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download d_sky.c
Language: C
License: GPL
Copyright: (C) 1996-1997 Id Software, Inc.
LOC: 173
Project Info
QuakeForge(quake)
Server: SourceForge
Type: cvs
...ake\quake\newtree32\source\
   .cvsignore
   .gdbinit
   .indent.pro
   buildnum.c
   cd_dos.c
   cd_linux.c
   cd_null.c
   cd_sdl.c
   cd_sgi.c
   cd_win.c
   checksum.c
   cl_cam.c
   cl_cmd.c
   cl_cvar.c
   cl_demo.c
   cl_ents.c
   cl_input.c
   cl_main.c
   cl_misc.c
   cl_parse.c
   cl_pred.c
   cl_slist.c
   cl_sys_sdl.c
   cl_sys_unix.c
   cl_sys_win.c
   cl_tent.c
   cmd.c
   com.c
   console.c
   context_x11.c
   crc.c
   cvar.c
   d_edge.c
   d_fill.c
   d_init.c
   d_modech.c
   d_part.c
   d_polyse.c
   d_scan.c
   d_sky.c
   d_sprite.c
   d_surf.c
   d_vars.c
   d_zpoint.c
   dga_check.c
   dirent.c
   draw.c
   fbset.c
   fbset_modes_y.y
   fnmatch.c
   fractalnoise.c
   gl_draw.c
   gl_dyn_fires.c
   gl_dyn_part.c
   gl_dyn_textures.c
   gl_mesh.c
   gl_model_alias.c
   gl_model_brush.c
   gl_model_fullbright.c
   gl_model_sprite.c
   gl_ngraph.c
   gl_rlight.c
   gl_rmain.c
   gl_rmisc.c
   gl_rsurf.c
   gl_screen.c
   gl_skin.c
   gl_sky.c
   gl_sky_clip.c
   gl_view.c
   gl_warp.c
   hash.c
   in_fbdev.c
   in_ggi.c
   in_null.c
   in_sdl.c
   in_svgalib.c
   in_win.c
   in_x11.c
   info.c
   joy_linux.c
   joy_null.c
   joy_win.c
   keys.c
   link.c
   locs.c
   Makefile.am
   makefile.mgw
   makefile.win
   mathlib.c
   mdfour.c
   menu.c
   model.c
   model_alias.c
   model_brush.c
   model_sprite.c
   msg.c
   net_chan.c
   net_com.c
   net_packetlog.c
   net_udp.c
   net_udp6.c
   nonintel.c
   pcx.c
   pmove.c
   pmovetst.c
   pr_edict.c
   pr_exec.c
   pr_offs.c
   qargs.c
   qendian.c
   qfgl_ext.c
   quakefs.c
   quakeio.c
   r_aclip.c
   r_alias.c
   r_bsp.c
   r_draw.c
   r_edge.c
   r_efrag.c
   r_light.c
   r_main.c
   r_misc.c
   r_part.c
   r_sky.c
   r_sprite.c
   r_surf.c
   r_vars.c
   r_view.c
   sbar.c
   screen.c
   sizebuf.c
   skin.c
   snd_alsa_0_5.c
   snd_alsa_0_6.c
   snd_disk.c
   snd_dma.c
   snd_mem.c
   snd_mix.c
   snd_null.c
   snd_oss.c
   snd_sdl.c
   snd_sgi.c
   snd_sun.c
   snd_win.c
   sv_ccmds.c
   sv_cvar.c
   sv_ents.c
   sv_init.c
   sv_main.c
   sv_misc.c
   sv_model.c
   sv_move.c
   sv_nchan.c
   sv_phys.c
   sv_pr_cmds.c
   sv_progs.c
   sv_send.c
   sv_sys_unix.c
   sv_sys_win.c
   sv_user.c
   sw_model_alias.c
   sw_model_brush.c
   sw_model_sprite.c
   sw_skin.c
   sw_view.c
   sys_null.c
   sys_unix.c
   sys_win.c
   teamplay.c
   tga.c
   va.c
   ver_check.c
   vid.c
   vid_3dfxsvga.c
   vid_common_gl.c
   vid_fbdev.c
   vid_ggi.c
   vid_glx.c
   vid_mgl.c
   vid_null.c
   vid_sdl.c
   vid_sgl.c
   vid_svgalib.c
   vid_wgl.c
   vid_win.c
   vid_x11.c
   wad.c
   world.c
   zone.c

/*
	d_sky.c

	(description)

	Copyright (C) 1996-1997  Id Software, Inc.

