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#include <GL/gl.h> #include <GL/glx.h> typedef struct { GLfloat view_rotx, view_roty, view_rotz; GLXContext *glx_context; GLuint frames; int numsteps; int construction; int time; char *partlist; int forwards; } spherestruct; #ifdef __cplusplus extern "C" { #endif void invert_draw(spherestruct *gp); #ifdef __cplusplus } #endif