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download in_win.c
Language: C
License: GPL
Copyright: (C) 1996-1997 Id Software, Inc.
LOC: 435
Project Info
QuakeForge(quake)
Server: SourceForge
Type: cvs
...ake\quake\newtree32\source\
   .cvsignore
   .gdbinit
   .indent.pro
   buildnum.c
   cd_dos.c
   cd_linux.c
   cd_null.c
   cd_sdl.c
   cd_sgi.c
   cd_win.c
   checksum.c
   cl_cam.c
   cl_cmd.c
   cl_cvar.c
   cl_demo.c
   cl_ents.c
   cl_input.c
   cl_main.c
   cl_misc.c
   cl_parse.c
   cl_pred.c
   cl_slist.c
   cl_sys_sdl.c
   cl_sys_unix.c
   cl_sys_win.c
   cl_tent.c
   cmd.c
   com.c
   console.c
   context_x11.c
   crc.c
   cvar.c
   d_edge.c
   d_fill.c
   d_init.c
   d_modech.c
   d_part.c
   d_polyse.c
   d_scan.c
   d_sky.c
   d_sprite.c
   d_surf.c
   d_vars.c
   d_zpoint.c
   dga_check.c
   dirent.c
   draw.c
   fbset.c
   fbset_modes_y.y
   fnmatch.c
   fractalnoise.c
   gl_draw.c
   gl_dyn_fires.c
   gl_dyn_part.c
   gl_dyn_textures.c
   gl_mesh.c
   gl_model_alias.c
   gl_model_brush.c
   gl_model_fullbright.c
   gl_model_sprite.c
   gl_ngraph.c
   gl_rlight.c
   gl_rmain.c
   gl_rmisc.c
   gl_rsurf.c
   gl_screen.c
   gl_skin.c
   gl_sky.c
   gl_sky_clip.c
   gl_view.c
   gl_warp.c
   hash.c
   in_fbdev.c
   in_ggi.c
   in_null.c
   in_sdl.c
   in_svgalib.c
   in_win.c
   in_x11.c
   info.c
   joy_linux.c
   joy_null.c
   joy_win.c
   keys.c
   link.c
   locs.c
   Makefile.am
   makefile.mgw
   makefile.win
   mathlib.c
   mdfour.c
   menu.c
   model.c
   model_alias.c
   model_brush.c
   model_sprite.c
   msg.c
   net_chan.c
   net_com.c
   net_packetlog.c
   net_udp.c
   net_udp6.c
   nonintel.c
   pcx.c
   pmove.c
   pmovetst.c
   pr_edict.c
   pr_exec.c
   pr_offs.c
   qargs.c
   qendian.c
   qfgl_ext.c
   quakefs.c
   quakeio.c
   r_aclip.c
   r_alias.c
   r_bsp.c
   r_draw.c
   r_edge.c
   r_efrag.c
   r_light.c
   r_main.c
   r_misc.c
   r_part.c
   r_sky.c
   r_sprite.c
   r_surf.c
   r_vars.c
   r_view.c
   sbar.c
   screen.c
   sizebuf.c
   skin.c
   snd_alsa_0_5.c
   snd_alsa_0_6.c
   snd_disk.c
   snd_dma.c
   snd_mem.c
   snd_mix.c
   snd_null.c
   snd_oss.c
   snd_sdl.c
   snd_sgi.c
   snd_sun.c
   snd_win.c
   sv_ccmds.c
   sv_cvar.c
   sv_ents.c
   sv_init.c
   sv_main.c
   sv_misc.c
   sv_model.c
   sv_move.c
   sv_nchan.c
   sv_phys.c
   sv_pr_cmds.c
   sv_progs.c
   sv_send.c
   sv_sys_unix.c
   sv_sys_win.c
   sv_user.c
   sw_model_alias.c
   sw_model_brush.c
   sw_model_sprite.c
   sw_skin.c
   sw_view.c
   sys_null.c
   sys_unix.c
   sys_win.c
   teamplay.c
   tga.c
   va.c
   ver_check.c
   vid.c
   vid_3dfxsvga.c
   vid_common_gl.c
   vid_fbdev.c
   vid_ggi.c
   vid_glx.c
   vid_mgl.c
   vid_null.c
   vid_sdl.c
   vid_sgl.c
   vid_svgalib.c
   vid_wgl.c
   vid_win.c
   vid_x11.c
   wad.c
   world.c
   zone.c

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/*
	in_win.c

	windows 95 mouse stuff

	Copyright (C) 1996-1997  Id Software, Inc.