	This program is free software; you can redistribute it and/or
	modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 2
	of the License, or (at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

	See the GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program; if not, write to:

		Free Software Foundation, Inc.
		59 Temple Place - Suite 330
		Boston, MA  02111-1307, USA

	$Id: d_sky.c,v 1.1.1.1 2001/03/06 09:33:10 lordhavoc Exp $
*/

#ifdef HAVE_CONFIG_H
# include "config.h"
#endif

#include "d_local.h"
#include "r_local.h"
#include "sys.h"
#include "vid.h"

#define SKY_SPAN_SHIFT	5
#define SKY_SPAN_MAX	(1 << SKY_SPAN_SHIFT)


/*
	D_Sky_uv_To_st
*/
void
D_Sky_uv_To_st (int u, int v, fixed16_t *s, fixed16_t *t)
{
	float       wu, wv, temp;
	vec3_t      end;

	if (r_refdef.vrect.width >= r_refdef.vrect.height)
		temp = (float) r_refdef.vrect.width;
	else
		temp = (float) r_refdef.vrect.height;

	wu = 8192.0 * (float) (u - ((int) vid.width >> 1)) / temp;
	wv = 8192.0 * (float) (((int) vid.height >> 1) - v) / temp;

	end[0] = 4096 * vpn[0] + wu * vright[0] + wv * vup[0];
	end[1] = 4096 * vpn[1] + wu * vright[1] + wv * vup[1];
	end[2] = 4096 * vpn[2] + wu * vright[2] + wv * vup[2];
	end[2] *= 3;
	VectorNormalize (end);

	temp = skytime * skyspeed; // TODO: add D_SetupFrame & set this there
	*s = (int) ((temp + 6 * (SKYSIZE / 2 - 1) * end[0]) * 0x10000);
	*t = (int) ((temp + 6 * (SKYSIZE / 2 - 1) * end[1]) * 0x10000);
}


/*
	D_DrawSkyScans
*/
void
D_DrawSkyScans (espan_t *pspan)
{
	switch(r_pixbytes)
	{
	case 1:
		{
			int         count, spancount, u, v;
			byte       *pdest;
			fixed16_t   s, t, snext, tnext, sstep, tstep;
			int         spancountminus1;

			sstep = 0;							// keep compiler happy
			tstep = 0;							// ditto

			do {
				pdest = (byte *) d_viewbuffer + screenwidth * pspan->v + pspan->u;

				count = pspan->count;

				// calculate the initial s & t
				u = pspan->u;
				v = pspan->v;
				D_Sky_uv_To_st (u, v, &s, &t);

				do {
					if (count >= SKY_SPAN_MAX)
						spancount = SKY_SPAN_MAX;
					else
						spancount = count;

					count -= spancount;

					if (count) {
						u += spancount;

						// calculate s and t at far end of span,
						// calculate s and t steps across span by shifting
						D_Sky_uv_To_st (u, v, &snext, &tnext);

						sstep = (snext - s) >> SKY_SPAN_SHIFT;
						tstep = (tnext - t) >> SKY_SPAN_SHIFT;
					} else {
						// calculate s and t at last pixel in span,
						// calculate s and t steps across span by division
						spancountminus1 = (float) (spancount - 1);

						if (spancountminus1 > 0) {
							u += spancountminus1;
							D_Sky_uv_To_st (u, v, &snext, &tnext);

							sstep = (snext - s) / spancountminus1;
							tstep = (tnext - t) / spancountminus1;
						}
					}

					do {
						*pdest++ = ((byte *)r_skysource)[((t & R_SKY_TMASK) >> 8) + ((s & R_SKY_SMASK) >> 16)];
						s += sstep;
						t += tstep;
					} while (--spancount > 0);

					s = snext;
					t = tnext;

