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download com.c
Language: C
License: GPL
Copyright: (C) 1996-1997 Id Software, Inc.
LOC: 61
Project Info
QuakeForge(quake)
Server: SourceForge
Type: cvs
...ake\quake\newtree32\source\
   .cvsignore
   .gdbinit
   .indent.pro
   buildnum.c
   cd_dos.c
   cd_linux.c
   cd_null.c
   cd_sdl.c
   cd_sgi.c
   cd_win.c
   checksum.c
   cl_cam.c
   cl_cmd.c
   cl_cvar.c
   cl_demo.c
   cl_ents.c
   cl_input.c
   cl_main.c
   cl_misc.c
   cl_parse.c
   cl_pred.c
   cl_slist.c
   cl_sys_sdl.c
   cl_sys_unix.c
   cl_sys_win.c
   cl_tent.c
   cmd.c
   com.c
   console.c
   context_x11.c
   crc.c
   cvar.c
   d_edge.c
   d_fill.c
   d_init.c
   d_modech.c
   d_part.c
   d_polyse.c
   d_scan.c
   d_sky.c
   d_sprite.c
   d_surf.c
   d_vars.c
   d_zpoint.c
   dga_check.c
   dirent.c
   draw.c
   fbset.c
   fbset_modes_y.y
   fnmatch.c
   fractalnoise.c
   gl_draw.c
   gl_dyn_fires.c
   gl_dyn_part.c
   gl_dyn_textures.c
   gl_mesh.c
   gl_model_alias.c
   gl_model_brush.c
   gl_model_fullbright.c
   gl_model_sprite.c
   gl_ngraph.c
   gl_rlight.c
   gl_rmain.c
   gl_rmisc.c
   gl_rsurf.c
   gl_screen.c
   gl_skin.c
   gl_sky.c
   gl_sky_clip.c
   gl_view.c
   gl_warp.c
   hash.c
   in_fbdev.c
   in_ggi.c
   in_null.c
   in_sdl.c
   in_svgalib.c
   in_win.c
   in_x11.c
   info.c
   joy_linux.c
   joy_null.c
   joy_win.c
   keys.c
   link.c
   locs.c
   Makefile.am
   makefile.mgw
   makefile.win
   mathlib.c
   mdfour.c
   menu.c
   model.c
   model_alias.c
   model_brush.c
   model_sprite.c
   msg.c
   net_chan.c
   net_com.c
   net_packetlog.c
   net_udp.c
   net_udp6.c
   nonintel.c
   pcx.c
   pmove.c
   pmovetst.c
   pr_edict.c
   pr_exec.c
   pr_offs.c
   qargs.c
   qendian.c
   qfgl_ext.c
   quakefs.c
   quakeio.c
   r_aclip.c
   r_alias.c
   r_bsp.c
   r_draw.c
   r_edge.c
   r_efrag.c
   r_light.c
   r_main.c
   r_misc.c
   r_part.c
   r_sky.c
   r_sprite.c
   r_surf.c
   r_vars.c
   r_view.c
   sbar.c
   screen.c
   sizebuf.c
   skin.c
   snd_alsa_0_5.c
   snd_alsa_0_6.c
   snd_disk.c
   snd_dma.c
   snd_mem.c
   snd_mix.c
   snd_null.c
   snd_oss.c
   snd_sdl.c
   snd_sgi.c
   snd_sun.c
   snd_win.c
   sv_ccmds.c
   sv_cvar.c
   sv_ents.c
   sv_init.c
   sv_main.c
   sv_misc.c
   sv_model.c
   sv_move.c
   sv_nchan.c
   sv_phys.c
   sv_pr_cmds.c
   sv_progs.c
   sv_send.c
   sv_sys_unix.c
   sv_sys_win.c
   sv_user.c
   sw_model_alias.c
   sw_model_brush.c
   sw_model_sprite.c
   sw_skin.c
   sw_view.c
   sys_null.c
   sys_unix.c
   sys_win.c
   teamplay.c
   tga.c
   va.c
   ver_check.c
   vid.c
   vid_3dfxsvga.c
   vid_common_gl.c
   vid_fbdev.c
   vid_ggi.c
   vid_glx.c
   vid_mgl.c
   vid_null.c
   vid_sdl.c
   vid_sgl.c
   vid_svgalib.c
   vid_wgl.c
   vid_win.c
   vid_x11.c
   wad.c
   world.c
   zone.c

/*
	com.c

	misc functions used in client and server

	Copyright (C) 1996-1997  Id Software, Inc.

	This program is free software; you can redistribute it and/or
	modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 2
	of the License, or (at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

	See the GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program; if not, write to:

		Free Software Foundation, Inc.
		59 Temple Place - Suite 330
		Boston, MA  02111-1307, USA

	$Id: com.c,v 1.1.1.1 2001/03/06 09:32:55 lordhavoc Exp $
*/

#ifdef HAVE_CONFIG_H
# include "config.h"
#endif

#include <ctype.h>

#include "cmd.h"
#include "console.h"
#include "cvar.h"
#include "qendian.h"
#include "quakefs.h"
#include "sys.h"

cvar_t     *registered;

qboolean    com_modified;				// set true if using non-id files

int         static_registered = 1;		// only for startup check, then set

qboolean    msg_suppress_1 = 0;

void        COM_Path_f (void);


/*
	COM_CheckRegistered

	Looks for the pop.txt file and verifies it.
	Sets the "registered" cvar.
	Immediately exits out if an alternate game was attempted to be started
	without being registered.
*/
void
COM_CheckRegistered (void)
{
	QFile      *h;
	unsigned short check[128];

	COM_FOpenFile ("gfx/pop.lmp", &h);
	static_registered = 0;

	if (h) {
		static_registered = 1;
		Qread (h, check, sizeof (check));
		Qclose (h);
	}

	if (static_registered) {
		Cvar_Set (registered, "1");
		Con_Printf ("Playing registered version.\n");
	}
}


/*
	COM_Init
*/
void
COM_Init (void)
{
#ifndef WORDS_BIGENDIAN
	bigendian = false;
	BigShort = ShortSwap;
	LittleShort = ShortNoSwap;
	BigLong = LongSwap;
	LittleLong = LongNoSwap;
	BigFloat = FloatSwap;
	LittleFloat = FloatNoSwap;
#else
	bigendian = true;
	BigShort = ShortNoSwap;
	LittleShort = ShortSwap;
	BigLong = LongNoSwap;
	LittleLong = LongSwap;
	BigFloat = FloatNoSwap;
	LittleFloat = FloatSwap;
#endif

	Cmd_AddCommand ("path", COM_Path_f, "Show what paths Quake is using");

	COM_Filesystem_Init ();
	COM_CheckRegistered ();
}

void
COM_Init_Cvars (void)
{
	registered = Cvar_Get ("registered", "0", CVAR_NONE, "Is the game the registered version. 1 yes 0 no");
}