	This program is free software; you can redistribute it and/or
	modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 2
	of the License, or (at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

	See the GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program; if not, write to:

		Free Software Foundation, Inc.
		59 Temple Place - Suite 330
		Boston, MA  02111-1307, USA

	$Id: in_win.c,v 1.1.1.1 2001/03/06 09:34:12 lordhavoc Exp $
*/

// 02/21/97 JCB Added extended DirectInput code to support external controllers.

#ifdef HAVE_CONFIG_H
# include "config.h"
#endif

#include "winquake.h"
#include <dinput.h>
#include "client.h"
#include "keys.h"
#include "console.h"
#include "qargs.h"
#include "cmd.h"
#include "input.h"
#include "cl_input.h"
#include "view.h"
#include "host.h"

#define DINPUT_BUFFERSIZE           16
#define iDirectInputCreate(a,b,c,d)	pDirectInputCreate(a,b,c,d)

HRESULT (WINAPI * pDirectInputCreate) (HINSTANCE hinst, DWORD dwVersion,
									   LPDIRECTINPUT * lplpDirectInput,
									   LPUNKNOWN punkOuter);

// mouse public variables

float       mouse_x, mouse_y;
qboolean    mouseactive;
unsigned int uiWheelMessage;

// mouse local variables

static int  mouse_buttons;
static int  mouse_oldbuttonstate;
static POINT current_pos;
static float old_mouse_x, old_mouse_y, mx_accum, my_accum;
static qboolean mouseinitialized;
static cvar_t *m_filter;
static qboolean restore_spi;
static int  originalmouseparms[3], newmouseparms[3] = { 0, 0, 1 };
static qboolean mouseparmsvalid, mouseactivatetoggle;
static qboolean mouseshowtoggle = 1;
static qboolean dinput_acquired;
static unsigned int mstate_di;

// misc locals

static LPDIRECTINPUT g_pdi;
static LPDIRECTINPUTDEVICE g_pMouse;

static HINSTANCE hInstDI;

static qboolean dinput;

typedef struct MYDATA {
	LONG        lX;						// X axis goes here
	LONG        lY;						// Y axis goes here
	LONG        lZ;						// Z axis goes here
	BYTE        bButtonA;				// One button goes here
	BYTE        bButtonB;				// Another button goes here
	BYTE        bButtonC;				// Another button goes here
	BYTE        bButtonD;				// Another button goes here
} MYDATA;

static DIOBJECTDATAFORMAT rgodf[] = {
	{&GUID_XAxis, FIELD_OFFSET (MYDATA, lX), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,},
	{&GUID_YAxis, FIELD_OFFSET (MYDATA, lY), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,},
	
		{&GUID_ZAxis, FIELD_OFFSET (MYDATA, lZ),
	 0x80000000 | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,},
	{0, FIELD_OFFSET (MYDATA, bButtonA), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
	{0, FIELD_OFFSET (MYDATA, bButtonB), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
	
		{0, FIELD_OFFSET (MYDATA, bButtonC),
	 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
	{0, FIELD_OFFSET (MYDATA, bButtonD),
	 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
};

#define NUM_OBJECTS (sizeof(rgodf) / sizeof(rgodf[0]))

static DIDATAFORMAT df = {
	sizeof (DIDATAFORMAT),				// this structure
	sizeof (DIOBJECTDATAFORMAT),		// size of object data format
	DIDF_RELAXIS,						// absolute axis coordinates
	sizeof (MYDATA),					// device data size
	NUM_OBJECTS,						// number of objects
	rgodf,								// and here they are
};

// forward-referenced functions, joy

extern void JOY_Command(void);
extern void JOY_Init_Cvars(void);
extern void JOY_Init (void);
extern void JOY_AdvancedUpdate_f (void);
extern void JOY_Move (usercmd_t *cmd);

