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Language: C
LOC: 18
Project Info
X11
Server: OpenBSD
Type: cvs
...ograms\xlockmore\modes\glx\
   atlantis.c
   atlantis.h
   b_draw.c
   b_lockglue.c
   b_sphere.c
   bubble3d.c
   bubble3d.h
   buildlwo.c
   buildlwo.h
   cage.c
   dolphin.c
   e_textures.h
   gears.c
   i_evert.h
   i_figureeight.cc
   i_figureeight.h
   i_linkage.cc
   i_linkage.h
   i_sphere.cc
   i_sphere.h
   i_spline.cc
   i_spline.h
   i_threejet.cc
   i_threejet.h
   i_threejetvec.cc
   i_threejetvec.h
   i_twojet.cc
   i_twojet.h
   i_twojetvec.cc
   i_twojetvec.h
   invert.c
   lament.c
   Makefile.in
   moebius.c
   morph3d.c
   pipeobjs.c
   pipes.c
   rubik.c
   s1_1.c
   s1_2.c
   s1_3.c
   s1_4.c
   s1_5.c
   s1_6.c
   s1_b.c
   shark.c
   sproingies.c
   sproingiewrap.c
   stairs.c
   superquadrics.c
   swim.c
   text3d.cc
   text3d.h
   whale.c

/* text3d --- Shows moving 3D texts */

/* Copyright (c) E. Lassauge, 1998. */

/*
 * Permission to use, copy, modify, and distribute this software and its
 * documentation for any purpose and without fee is hereby granted,
 * provided that the above copyright notice appear in all copies and that
 * both that copyright notice and this permission notice appear in
 * supporting documentation.
 *
 * This file is provided AS IS with no warranties of any kind.  The author
 * shall have no liability with respect to the infringement of copyrights,
 * trade secrets or any patents by this file or any part thereof.  In no
 * event will the author be liable for any lost revenue or profits or
 * other special, indirect and consequential damages.
 *
 * My e-mail address changed to lassauge@mail.dotcom.fr
 * Web site at http://perso.libertysurf.fr/lassauge/
 *
 * Eric Lassauge  (October-28-1999)
 *
 */

extern      "C" {
#include <GL/gl.h>
#include <GL/glx.h>
} typedef struct {

	/* global Parameters */
	int         wire, counter, animation;
	float       extrusion;
	float       rampl;
	float       rfreq;
	int 	    direction;
	char       *words, *words_start;
	/* per Screen variables */
	GLint       WinH, WinW;
	GLXContext *glx_context;
	FTFace     *face;
	float       center_x, center_y, center_z;
	float       phi, theta, radius;
	double      camera_dist;
	double      ref_camera_dist;

} text3dstruct;