers from Mathematica 2.0
 *  SeedRandom = 1;
 *  Table[Random[Integer, {0, 2^32 - 1}]
 */
   static uint32_t x[55] =  
   {
	1410651636UL,
	3012776752UL,
	3497475623UL,
	2892145026UL,
	1571949714UL,
	3253082284UL,
	3489895018UL,
	387949491UL,
	2597396737UL,
	1981903553UL,
	3160251843UL,
	129444464UL,
	1851443344UL,
	4156445905UL,
	224604922UL,
	1455067070UL,
	3953493484UL,
	1460937157UL,
	2528362617UL,
	317430674UL,
	3229354360UL,
	117491133UL,
	832845075UL,
	1961600170UL,
	1321557429UL,
	747750121UL,
	545747446UL,
	810476036UL,
	503334515UL,
	4088144633UL,
	2824216555UL,
	3738252341UL,
	3493754131UL,
	3672533954UL,
	29494241UL,
	1180928407UL,
	4213624418UL,
	33062851UL,
	3221315737UL,
	1145213552UL,
	2957984897UL,
	4078668503UL,
	2262661702UL,
	65478801UL,
	2527208841UL,
	1960622036UL,		
	315685891UL,
	1196037864UL,
	804614524UL,
	1421733266UL,
	2017105031UL,
	3882325900UL,
	810735053UL,
	384606609UL,
	2393861397UL
   };
   static int init = true;
   static uint32_t y[55];
   static int j, k;
   uint32_t ul;

   if (init)
   {
      int i;
      init = false;
      for (i = 0; i < 55; i++)
         y[i] = x[i];
      j = 24 - 1;
      k = 55 - 1;
   }
   ul = (y[k] += y[j]);
   if (--j < 0) j = 55 - 1;
   if (--k < 0) k = 55 - 1;
   return (ul);
}

HashType Rand64 (void)
{
  HashType b;

  b = Rand32();
  b = b << 32;
  b |= Rand32 ();
  return (b);
}

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