				} while (count > 0);

			} while ((pspan = pspan->pnext) != NULL);
		}
		break;
	case 2:
		{
			int         count, spancount, u, v;
			short      *pdest;
			fixed16_t   s, t, snext, tnext, sstep, tstep;
			int         spancountminus1;

			sstep = 0;							// keep compiler happy
			tstep = 0;							// ditto

			do {
				pdest = (short *) d_viewbuffer + screenwidth * pspan->v + pspan->u;

				count = pspan->count;

				// calculate the initial s & t
				u = pspan->u;
				v = pspan->v;
				D_Sky_uv_To_st (u, v, &s, &t);

				do {
					if (count >= SKY_SPAN_MAX)
						spancount = SKY_SPAN_MAX;
					else
						spancount = count;

					count -= spancount;

					if (count) {
						u += spancount;

						// calculate s and t at far end of span,
						// calculate s and t steps across span by shifting
						D_Sky_uv_To_st (u, v, &snext, &tnext);

						sstep = (snext - s) >> SKY_SPAN_SHIFT;
						tstep = (tnext - t) >> SKY_SPAN_SHIFT;
					} else {
						// calculate s and t at last pixel in span,
						// calculate s and t steps across span by division
						spancountminus1 = (float) (spancount - 1);

						if (spancountminus1 > 0) {
							u += spancountminus1;
							D_Sky_uv_To_st (u, v, &snext, &tnext);

							sstep = (snext - s) / spancountminus1;
							tstep = (tnext - t) / spancountminus1;
						}
					}

					do {
						*pdest++ = ((short *)r_skysource)[((t & R_SKY_TMASK) >> 8) + ((s & R_SKY_SMASK) >> 16)];
						s += sstep;
						t += tstep;
					} while (--spancount > 0);

					s = snext;
					t = tnext;

				} while (count > 0);

			} while ((pspan = pspan->pnext) != NULL);
		}
		break;
	case 4:
		{
			int         count, spancount, u, v;
			int        *pdest;
			fixed16_t   s, t, snext, tnext, sstep, tstep;
			int         spancountminus1;

			sstep = 0;							// keep compiler happy
			tstep = 0;							// ditto

			do {
				pdest = (int *) d_viewbuffer + screenwidth * pspan->v + pspan->u;

				count = pspan->count;

				// calculate the initial s & t
				u = pspan->u;
				v = pspan->v;
				D_Sky_uv_To_st (u, v, &s, &t);

				do {
					if (count >= SKY_SPAN_MAX)
						spancount = SKY_SPAN_MAX;
					else
						spancount = count;

					count -= spancount;

					if (count) {
						u += spancount;

						// calculate s and t at far end of span,
						// calculate s and t steps across span by shifting
						D_Sky_uv_To_st (u, v, &snext, &tnext);

						sstep = (snext - s) >> SKY_SPAN_SHIFT;
						tstep = (tnext - t) >> SKY_SPAN_SHIFT;
					} else {
						// calculate s and t at last pixel in span,
						// calculate s and t steps across span by division
						spancountminus1 = (float) (spancount - 1);

						if (spancountminus1 > 0) {
							u += spancountminus1;
							D_Sky_uv_To_st (u, v, &snext, &tnext);

							sstep = (snext - s) / spancountminus1;
							tstep = (tnext - t) / spancountminus1;
						}
					}

					do {
						*pdest++ = ((int *)r_skysource)[((t & R_SKY_TMASK) >> 8) + ((s & R_SKY_SMASK) >> 16)];
						s += sstep;
						t += tstep;
					} while (--spancount > 0);

					s = snext;
					t = tnext;

				} while (count > 0);

			} while ((pspan = pspan->pnext) != NULL);
		}
		break;
	default:
		Sys_Error("D_DrawSkyScans: unsupported r_pixbytes %i\n", r_pixbytes);
	}
}