/*
	Force_CenterView_f
*/
static void
Force_CenterView_f (void)
{
	cl.viewangles[PITCH] = 0;
}


/*
	IN_UpdateClipCursor
*/
void
IN_UpdateClipCursor (void)
{

	if (mouseinitialized && mouseactive && !dinput) {
		ClipCursor (&window_rect);
	}
}


/*
	IN_ShowMouse
*/
void
IN_ShowMouse (void)
{

	if (!mouseshowtoggle) {
		ShowCursor (TRUE);
		mouseshowtoggle = 1;
	}
}


/*
	IN_HideMouse
*/
void
IN_HideMouse (void)
{

	if (mouseshowtoggle) {
		ShowCursor (FALSE);
		mouseshowtoggle = 0;
	}
}


/*
	IN_ActivateMouse
*/
void
IN_ActivateMouse (void)
{

	mouseactivatetoggle = true;

	if (mouseinitialized) {
		if (dinput) {
			if (g_pMouse) {
				if (!dinput_acquired) {
					IDirectInputDevice_Acquire (g_pMouse);
					dinput_acquired = true;
				}
			} else {
				return;
			}
		} else {
			if (mouseparmsvalid)
				restore_spi =
					SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0);

			SetCursorPos (window_center_x, window_center_y);
			SetCapture (mainwindow);
			ClipCursor (&window_rect);
		}

		mouseactive = true;
	}
}


/*
	IN_SetQuakeMouseState
*/
void
IN_SetQuakeMouseState (void)
{
	if (mouseactivatetoggle)
		IN_ActivateMouse ();
}


/*
	IN_DeactivateMouse
*/
void
IN_DeactivateMouse (void)
{

	mouseactivatetoggle = false;

	if (mouseinitialized) {
		if (dinput) {
			if (g_pMouse) {
				if (dinput_acquired) {
					IDirectInputDevice_Unacquire (g_pMouse);
					dinput_acquired = false;
				}
			}
		} else {
			if (restore_spi)
				SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0);

			ClipCursor (NULL);
			ReleaseCapture ();
		}

		mouseactive = false;
	}
}


/*
	IN_RestoreOriginalMouseState
*/
void
IN_RestoreOriginalMouseState (void)
{
	if (mouseactivatetoggle) {
		IN_DeactivateMouse ();
		mouseactivatetoggle = true;
	}
// try to redraw the cursor so it gets reinitialized, because sometimes it
// has garbage after the mode switch
	ShowCursor (TRUE);
	ShowCursor (FALSE);
}


/*
	IN_InitDInput
*/
static qboolean
IN_InitDInput (void)
{
	HRESULT     hr;
	DIPROPDWORD dipdw = {
		{
		 sizeof (DIPROPDWORD),			// diph.dwSize
		 sizeof (DIPROPHEADER),			// diph.dwHeaderSize
		 0,								// diph.dwObj
		 DIPH_DEVICE,					// diph.dwHow
		 }
		,
		DINPUT_BUFFERSIZE,				// dwData
	};

	if (!hInstDI) {
		hInstDI = LoadLibrary ("dinput.dll");

		if (hInstDI == NULL) {
			Con_Printf ("Couldn't load dinput.dll\n");
			return false;
		}
	}

	if (!pDirectInputCreate) {
		pDirectInputCreate =
			(void *) GetProcAddress (hInstDI, "DirectInputCreateA");

		if (!pDirectInputCreate) {
			Con_Printf ("Couldn't get DI proc addr\n");
			return false;
		}
	}
// register with DirectInput and get an IDirectInput to play with.
	hr =
		iDirectInputCreate (global_hInstance, DIRECTINPUT_VERSION, &g_pdi,
							NULL);

	if (FAILED (hr)) {
		return false;
	}
// obtain an interface to the system mouse device.
	hr = IDirectInput_CreateDevice (g_pdi, &GUID_SysMouse, &g_pMouse, NULL);

	if (FAILED (hr)) {
		Con_Printf ("Couldn't open DI mouse device\n");
		return false;
	}
// set the data format to "mouse format".
	hr = IDirectInputDevice_SetDataFormat (g_pMouse, &df);

	if (FAILED (hr)) {
		Con_Printf ("Couldn't set DI mouse format\n");
		return false;
	}
// set the cooperativity level.
	hr = IDirectInputDevice_SetCooperativeLevel (g_pMouse, mainwindow,
												 DISCL_EXCLUSIVE |
												 DISCL_FOREGROUND);

	if (FAILED (hr)) {
		Con_Printf ("Couldn't set DI coop level\n");
		return false;
	}

