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download gl_ngraph.c
Language: C
License: GPL
Copyright: (C) 1996-1997 Id Software, Inc.
LOC: 113
Project Info
QuakeForge(quake)
Server: SourceForge
Type: cvs
...ake\quake\newtree32\source\
   .cvsignore
   .gdbinit
   .indent.pro
   buildnum.c
   cd_dos.c
   cd_linux.c
   cd_null.c
   cd_sdl.c
   cd_sgi.c
   cd_win.c
   checksum.c
   cl_cam.c
   cl_cmd.c
   cl_cvar.c
   cl_demo.c
   cl_ents.c
   cl_input.c
   cl_main.c
   cl_misc.c
   cl_parse.c
   cl_pred.c
   cl_slist.c
   cl_sys_sdl.c
   cl_sys_unix.c
   cl_sys_win.c
   cl_tent.c
   cmd.c
   com.c
   console.c
   context_x11.c
   crc.c
   cvar.c
   d_edge.c
   d_fill.c
   d_init.c
   d_modech.c
   d_part.c
   d_polyse.c
   d_scan.c
   d_sky.c
   d_sprite.c
   d_surf.c
   d_vars.c
   d_zpoint.c
   dga_check.c
   dirent.c
   draw.c
   fbset.c
   fbset_modes_y.y
   fnmatch.c
   fractalnoise.c
   gl_draw.c
   gl_dyn_fires.c
   gl_dyn_part.c
   gl_dyn_textures.c
   gl_mesh.c
   gl_model_alias.c
   gl_model_brush.c
   gl_model_fullbright.c
   gl_model_sprite.c
   gl_ngraph.c
   gl_rlight.c
   gl_rmain.c
   gl_rmisc.c
   gl_rsurf.c
   gl_screen.c
   gl_skin.c
   gl_sky.c
   gl_sky_clip.c
   gl_view.c
   gl_warp.c
   hash.c
   in_fbdev.c
   in_ggi.c
   in_null.c
   in_sdl.c
   in_svgalib.c
   in_win.c
   in_x11.c
   info.c
   joy_linux.c
   joy_null.c
   joy_win.c
   keys.c
   link.c
   locs.c
   Makefile.am
   makefile.mgw
   makefile.win
   mathlib.c
   mdfour.c
   menu.c
   model.c
   model_alias.c
   model_brush.c
   model_sprite.c
   msg.c
   net_chan.c
   net_com.c
   net_packetlog.c
   net_udp.c
   net_udp6.c
   nonintel.c
   pcx.c
   pmove.c
   pmovetst.c
   pr_edict.c
   pr_exec.c
   pr_offs.c
   qargs.c
   qendian.c
   qfgl_ext.c
   quakefs.c
   quakeio.c
   r_aclip.c
   r_alias.c
   r_bsp.c
   r_draw.c
   r_edge.c
   r_efrag.c
   r_light.c
   r_main.c
   r_misc.c
   r_part.c
   r_sky.c
   r_sprite.c
   r_surf.c
   r_vars.c
   r_view.c
   sbar.c
   screen.c
   sizebuf.c
   skin.c
   snd_alsa_0_5.c
   snd_alsa_0_6.c
   snd_disk.c
   snd_dma.c
   snd_mem.c
   snd_mix.c
   snd_null.c
   snd_oss.c
   snd_sdl.c
   snd_sgi.c
   snd_sun.c
   snd_win.c
   sv_ccmds.c
   sv_cvar.c
   sv_ents.c
   sv_init.c
   sv_main.c
   sv_misc.c
   sv_model.c
   sv_move.c
   sv_nchan.c
   sv_phys.c
   sv_pr_cmds.c
   sv_progs.c
   sv_send.c
   sv_sys_unix.c
   sv_sys_win.c
   sv_user.c
   sw_model_alias.c
   sw_model_brush.c
   sw_model_sprite.c
   sw_skin.c
   sw_view.c
   sys_null.c
   sys_unix.c
   sys_win.c
   teamplay.c
   tga.c
   va.c
   ver_check.c
   vid.c
   vid_3dfxsvga.c
   vid_common_gl.c
   vid_fbdev.c
   vid_ggi.c
   vid_glx.c
   vid_mgl.c
   vid_null.c
   vid_sdl.c
   vid_sgl.c
   vid_svgalib.c
   vid_wgl.c
   vid_win.c
   vid_x11.c
   wad.c
   world.c
   zone.c

/*
	gl_ngraph.c

	(description)

	Copyright (C) 1996-1997  Id Software, Inc.

