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download players.c
Language: C
License: GPL
Copyright: (c) 1999-2002 Free Software Foundation, Inc.
LOC: 166
Project Info
GNU Chess(chess)
Server: Savannah GNU
Type: cvs
...NU\c\chess\chess\chess\src\
   atak.c
   book.c
   book.h
   cmd.c
   common.h
   config.h.in
   debug.c
   epd.c
   eval.c
   eval.h
   genmove.c
   getopt.c
   getopt.h
   getopt1.c
   hash.c
   hung.c
   init.c
   inlines.h
   input.c
   iterate.c
   lexpgn.h
   main.c
   Makefile.am
   move.c
   null.c
   output.c
   pgn.c
   players.c
   ponder.c
   quiesce.c
   random.c
   repeat.c
   search.c
   solve.c
   sort.c
   stamp-h.in
   swap.c
   test.c
   ttable.c
   util.c
   version.h

/* GNU Chess 5.0 - player.c - database on players
   Copyright (c) 1999-2002 Free Software Foundation, Inc.

   GNU Chess is based on the two research programs 
   Cobalt by Chua Kong-Sian and Gazebo by Stuart Cracraft.

   GNU Chess is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2, or (at your option)
   any later version.

   GNU Chess is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with GNU Chess; see the file COPYING.  If not, write to
   the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
   Boston, MA 02111-1307, USA.

   Contact Info: 
     bug-gnu-chess@gnu.org
     cracraft@ai.mit.edu, cracraft@stanfordalumni.org, cracraft@earthlink.net
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "common.h"
#include "book.h"

#define PLAYERFILE "players.dat"

int totalplayers = 0;

#define MAXPLAYERS 500

typedef struct {
  char player[MAXNAMESZ];
  int wins;
  int losses;
  int draws;
} playerentry;

playerentry playerdb[MAXPLAYERS];
static char lname[MAXNAMESZ];

static int rscorecompare(const void *aa, const void *bb)
{
    const playerentry *a = aa;
    const playerentry *b = bb;   
    float ascore, bscore;
    ascore = (a->wins+(a->draws/2))/(a->wins+a->draws+a->losses);
    bscore = (b->wins+(b->draws/2))/(b->wins+b->draws+b->losses);
    if (ascore > bscore) return(-1);
    else if (bscore > ascore) return(1);
    else return(0);
}

static int scorecompare(const void *aa, const void *bb)
{
    const playerentry *a = aa;
    const playerentry *b = bb;   
    int ascore, bscore;
    ascore = 100*(a->wins+(a->draws/2))/(a->wins+a->draws+a->losses);
    bscore = 100*(b->wins+(b->draws/2))/(b->wins+b->draws+b->losses);
    if (bscore > ascore) return(1);
    else if (bscore < ascore) return(-1);
    else return(0);
}

static int namecompare(const void *aa, const void *bb)
{
    const playerentry *a = aa;
    const playerentry *b = bb;   
    if (strcmp(a->player,b->player) > 0) return(1);
    else if (strcmp(a->player,b->player) < 0) return(-1);
    else return(0);
}

void DBSortPlayer (const char *style)
{
  if (strncmp(style,"score",5) == 0) {
    qsort(&playerdb,totalplayers,sizeof(playerentry),scorecompare);
  } else if (strncmp(style,"name",4) == 0) {
    qsort(&playerdb,totalplayers,sizeof(playerentry),namecompare);
  } else if (strncmp(style,"reverse",7) == 0) {
    qsort(&playerdb,totalplayers,sizeof(playerentry),rscorecompare);
  }
}

void DBListPlayer (const char *style)
{
  int i;
	
  DBReadPlayer ();
  DBSortPlayer (style);
  for (i = 0; i < totalplayers; i++) {
    printf("%s %2.0f%% %d %d %d\n",
	playerdb[i].player,
	100.0*(playerdb[i].wins+((float)playerdb[i].draws/2))/
	 (playerdb[i].wins+playerdb[i].draws+playerdb[i].losses),
	playerdb[i].wins,
	playerdb[i].losses,
	playerdb[i].draws);
    if ((i+1) % 10 == 0) {printf("[Type a character to continue.]\n"); getchar();}
  }
}

void DBWritePlayer (void)
{
   int i;
   float result1;
   int result2;
   FILE *wfp;
   DBSortPlayer ("reverse");
   if ((wfp = fopen(PLAYERFILE,"w")) != NULL) {
     for (i = 0; i < totalplayers; i++) {
        result1 =
  	  100.0*(playerdb[i].wins+((float)playerdb[i].draws/2))/
	   (playerdb[i].wins+playerdb[i].draws+playerdb[i].losses),
	result2 = (int) result1;
        fprintf(wfp,"%s %d %d %d\n",
	  playerdb[i].player,
          playerdb[i].wins,
          playerdb[i].losses,
	  playerdb[i].draws);
     }
   }
   fclose(wfp);
}

void DBReadPlayer (void)
{
   FILE *rfp;
   int n;
   totalplayers = 0;
   if ((rfp = fopen(PLAYERFILE,"r")) != NULL) {
    while (!feof(rfp)) {
     n = fscanf(rfp,"%49s %d %d %d\n",  /* 49 MAXNAMESZ-1 */
	playerdb[totalplayers].player,
        &playerdb[totalplayers].wins,
        &playerdb[totalplayers].losses,
        &playerdb[totalplayers].draws);
     if (n == 4) totalplayers++;
    }
    fclose(rfp);
   }
}

int DBSearchPlayer (const char *player)
{
  int index = -1;
  int i;

  for (i = 0; i < totalplayers; i++)
    if (strncmp(playerdb[i].player,player,strlen(playerdb[i].player)) == 0)
    {
      index = i;
      break;
    }
  return (index);
}

void DBUpdatePlayer (const char *player, const char *resultstr)
{
  const char *p;
  char *x;
  int index;
  int result = R_NORESULT;

  p = player;
  x = lname;
  strcpy(lname,player);
  do {
    if (*p != ' ') 
      *x++ = *p++;
    else
	p++;
  } while (*p != '\0');
  *x = '\000';
  memset(playerdb,0,sizeof(playerdb));
  DBReadPlayer ();
  index = DBSearchPlayer (lname);
  if (index == -1) {
    strcpy(playerdb[totalplayers].player,lname);
    playerdb[totalplayers].wins = 0;
    playerdb[totalplayers].losses = 0;
    playerdb[totalplayers].draws = 0;
    index = totalplayers;
    totalplayers++;
  }
  if (strncmp(resultstr,"1-0",3) == 0)
     result = R_WHITE_WINS;
  else if (strncmp(resultstr,"0-1",3) == 0)
     result = R_BLACK_WINS;
  else if (strncmp(resultstr,"1/2-1/2",7) == 0)
     result = R_DRAW;

  if ((computerplays == white && result == R_WHITE_WINS)||
      (computerplays == black && result == R_BLACK_WINS))
    playerdb[index].wins++;
  else if ((computerplays == white && result == R_BLACK_WINS)||
      (computerplays == black && result == R_WHITE_WINS))
    playerdb[index].losses++;
  else
    /* Shouln't one check for draw here? Broken PGN files surely exist */
    playerdb[index].draws++;
  DBWritePlayer ();
}