// set the buffer size to DINPUT_BUFFERSIZE elements.
// the buffer size is a DWORD property associated with the device
	hr =
		IDirectInputDevice_SetProperty (g_pMouse, DIPROP_BUFFERSIZE,
										&dipdw.diph);

	if (FAILED (hr)) {
		Con_Printf ("Couldn't set DI buffersize\n");
		return false;
	}

	return true;
}


/*
	IN_StartupMouse
*/
static void
IN_StartupMouse (void)
{
//  HDC         hdc;

	if (COM_CheckParm ("-nomouse"))
		return;

	mouseinitialized = true;

	if (COM_CheckParm ("-dinput")) {
		dinput = IN_InitDInput ();

		if (dinput) {
			Con_Printf ("DirectInput initialized\n");
		} else {
			Con_Printf ("DirectInput not initialized\n");
		}
	}

	if (!dinput) {
		mouseparmsvalid =
			SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0);

		if (mouseparmsvalid) {
			if (COM_CheckParm ("-noforcemspd"))
				newmouseparms[2] = originalmouseparms[2];

			if (COM_CheckParm ("-noforcemaccel")) {
				newmouseparms[0] = originalmouseparms[0];
				newmouseparms[1] = originalmouseparms[1];
			}

			if (COM_CheckParm ("-noforcemparms")) {
				newmouseparms[0] = originalmouseparms[0];
				newmouseparms[1] = originalmouseparms[1];
				newmouseparms[2] = originalmouseparms[2];
			}
		}
	}

	mouse_buttons = 3;

// if a fullscreen video mode was set before the mouse was initialized,
// set the mouse state appropriately
	if (mouseactivatetoggle)
		IN_ActivateMouse ();
}


/*
	IN_Init
*/
void
IN_Init (void)
{
	Cmd_AddCommand ("force_centerview", Force_CenterView_f, "Force view of player to center");

	uiWheelMessage = RegisterWindowMessage ("MSWHEEL_ROLLMSG");


	IN_StartupMouse ();

        JOY_Init ();
}

void
IN_Init_Cvars (void)
{
	// mouse variables
	m_filter = Cvar_Get ("m_filter", "0", CVAR_NONE, "Toggle mouse input filtering.");

        JOY_Init_Cvars();
}

/*
	IN_Shutdown
*/
void
IN_Shutdown (void)
{

	IN_DeactivateMouse ();
	IN_ShowMouse ();

	if (g_pMouse) {
		IDirectInputDevice_Release (g_pMouse);
		g_pMouse = NULL;
	}

	if (g_pdi) {
		IDirectInput_Release (g_pdi);
		g_pdi = NULL;
	}
}


/*
	IN_MouseEvent
*/
void
IN_MouseEvent (int mstate)
{
	int         i;

	if (mouseactive && !dinput) {
		// perform button actions
		for (i = 0; i < mouse_buttons; i++) {
			if ((mstate & (1 << i)) && !(mouse_oldbuttonstate & (1 << i))) {
				Key_Event (K_MOUSE1 + i, -1, true);
			}

			if (!(mstate & (1 << i)) && (mouse_oldbuttonstate & (1 << i))) {
				Key_Event (K_MOUSE1 + i, -1, false);
			}
		}

		mouse_oldbuttonstate = mstate;
	}
}


/*
	IN_MouseMove
*/
void
IN_MouseMove (usercmd_t *cmd)
{
	int         mx, my;

//  HDC hdc;
	int         i;
	DIDEVICEOBJECTDATA od;
	DWORD       dwElements;
	HRESULT     hr;

	if (!mouseactive)
		return;

	if (dinput) {
		mx = 0;
		my = 0;

		for (;;) {
			dwElements = 1;

			hr = IDirectInputDevice_GetDeviceData (g_pMouse,
												   sizeof (DIDEVICEOBJECTDATA),
												   &od, &dwElements, 0);

			if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED)) {
				dinput_acquired = true;
				IDirectInputDevice_Acquire (g_pMouse);
				break;
			}