	This program is free software; you can redistribute it and/or
	modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 2
	of the License, or (at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

	See the GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program; if not, write to:

		Free Software Foundation, Inc.
		59 Temple Place - Suite 330
		Boston, MA  02111-1307, USA

	$Id: gl_ngraph.c,v 1.1.1.1 2001/03/06 09:33:35 lordhavoc Exp $
*/

#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif

#include <stdio.h>

#include "cl_parse.h"
#include "cvar.h"
#include "draw.h"
#include "glquake.h"
#include "sbar.h"

extern byte 	*draw_chars;	// 8*8 graphic characters
extern qboolean lighthalf;

extern cvar_t	*r_netgraph;
extern cvar_t	*r_netgraph_alpha;
extern cvar_t	*r_netgraph_box;

int 	netgraphtexture;		// netgraph texture

#define NET_GRAPHHEIGHT 32

static byte ngraph_texels[NET_GRAPHHEIGHT][NET_TIMINGS];

static void
R_LineGraph (int x, int h)
{
	int         i;
	int         s;
	int         color;

	s = NET_GRAPHHEIGHT;

	if (h == 10000)
		color = 0x6f;					// yellow
	else if (h == 9999)
		color = 0x4f;					// red
	else if (h == 9998)
		color = 0xd0;					// blue
	else
		color = 0xfe;					// white

	if (h > s)
		h = s;

	for (i = 0; i < h; i++)
		if (i & 1)
			ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = 0xff;
		else
			ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = (byte) color;

	for (; i < s; i++)
		ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = (byte) 0xff;
}

void
Draw_CharToNetGraph (int x, int y, int num)
{
	int         row, col;
	byte       *source;
	int         drawline;
	int         nx;

	row = num >> 4;
	col = num & 15;
	source = draw_chars + (row << 10) + (col << 3);

	for (drawline = 8; drawline; drawline--, y++) {
		for (nx = 0; nx < 8; nx++)
			if (source[nx] != 255)
				ngraph_texels[y][nx + x] = 0x60 + source[nx];
		source += 128;
	}
}


/*
	R_NetGraph
*/
void
R_NetGraph (void)
{
	int         a, x, i, y;
	int         lost;
	char        st[80];
	unsigned int ngraph_pixels[NET_GRAPHHEIGHT][NET_TIMINGS];

	x = 0;
	lost = CL_CalcNet ();
	for (a = 0; a < NET_TIMINGS; a++) {
		i = (cls.netchan.outgoing_sequence - a) & NET_TIMINGSMASK;
		R_LineGraph (NET_TIMINGS - 1 - a, packet_latency[i]);
	}

	// now load the netgraph texture into gl and draw it
	for (y = 0; y < NET_GRAPHHEIGHT; y++)
		for (x = 0; x < NET_TIMINGS; x++)
			ngraph_pixels[y][x] = d_8to24table[ngraph_texels[y][x]];

	x = cl_hudswap->int_val ? vid.width - (NET_TIMINGS + 16): 0 ;
	y = vid.height - sb_lines - 24 - NET_GRAPHHEIGHT - 1;

	if (r_netgraph_alpha->value < 0.995)	// roundoff
		glColor4f (1, 1, 1, r_netgraph_alpha->value);

	if (r_netgraph_box->int_val)
		Draw_TextBox (x, y, NET_TIMINGS / 8, NET_GRAPHHEIGHT / 8 + 1);

	y += 8;

	snprintf (st, sizeof (st), "%3i%% packet loss", lost);
	if (cl_hudswap->int_val)
		Draw_String (vid.width - ((strlen (st) * 8) + 8), y, st);
	else
		Draw_String (8, y, st);

	x = cl_hudswap->int_val ? vid.width - (NET_TIMINGS + 8) : 8;

	y += 8;

	glBindTexture (GL_TEXTURE_2D, netgraphtexture);

	glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format,
				  NET_TIMINGS, NET_GRAPHHEIGHT, 0, GL_RGBA,
				  GL_UNSIGNED_BYTE, ngraph_pixels);

	glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
	glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

	glBegin (GL_QUADS);
	glTexCoord2f (0, 0);
	glVertex2f (x, y);
	glTexCoord2f (1, 0);
	glVertex2f (x + NET_TIMINGS, y);
	glTexCoord2f (1, 1);
	glVertex2f (x + NET_TIMINGS, y + NET_GRAPHHEIGHT);
	glTexCoord2f (0, 1);
	glVertex2f (x, y + NET_GRAPHHEIGHT);
	glEnd ();

	glColor3ubv (lighthalf_v);
}