			/* Unable to read data or no data available */
			if (FAILED (hr) || dwElements == 0) {
				break;
			}

			/* Look at the element to see what happened */

			switch (od.dwOfs) {
				case DIMOFS_X:
					mx += od.dwData;
					break;

				case DIMOFS_Y:
					my += od.dwData;
					break;

				case DIMOFS_BUTTON0:
					if (od.dwData & 0x80)
						mstate_di |= 1;
					else
						mstate_di &= ~1;
					break;

				case DIMOFS_BUTTON1:
					if (od.dwData & 0x80)
						mstate_di |= (1 << 1);
					else
						mstate_di &= ~(1 << 1);
					break;

				case DIMOFS_BUTTON2:
					if (od.dwData & 0x80)
						mstate_di |= (1 << 2);
					else
						mstate_di &= ~(1 << 2);
					break;
			}
		}

		// perform button actions
		for (i = 0; i < mouse_buttons; i++) {
			if ((mstate_di & (1 << i)) && !(mouse_oldbuttonstate & (1 << i))) {
				Key_Event (K_MOUSE1 + i, -1, true);
			}

			if (!(mstate_di & (1 << i)) && (mouse_oldbuttonstate & (1 << i))) {
				Key_Event (K_MOUSE1 + i, -1, false);
			}
		}

		mouse_oldbuttonstate = mstate_di;
	} else {
		GetCursorPos (&current_pos);
		mx = current_pos.x - window_center_x + mx_accum;
		my = current_pos.y - window_center_y + my_accum;
		mx_accum = 0;
		my_accum = 0;
	}

	if (m_filter->value) {
		mouse_x = (mx + old_mouse_x) * 0.5;
		mouse_y = (my + old_mouse_y) * 0.5;
	} else {
		mouse_x = mx;
		mouse_y = my;
	}

	old_mouse_x = mx;
	old_mouse_y = my;

	mouse_x *= sensitivity->value;
	mouse_y *= sensitivity->value;

// add mouse X/Y movement to cmd
	if ((in_strafe.state & 1) || (lookstrafe->int_val && freelook))
		cmd->sidemove += m_side->value * mouse_x;
	else
		cl.viewangles[YAW] -= m_yaw->value * mouse_x;

	if (freelook)
		V_StopPitchDrift ();

	if (freelook && !(in_strafe.state & 1)) {
		cl.viewangles[PITCH] += m_pitch->value * mouse_y;
		cl.viewangles[PITCH] = bound (-70, cl.viewangles[PITCH], 80);
	} else {
		if ((in_strafe.state & 1) && noclip_anglehack)
			cmd->upmove -= m_forward->value * mouse_y;
		else
			cmd->forwardmove -= m_forward->value * mouse_y;
	}

// if the mouse has moved, force it to the center, so there's room to move
	if (mx || my) {
		SetCursorPos (window_center_x, window_center_y);
	}
}


/*
	IN_Move
*/
void
IN_Move (usercmd_t *cmd)
{

	if (ActiveApp && !Minimized) {
		IN_MouseMove (cmd);
		JOY_Move (cmd);
	}
}


/*
	IN_Accumulate
*/
void
IN_Accumulate (void)
{
//  int     mx, my;
//  HDC hdc;

//        if (dinput) return;             // If using dinput we don't probably need this

	if (mouseactive) {
		GetCursorPos (&current_pos);

		mx_accum += current_pos.x - window_center_x;
		my_accum += current_pos.y - window_center_y;

		// force the mouse to the center, so there's room to move
		SetCursorPos (window_center_x, window_center_y);
	}
}


/*
	IN_ClearStates
*/
void
IN_ClearStates (void)
{

	if (mouseactive) {
		mx_accum = 0;
		my_accum = 0;
		mouse_oldbuttonstate = 0;
	}
}

/*
	IN_Commands
*/
void
IN_Commands (void)
{
        // Joystick
        JOY_Command();
}